Difference between revisions of "Adventuring Fellow"
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==Fighting with your Adventuring Fellow== | ==Fighting with your Adventuring Fellow== | ||
− | + | '''In Parties/Alliances''' | |
*It is possible to call an Adventuring Fellow in an alliance or a party. | *It is possible to call an Adventuring Fellow in an alliance or a party. | ||
*Adventuring Fellows count towards the maximum party limit, so a party cannot have more than 3 Adventuring Fellows present. However, this only applies to members in the same area, so a party of 6 can have an Adventuring Fellow in their party as long as one of the players is in a different area. | *Adventuring Fellows count towards the maximum party limit, so a party cannot have more than 3 Adventuring Fellows present. However, this only applies to members in the same area, so a party of 6 can have an Adventuring Fellow in their party as long as one of the players is in a different area. | ||
*Every new party member, including new Adventuring Fellows, added to a full, 6-member party will kick out one of the Adventuring Fellows, starting with the oldest. | *Every new party member, including new Adventuring Fellows, added to a full, 6-member party will kick out one of the Adventuring Fellows, starting with the oldest. | ||
− | + | '''Experience Point Reduction''' | |
*Adventuring Fellows no longer reduce the experience points you earn. | *Adventuring Fellows no longer reduce the experience points you earn. | ||
− | + | '''Situations that cause your fellow to vanish''' | |
*Your fellow disappears if you are [[K.O.|knocked out]], get on a [[Chocobo]], become [[Charm (Status Effect)|charmed]], enter an area where fellows cannot be called, or level sync. | *Your fellow disappears if you are [[K.O.|knocked out]], get on a [[Chocobo]], become [[Charm (Status Effect)|charmed]], enter an area where fellows cannot be called, or level sync. | ||
*Fellows come with you when you [[teleport]] or [[escape]]. | *Fellows come with you when you [[teleport]] or [[escape]]. | ||
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*If you enter a town with your fellow, he or she disappears and does not reappear when you leave the town. | *If you enter a town with your fellow, he or she disappears and does not reappear when you leave the town. | ||
− | + | '''Spellcasting''' | |
*Your Adventuring Fellow casts level-appropriate spells if set to Healer, Soothing Healer, or Stalwart Shield, but only casts single-target spells on him/herself and you. Your fellow will not cast spells on other members of your party or alliance. | *Your Adventuring Fellow casts level-appropriate spells if set to Healer, Soothing Healer, or Stalwart Shield, but only casts single-target spells on him/herself and you. Your fellow will not cast spells on other members of your party or alliance. | ||
*Your fellow loses access to lower-level [[Protect]] and [[Shell]] spells as his/her level rises. For example, if [[Protect IV]] is available, your fellow will never cast [[Protect]], [[Protect II]], or [[Protect III]] at that level. | *Your fellow loses access to lower-level [[Protect]] and [[Shell]] spells as his/her level rises. For example, if [[Protect IV]] is available, your fellow will never cast [[Protect]], [[Protect II]], or [[Protect III]] at that level. | ||
**Your fellow does '''not''' lose access to lower tier [[Cure]] spells in this way. | **Your fellow does '''not''' lose access to lower tier [[Cure]] spells in this way. | ||
− | + | '''Monster Aggression''' | |
*Fellows cannot be aggroed by monsters, but ''can'' cause them to link. | *Fellows cannot be aggroed by monsters, but ''can'' cause them to link. | ||
− | + | '''Targeting Your Fellow''' | |
*Your adventuring fellow can be cured and buffed by other players as if it were '''not''' a member of the party. | *Your adventuring fellow can be cured and buffed by other players as if it were '''not''' a member of the party. | ||
*Your Adventuring Fellow can be targeted for party-only buffs (such as [[Refresh]]) and is affected by multiple-target party buffs that '''you''' cast (such as [[Protectra]]), but '''not''' ones cast by other party members. | *Your Adventuring Fellow can be targeted for party-only buffs (such as [[Refresh]]) and is affected by multiple-target party buffs that '''you''' cast (such as [[Protectra]]), but '''not''' ones cast by other party members. | ||
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*Corsair rolls will buff your fellow as long as they are within range. | *Corsair rolls will buff your fellow as long as they are within range. | ||
*Your fellow is affected by enhancements you cast through [[Diffusion]] as a [[Blue Mage]]. | *Your fellow is affected by enhancements you cast through [[Diffusion]] as a [[Blue Mage]]. | ||
− | + | '''Experience Loss''' | |
*Your adventuring fellow does not lose experience points when knocked out. | *Your adventuring fellow does not lose experience points when knocked out. | ||
− | + | '''Weapon Skills''' | |
*Your fellow uses [[Weapon Skill]]s and can cause [[Skillchain]]s. | *Your fellow uses [[Weapon Skill]]s and can cause [[Skillchain]]s. | ||
*Weapon skill choice is random, but fellows generally favor higher-level weapon skills. | *Weapon skill choice is random, but fellows generally favor higher-level weapon skills. | ||
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*By default, your fellow does not use area of effect weapon skills: [[Spinning Attack]]/[[Cyclone]]/[[Circle Blade]]/[[Shockwave]]/[[Spinning Scythe]]/[[Earth Crusher]]. However, these skills can be enabled at [[Rendezvous Point]]s. | *By default, your fellow does not use area of effect weapon skills: [[Spinning Attack]]/[[Cyclone]]/[[Circle Blade]]/[[Shockwave]]/[[Spinning Scythe]]/[[Earth Crusher]]. However, these skills can be enabled at [[Rendezvous Point]]s. | ||
− | + | '''Blessed Radiance''' | |
*Your fellow gains an ability called "[[Blessed Radiance (Ability)|Blessed Radiance]]" after completing [[Mirror Images]]. The ability will be used when both you and your fellow are in red (<25%) HP. This ability does a significant amount of damage and grants him/her [[Invincible]] status. It can be used once per call. After your fellow uses it, you can dismiss him/her and summon your fellow again using a [[Tactics Pearl]] to make Blessed Radiance available. | *Your fellow gains an ability called "[[Blessed Radiance (Ability)|Blessed Radiance]]" after completing [[Mirror Images]]. The ability will be used when both you and your fellow are in red (<25%) HP. This ability does a significant amount of damage and grants him/her [[Invincible]] status. It can be used once per call. After your fellow uses it, you can dismiss him/her and summon your fellow again using a [[Tactics Pearl]] to make Blessed Radiance available. | ||
− | + | '''Chat Filters''' | |
*To see the damage your fellow deals, make sure the chat filter "Damage taken by foes" is turned off. | *To see the damage your fellow deals, make sure the chat filter "Damage taken by foes" is turned off. | ||
*To see the damage your fellow takes, make sure the chat filter "Attacks by foes" is turned off. | *To see the damage your fellow takes, make sure the chat filter "Attacks by foes" is turned off. | ||
− | + | '''Provoke''' | |
*Fellows set to Shield or Stalwart Shield use [[Provoke]] to maintain enmity. | *Fellows set to Shield or Stalwart Shield use [[Provoke]] to maintain enmity. | ||
*Attackers, Healers, Fierce Attackers, and Soothing Healers still use [[Provoke]] if your HP drops into the red. | *Attackers, Healers, Fierce Attackers, and Soothing Healers still use [[Provoke]] if your HP drops into the red. | ||
− | + | '''Super Kupowers''' | |
*Adventuring fellows are affected by the [[Swift Shoes]] and [[Blood of the Vampyr]] Super Kupowers. | *Adventuring fellows are affected by the [[Swift Shoes]] and [[Blood of the Vampyr]] Super Kupowers. | ||
− | + | '''New Signal Pearls''' | |
*If you have recently received a new signal pearl (because you threw it away) and lose it again, you will not be able to receive another one until after Japanese midnight. | *If you have recently received a new signal pearl (because you threw it away) and lose it again, you will not be able to receive another one until after Japanese midnight. | ||
− | + | '''Sambas''' | |
*Like pets, your fellow cannot benefit from [[Samba]] effects on monsters. | *Like pets, your fellow cannot benefit from [[Samba]] effects on monsters. | ||
Revision as of 07:24, 18 May 2014
Obtaining the Signal Pearl
You obtain the Signal Pearl which allows you to call your Adventuring Fellow after completing the following quests (in order):
Adventuring Fellow Names
When completing the quest Unlisted Qualities, you have the following choices to name your Adventuring Fellow. This is the first step to determining what your Adventuring Fellow will look like.
Hume ♂ | Hume ♀ | Elvaan ♂ | Elvaan ♀ | Tarutaru ♂ | Tarutaru ♀ | Mithra | Galka |
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Feliz | Amerita | Chanandit | Armittie | Balu-Falu | Cupapa | Fhig Lahrv | Durib |
Ferdinand | Beatrice | Deulmaeux | Cadepure | Burg-Ladarg | Jajuju | Khuma Tagyawhan | Dzapiwa |
Gunnar | Henrietta | Demresinaux | Clearite | Ehgo-Ryuhgo | Kalokoko | Pimy Kettihl | Jugowa |
Massimo | Jesimae | Ephealgaux | Epilleve | Kolui-Pelui | Mahoyaya | Raka Maimhov | Mugido |
Oldrich | Karyn | Gauldeval | Liabelle | Nokum-Akkum | Pakurara | Sahyu Banjyao | Voldai |
Siegward | Nanako | Grauffemart | Nauthima | Savul-Kivul | Ripokeke | Sufhi Uchnouma | Wagwei |
Theobald | Sharlene | Migaifongut | Radille | Vinja-Kanja | Yawawa | Tsuim Nhomango | Zayag |
Zenji | Sieghilde | Romidiant | Vimechue | Yarga-Umiga | Yufafa | Yoli Kohlpaka | Zoldof |
Adventuring Fellow Face
There are eight faces for each race and sex combination, and two hair colors for each face. When you speak with Kuah Dakonsa during Unlisted Qualities, she provides a list of appearances for the selected race/sex of your fellow. See Adventuring Fellow Faces for more information.
Adventuring Fellow Personality
There are twelve personalities, six for each gender. Your fellow's personality determines their dialogue in the field, at Rendezvous Points, and during quests, as well as their headgear options. The personalities are:
- Male: Sullen, Passionate, Calm and Collected, Serious, Childish, and Suave
- Female: Sisterly, Lively, Agreeable, Naive, Serious, and Domineering.
Metamorphose Balsams and Metamorphose Perfumes temporarily alter personality, but only on the field.
Leveling Up Your Adventuring Fellow
- Your fellow obtains experience points from defeating targets that would theoretically Check as Easy Prey or above to him or her. In other words, the experience points gained by your fellow are based upon your fellow's level relative to the target and not yours.
- Level 99 fellows increase in level according to the player's average equipped Item Level.
- Your fellow remains with you for a certain number of kills or a certain length of time, whichever comes first. The number/time increases based on your Adventuring Fellow Bond, starting at a minimum of 50 kills/90 minutes and increasing to a maximum of 100 kills/180 minutes (see Adventuring Fellow Bond below).
- You can call your Adventuring Fellow in most zones. To call him/her in Wings of the Goddess zones, you must use the Cavernous Maw in Sauromugue Champaign (S) and view a cutscene (only need to do this once).
- Currently you cannot call your Adventuring Fellow in the following areas:
- All cities, including those in the past
- All battlefield zones
- All ferries and airships, including Manaclipper and Phanauet Channel
- Restricted Regions:
Abdhaljs, Abyssea, Dynamis, East Ulbuka Territory, Limbus, Lumoria, Ra'Kaznar, Ruins of Alzadaal, The Adoulin Islands, Tu'Lia - Restricted Beastman Strongholds:
Ghelsba Outpost, Altar Room, Monastic Cavern, Qulun Dome, Arrapago Reef, Halvung, Mamook, Beadeaux (S), Castle Oztroja (S), Castle Zvahl Baileys (S), Castle Zvahl Keep (S), La Vaule (S) - Assault-type dungeons:
Ilrusi Atoll, Lebros Cavern
Leujaoam Sanctum, Mamool Ja Training Grounds, Periqia, The Ashu Talif, Everbloom Hollow, Ghoyu's Reverie, Ruhotz Silvermines - Formerly level-capped areas from Chains of Promathia:
Pso'Xja, Sacrarium, Riverne - Site A01, Riverne - Site B01, Promyvion - Vahzl, Phomiuna Aqueducts - Other restricted areas:
Beaucedine Glacier (S), Xarcabard (S), Dragon's Aery, Hall of Transference, Hall of the Gods - Conditional Areas:
You can call your Adventuring Fellow in Promyvion - Dem, Promyvion - Holla, and Promyvion - Mea by examining the Rendezvous Point with an Emptiness Investigation Note in your possession. However, Signal Pearls and Tactics Pearls do not function in those areas. Fellows cannot enter Promyvion spires.
- You cannot call your Adventuring Fellow when you are in the middle of an NPC escort quest, but you can call him/her after the NPC disappears. If you are doing an NPC escort while in a party but you were not the one to activate it, you can call your NPC.
- You cannot call your Adventuring Fellow while under Level Sync or a Level Restriction.
- If you enter a town with your fellow, he or she will disappear and will not reappear when you leave town.
- You can talk to your fellow when leveling, and eventually he/she will give you a hint at how close he or she is to the next level. The message varies depending on your fellow's personality.
- To have your fellow obtain max EXP per kill, at level 30 you must kill targets at least 4 levels higher than your fellow, from levels 31 to 50 you must kill targets at least 3 higher than your fellow, from levels 51 to 55 you must kill targets at least 4 higher than your fellow, from levels 56 to 60 you must kill targets at least 5 higher than your fellow, and from levels 61+ you must kill targets at least 6 higher than your fellow.
Target Level Difference | NPC Level 30 | NPC Level 31-50 | NPC Level 51-55 | NPC Level 56-60 | NPC Level 61+ |
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0 | 200 exp | ||||
+1 | 240 xp | 250 exp | 260 exp | ||
+2 | 280 xp | 300 exp | 320 exp | ||
+3 | 320 xp | 400 exp | 400 exp | ||
+4 | 400 exp | 500 exp | 480 exp | ||
+5 | 500 exp | 560 xp | |||
+6 | 600 xp |
- Here is a small list of examples that could be your targets.
- If your fellow is getting maximum exp per kill, the following chart indicates how many kills are needed to level up.
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Fighting with your Adventuring FellowIn Parties/Alliances
Experience Point Reduction
Situations that cause your fellow to vanish
Spellcasting
Monster Aggression
Targeting Your Fellow
Experience Loss
Weapon Skills
Blessed Radiance
Chat Filters
Provoke
Super Kupowers
New Signal Pearls
Sambas
Adventuring Fellow Bond
NOTE: This table is out of date. A bond level of 10 but less than 15 results in an Adventuring Fellow being out for 2.5 hours (150 minutes).
Adventuring Fellow Combat StylesAfter your Adventuring Fellow Bond increases to 5, you can set your Adventuring Fellow to be one of three types at a Rendezvous Point.
After completing the Chameleon Capers quest, you have the opportunity to teach your fellow additional combat styles via three Tactics Manuals. In order to teach your adventuring fellow all the available combat styles, the manuals can be traded or borrowed from other players. These new combat styles have the same features as the basic styles while expanding your fellow's repertoire.
Regardless of class, your NPC uses Provoke when your HP is red. Adventuring Fellow Level CapsYour Adventuring Fellow starts at level 30 and cannot exceed level 50 completing the following Adventuring Fellow level cap quests.
Obtaining the Tactics PearlAfter completing Chains of Promathia mission 1-1 The Rites of Life and obtaining 35+ Fellow Bond, you can obtain a Tactics Pearl to summon your adventuring fellow more often. For a walkthrough, see Tactics Pearl Quest. Adventuring Fellow Points
Adventuring Fellow Weapons, Armor, and Headgear
Increasing your fellow's stats
Fellow Access to 'Wings of the Goddess' AreasTo be able to call your fellow in the past, go to the present from the past using the Sauromugue Champaign (S) Cavernous Maw (K-9). Touch it for a cutscene with your fellow. You will appear in present-day Sauromugue Champaign and a message will alert you that you can now call your fellow in certain areas of the past. If you have already completed this with a different fellow, you do not need to repeat this process.
Obtaining A New Adventuring FellowIf you decide you want to change your fellow to another face type, race, sex, or size, you can restart after completing Mirror, Mirror. Talk to Luto Mewrilah and choose "I want to quit this task" and verify you want to get rid of your current fellow. You will entirely lose your fellow and be able to complete the quests again, choosing a new fellow. You will be required to return your Signal Pearl (and Tactics Pearl if you currently have one) to Luto to start over with a new fellow. If you have dropped your Signal Pearl you can get a new one by going to any Rendezvous Point and requesting a new one. See AlsoQuests Guides |