Difference between revisions of "Adventuring Fellow"
*>Blue Donkey Kong |
*>Blue Donkey Kong |
||
Line 382: | Line 382: | ||
===Situations that cause your fellow to vanish=== | ===Situations that cause your fellow to vanish=== | ||
− | *Your fellow disappears | + | *Your fellow disappears if you are [[K.O.|knocked out]], get on a [[Chocobo]], become [[Charm (Status Effect)|charmed]], enter an area where fellows cannot be called, or level sync. |
*Fellows come with you when you [[teleport]] or [[escape]]. | *Fellows come with you when you [[teleport]] or [[escape]]. | ||
− | *If you log off while your adventuring fellow is still accompanying you, he/she | + | *If you log off while your adventuring fellow is still accompanying you, he/she reappears the next time you log on. However, all of your fellow's status effects are wiped. This also happens when you change areas. |
− | *If you enter a town with your fellow, he or she | + | *If you enter a town with your fellow, he or she disappears and does not reappear when you leave the town. |
+ | |||
===Spellcasting=== | ===Spellcasting=== | ||
*Your Adventuring Fellow casts level-appropriate spells if set to Healer, Soothing Healer, or Stalwart Shield, but only casts single-target spells on him/herself and you. Your fellow will not cast spells on other members of your party or alliance. | *Your Adventuring Fellow casts level-appropriate spells if set to Healer, Soothing Healer, or Stalwart Shield, but only casts single-target spells on him/herself and you. Your fellow will not cast spells on other members of your party or alliance. |
Revision as of 07:10, 18 May 2014
Obtaining the Signal Pearl
You obtain the Signal Pearl which allows you to call your Adventuring Fellow after completing the following quests (in order):
Adventuring Fellow Names
When completing the quest Unlisted Qualities, you have the following choices to name your Adventuring Fellow. This is the first step to determining what your Adventuring Fellow will look like.
Hume ♂ | Hume ♀ | Elvaan ♂ | Elvaan ♀ | Tarutaru ♂ | Tarutaru ♀ | Mithra | Galka |
---|---|---|---|---|---|---|---|
Feliz | Amerita | Chanandit | Armittie | Balu-Falu | Cupapa | Fhig Lahrv | Durib |
Ferdinand | Beatrice | Deulmaeux | Cadepure | Burg-Ladarg | Jajuju | Khuma Tagyawhan | Dzapiwa |
Gunnar | Henrietta | Demresinaux | Clearite | Ehgo-Ryuhgo | Kalokoko | Pimy Kettihl | Jugowa |
Massimo | Jesimae | Ephealgaux | Epilleve | Kolui-Pelui | Mahoyaya | Raka Maimhov | Mugido |
Oldrich | Karyn | Gauldeval | Liabelle | Nokum-Akkum | Pakurara | Sahyu Banjyao | Voldai |
Siegward | Nanako | Grauffemart | Nauthima | Savul-Kivul | Ripokeke | Sufhi Uchnouma | Wagwei |
Theobald | Sharlene | Migaifongut | Radille | Vinja-Kanja | Yawawa | Tsuim Nhomango | Zayag |
Zenji | Sieghilde | Romidiant | Vimechue | Yarga-Umiga | Yufafa | Yoli Kohlpaka | Zoldof |
Adventuring Fellow Face
There are eight faces for each race and sex combination, and two hair colors for each face. When you speak with Kuah Dakonsa during Unlisted Qualities, she provides a list of appearances for the selected race/sex of your fellow. See Adventuring Fellow Faces for more information.
Adventuring Fellow Personality
There are twelve personalities, six for each gender. Your fellow's personality determines their dialogue in the field, at Rendezvous Points, and during quests, as well as their headgear options. The personalities are:
- Male: Sullen, Passionate, Calm and Collected, Serious, Childish, and Suave
- Female: Sisterly, Lively, Agreeable, Naive, Serious, and Domineering.
Metamorphose Balsams and Metamorphose Perfumes temporarily alter personality, but only on the field.
Leveling Up Your Adventuring Fellow
- Your fellow obtains experience points from defeating targets that would theoretically Check as Easy Prey or above to him or her. In other words, the experience points gained by your fellow are based upon your fellow's level relative to the target and not yours.
- Level 99 fellows increase in level according to the player's average equipped Item Level.
- Your fellow remains with you for a certain number of kills or a certain length of time, whichever comes first. The number/time increases based on your Adventuring Fellow Bond, starting at a minimum of 50 kills/90 minutes and increasing to a maximum of 100 kills/180 minutes (see Adventuring Fellow Bond below).
- You can call your Adventuring Fellow in most zones. To call him/her in Wings of the Goddess zones, you must use the Cavernous Maw in Sauromugue Champaign (S) and view a cutscene (only need to do this once).
- Currently you cannot call your Adventuring Fellow in the following areas:
- All cities, including those in the past
- All battlefield zones
- All ferries and airships, including Manaclipper and Phanauet Channel
- Restricted Regions:
Abdhaljs, Abyssea, Dynamis, East Ulbuka Territory, Limbus, Lumoria, Ra'Kaznar, Ruins of Alzadaal, The Adoulin Islands, Tu'Lia - Restricted Beastman Strongholds:
Ghelsba Outpost, Altar Room, Monastic Cavern, Qulun Dome, Arrapago Reef, Halvung, Mamook, Beadeaux (S), Castle Oztroja (S), Castle Zvahl Baileys (S), Castle Zvahl Keep (S), La Vaule (S) - Assault-type dungeons:
Ilrusi Atoll, Lebros Cavern
Leujaoam Sanctum, Mamool Ja Training Grounds, Periqia, The Ashu Talif, Everbloom Hollow, Ghoyu's Reverie, Ruhotz Silvermines - Formerly level-capped areas from Chains of Promathia:
Pso'Xja, Sacrarium, Riverne - Site A01, Riverne - Site B01, Promyvion - Vahzl, Phomiuna Aqueducts - Other restricted areas:
Beaucedine Glacier (S), Xarcabard (S), Dragon's Aery, Hall of Transference, Hall of the Gods - Conditional Areas:
You can call your Adventuring Fellow in Promyvion - Dem, Promyvion - Holla, and Promyvion - Mea by examining the Rendezvous Point with an Emptiness Investigation Note in your possession. However, Signal Pearls and Tactics Pearls do not function in those areas. Fellows cannot enter Promyvion spires.
- You cannot call your Adventuring Fellow when you are in the middle of an NPC escort quest, but you can call him/her after the NPC disappears. If you are doing an NPC escort while in a party but you were not the one to activate it, you can call your NPC.
- You cannot call your Adventuring Fellow while under Level Sync or a Level Restriction.
- If you enter a town with your fellow, he or she will disappear and will not reappear when you leave town.
- You can talk to your fellow when leveling, and eventually he/she will give you a hint at how close he or she is to the next level. The message varies depending on your fellow's personality.
- To have your fellow obtain max EXP per kill, at level 30 you must kill targets at least 4 levels higher than your fellow, from levels 31 to 50 you must kill targets at least 3 higher than your fellow, from levels 51 to 55 you must kill targets at least 4 higher than your fellow, from levels 56 to 60 you must kill targets at least 5 higher than your fellow, and from levels 61+ you must kill targets at least 6 higher than your fellow.
Target Level Difference | NPC Level 30 | NPC Level 31-50 | NPC Level 51-55 | NPC Level 56-60 | NPC Level 61+ |
---|---|---|---|---|---|
0 | 200 exp | ||||
+1 | 240 xp | 250 exp | 260 exp | ||
+2 | 280 xp | 300 exp | 320 exp | ||
+3 | 320 xp | 400 exp | 400 exp | ||
+4 | 400 exp | 500 exp | 480 exp | ||
+5 | 500 exp | 560 xp | |||
+6 | 600 xp |
- Here is a small list of examples that could be your targets.
- If your fellow is getting maximum exp per kill, the following chart indicates how many kills are needed to level up.
|
|
|
|
|
|
|
|
|
|
|
|
Fighting with your Adventuring FellowIn Parties/Alliances
Experience Point Reduction
Situations that cause your fellow to vanish
Spellcasting
Monster Aggression
Targeting Your Fellow
Experience Loss
Weapon Skills
Blessed Radiance
Chat Filters
Provoke
Super Kupowers
New Signal Pearls
Sambas
Adventuring Fellow Bond
NOTE: This table is out of date. A bond level of 10 but less than 15 results in an Adventuring Fellow being out for 2.5 hours (150 minutes).
Adventuring Fellow Combat StylesAfter your Adventuring Fellow Bond increases to 5, you can set your Adventuring Fellow to be one of three types at a Rendezvous Point.
After completing the Chameleon Capers quest, you have the opportunity to teach your fellow additional combat styles via three Tactics Manuals. In order to teach your adventuring fellow all the available combat styles, the manuals can be traded or borrowed from other players. These new combat styles have the same features as the basic styles while expanding your fellow's repertoire.
Regardless of class, your NPC uses Provoke when your HP is red. Adventuring Fellow Level CapsYour Adventuring Fellow starts at level 30 and cannot exceed level 50 completing the following Adventuring Fellow level cap quests.
Obtaining the Tactics PearlAfter completing Chains of Promathia mission 1-1 The Rites of Life and obtaining 35+ Fellow Bond, you can obtain a Tactics Pearl to summon your adventuring fellow more often. For a walkthrough, see Tactics Pearl Quest. Adventuring Fellow Points
Adventuring Fellow Weapons
Luto's chat messages for each level:
Adventuring Fellow Equipment
Note: The Level 12 "Black Trader" gear looks exactly like the Trader's Saio Set except Black, and not Red. Adventuring Fellow HeadgearAs your Adventuring Fellow Bond grows stronger, you will be presented with the following headgear choices for your NPC to wear. These are for cosmetic purposes only; your NPC does not obtain the stats from these items. The headgear options are chosen at a Rendezvous Point. Which options you will get depend on the personality of your Adventuring Fellow:
Increasing your fellow's stats
Fellow Access to 'Wings of the Goddess' AreasTo be able to call your fellow in the past, go to the present from the past using the Sauromugue Champaign (S) Cavernous Maw (K-9). Touch it for a cutscene with your fellow. You will appear in present-day Sauromugue Champaign and a message will alert you that you can now call your fellow in certain areas of the past. If you have already completed this with a different fellow, you do not need to repeat this process.
Obtaining A New Adventuring FellowIf you decide you want to change your fellow to another face type, race, sex, or size, you can restart after completing Mirror, Mirror. Talk to Luto Mewrilah and choose "I want to quit this task" and verify you want to get rid of your current fellow. You will entirely lose your fellow and be able to complete the quests again, choosing a new fellow. You will be required to return your Signal Pearl (and Tactics Pearl if you currently have one) to Luto to start over with a new fellow. If you have dropped your Signal Pearl you can get a new one by going to any Rendezvous Point and requesting a new one. See AlsoQuests Guides |