Trial 1212
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Walkthrough[edit]
Defeat 200 Beast type mobs under Wind Day or Weather condition Soulsaber must be equipped
Augment: Damage +14 Delay -10 Agi+4 Evasion +12
Suggested Areas[edit]
- Cape Teriggan by Outpost on windsday or in windy weather lots of Rabbits around.
- This is clearly the best area. If you have the outpost it's easy to get to. The rabbits are right infront of you and very easy to kill. One problem is most of the time it's majorly overcrowded because of people doing fields of valor. And low level jobs soloing. Even so I still prefer this over the other options.
- Wajaom Woodlands (E-8), Tigers is the spot, 8-9 spawns. The NM Wivre does not aggro. Only 1 treant in the way possibly, kill it to make your life easier, as they respawn slower than the tigers.
- Uleguerand Range near the starting area. No Wind weather in this area but on windsday a group of 4 can kill 100+ rabbits and tigers with relative ease. Just be careful of snoll and undead dogs.
- Wajaom Woodlands (E-11/12) on Wajaom Tigers, 4 spawn in this area. Windsday is good for this and
Wind weather is frequent here and can make for a quick trial if in a good group, solo is possible as well. Watch out for Paralyze from Roar and from any nearby Ameretats or Puks that may aggro.
- Labyrinth of Onzozo at (E-6)/(F-6) on Torama and Labyrinth Manticore is a good place as well if you have a way to deal with their paralyze move, blaster. There are plenty of mobs with a 5 minute repop. Watch out for Ose and Narasimha.
- Buburimu Peninsula around the Outpost is a nice place. Plenty of wind weather. Sync to 20ish for easy Rabbits. Watch out for other soloers doing pages. The Signpost at (G-7) is a good camp with several pops to the north and east.
- Vunkerl Inlet (S) In the NE part of the area (I-6/I-7/I-8) there are 6 spawns of Fierce Smilodon (tiger mobs) 3 on either side of the NE bridge. EP to 90 and very easy kills, 5min respawn. Just keep in mind their Roar TP move (paralyze). Wind weather is frequent here. Completed the entire trial solo in about 2 hours without leaving the zone.
This article uses material from the "Trial_1212" article on FFXIclopedia and is licensed under the CC-BY-SA License.