Waltz Potency

An Explanation[edit]

Waltz Potency refers to the effectiveness of Waltz Dances, such as Curing Waltz and Divine Waltz. Anything that increases Waltz Potency directly affects the amount of HP healed by these spells. It should be noted that Waltz Potency does not increase the healing effects of other means of Curing a target, such as Chakra, Cure or Curaga.

An example: A Dancer performs Curing Waltz II which normally heals their target for 170 HP. If they equip something that gives them Cure Potency +10%, their Curing Waltz II will heal their target for 187 HP.

Waltz Potency ignores the "soft caps" of dancing abilities. Equipment that enhances Waltz Potency is usually much more effective for healing purposes, as opposed to equipment that enhances CHR which is greatly limited by soft caps.

Equipment that Enhances this Skill[edit]

By Amount Added[edit]

Name Potency Increase
+1% +3% +5% +7% +10%
Sonia's Plectrum CheckCheck.gif
Valseur's Ring CheckCheck.gif
Etoile Tiara CheckCheck.gif
Etoile Tiara +1 CheckCheck.gif
Etoile Tiara +2 CheckCheck.gif
Roundel Earring CheckCheck.gif
Dancer's Casaque CheckCheck.gif
Dancer's Casaque +1 CheckCheck.gif
Phurba CheckCheck.gif
This article uses material from the "Waltz_Potency" article on FFXIclopedia and is licensed under the CC-BY-SA License.