Yagudo Guard

Job: Samurai
Family: Yagudo
Weak to: Ice

Yagudo Theomilitary

Two Yagudo Guards
Zone Level Drops Steal Spawns Notes
Fort Karugo-Narugo (S) 2 A*, L, S
Garlaige Citadel (S) 2 A*, L, S
Meriphataud Mountains (S) 2 A*, L, S
Sauromugue Champaign (S) 2 A*, L, S
West Sarutabaruta (S) 2 A*, L, S
Ghoyu's Reverie - Pit Spider I (Windurst) 2 A*, L, S
Ghoyu's Reverie - Pit Spider II (Windurst) 4 A*, L, S
Ghoyu's Reverie - Pit Spider III (Windurst) 8 A*, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • Spawns only when the Yagudo Theomilitary controls the area, escorting the Yagudo Transporter to the Fortifications. Once they reach the fortifications, they will warp out.
  • Upon aggro, instead of fighting, they will run away with Flee-like speed.
  • They will not fight unless the Yagudo Transporter is directly harmed. Ambushing the transporter and defeating it with a back attack will not link them either.
  • It is not a regular Campaign Battle mob, so it will respond to any player it encounters.
  • If the Transporter is defeated, they will warp out.
  • Also appears in Ghoyu's Reverie escorting the Yagudo Carrier(s) for Pit Spider Campaign Ops.
This article uses material from the "Yagudo_Guard" article on FFXIclopedia and is licensed under the CC-BY-SA License.