Agility

Revision as of 02:11, 30 July 2017 by Charibot (talk | contribs) (cleanup)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Abbreviation: AGI

  • A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. The higher a defender's AGI, the less likely they are to have critical hits scored against them. [1]
  • Agility plays a significant role in determining the damage caused by Trick Attack when used by a Thief.
  • Agility affects the amount of TP given to the enemy (New in 12/6/2010 update).

Associated with the element of Wind. Many wind-based items add AGI to a Player's Stats. Example: Garuda's Dagger. The success of a Puppetmaster's Wind Maneuver is linked to AGI.

See also: AGI (Merit)


Breakdown of Level 1 and 75 Agility Stats by Race Sorted Highest to Lowest[edit]

Based off Ranger agility score

Mithra: 9 ; 68

Tarutaru: 9 ; 66

Hume: 8 ; 63

Galka: 8 ; 60

Elvaan: 7 ; 57

Level 1 stats taken from official FFXI strategy Guide, Spring 2004 version: does not include stat bonuses from sub jobs.

Level 75 stats gathered from a random sampling of level 75 RNG that were online at the time. Level 75 stats include bonuses from NIN support job. (NIN sub adds 10 AGI to all races for those wanting to know the base.)

AGI Rankings Based on Job[edit]

1. Ranger
2. (Tied) Dancer, Thief, Ninja, Rune Fencer
6. (Tied) Black Mage, Corsair, Puppetmaster, Warrior
10. (Tied) Dark Knight, Dragoon, Samurai, Scholar, Summoner
15. (Tied) Blue Mage, Red Mage White Mage
18. (Tied) Bard, Beastmaster, Monk
21. Paladin

References[edit]

This article uses material from the "Agility" article on FFXIclopedia and is licensed under the CC-BY-SA License.