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Summoner


Job Overview

Summoner


Available after completing the quest I Can Hear a Rainbow, these heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 10 more of the Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel.




Job Abilities

Level  Name
1  Astral Flow
50  Elemental Siphon
87  Mana Cede


Group 1 Merits

Level  Name
(75)  Avatar Phys. Accuracy
(75)  Avatar Physical Attack
(75)  Avatar Mag. Accuracy
(75)  Avatar Magical Attack
(75)  Elemental MP Cost

Job Traits

Level  Name
10  Max MP Boost
15  Clear Mind
20  Resist Slow
25  Auto Refresh
30  Clear Mind II
30  Max MP Boost II
40  Resist Slow II
45  Clear Mind III
50  Max MP Boost III
60  Blood Boon
60  Clear Mind IV
60  Resist Slow III
70  Clear Mind V
70  Max MP Boost IV
75  Resist Slow IV
85  Stout Servant
90  Auto Refresh II
95  Stout Servant II

Summons

Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).

Important note: In Salvage all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. Additionally, any Atma affecting you also affect your pets.

Avatars

Level  Avatar
1  Carbuncle
1  Fenrir
1  Ifrit
1  Titan
1  Leviathan
1  Garuda
1  Shiva
1  Ramuh
1  Diabolos
75  Alexander
75  Odin

Summoning Alexander or Odin requires Astral Flow to be in effect and to be level 75+.

Elementals

Level  Elemental
1  Fire Spirit
1  Ice Spirit
1  Air Spirit
1  Earth Spirit
1  Thunder Spirit
1  Water Spirit
1  Light Spirit
1  Dark Spirit

Summons Commands

Level  Command
1  Assault
1  Blood Pact: Rage
1  Blood Pact: Ward
1  Release
1  Retreat
55  Avatar's Favor


Blood Pacts

Level  Command  Type  Avatar
1  Searing Light*  Light  Carbuncle
1  Howling Moon*  Dark  Fenrir
1  Inferno*  Fire  Ifrit
1  Earthen Fury*  Earth  Titan
1  Tidal Wave*  Water  Leviathan
1  Aerial Blast*  Wind  Garuda
1  Diamond Dust*  Ice  Shiva
1  Judgment Bolt*  Lightning  Ramuh
1  Ruinous Omen*  Dark  Diabolos
1  Healing Ruby   --  Carbuncle
1  Punch  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Ifrit
1  Rock Throw  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Titan
1  Barracuda Dive  Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame  Leviathan
1  Claw  Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame  Garuda
1  Axe Kick  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Shiva
1  Shock Strike  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Ramuh
1  Camisado  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Diabolos
5  Poison Nails  Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame  Carbuncle
5  Moonlit Charge  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Fenrir
10  Crescent Fang  Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame  Fenrir
10  Fire II  Fire  Ifrit
10  Stone II  Earth  Titan
10  Water II  Water  Leviathan
10  Aero II  Wind  Garuda
10  Blizzard II  Ice  Shiva
10  Thunder II  Lightning  Ramuh
19  Thunderspark  Lightning  Ramuh
20  Somnolence  Dark  Diabolos
21  Lunar Cry  Dark  Fenrir
21  Rock Buster  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Titan
23  Burning Strike  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Ifrit
24  Shining Ruby   --  Carbuncle
25  Aerial Armor   --  Garuda
Level  Command  Type  Avatar
26  Tail Whip  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Leviathan
28  Frost Armor   --  Shiva
29  Nightmare  Dark  Diabolos
30  Double Punch  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Ifrit
31  Rolling Thunder   --  Ramuh
32  Lunar Roar  Dark  Fenrir
33  Slowga   --  Leviathan
35  Megalith Throw  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Titan
36  Whispering Wind   --  Garuda
37  Ultimate Terror   --  Diabolos
38  Crimson Howl   --  Ifrit
39  Sleepga   --  Shiva
42  Lightning Armor   --  Ramuh
43  Ecliptic Growl   --  Fenrir
44  Glittering Ruby   --  Carbuncle
46  Earthen Ward   --  Titan
47  Spring Water   --  Leviathan
48  Hastega   --  Garuda
49  Noctoshield   --  Diabolos
50  Double Slap  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Shiva
54  Ecliptic Howl   --  Fenrir
55  Meteorite  Light  Carbuncle
56  Dream Shroud   --  Diabolos
60  Fire IV  Fire  Ifrit
60  Stone IV  Earth  Titan
60  Water IV  Water  Leviathan
60  Aero IV  Wind  Garuda
60  Blizzard IV  Ice  Shiva
60  Thunder IV  Lightning  Ramuh
65  Healing Ruby II   --  Carbuncle
65  Eclipse Bite  Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame  Fenrir
Level  Command  Type  Avatar
65  Nether Blast  Dark  Diabolos
70  Flaming Crush  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Ifrit
70  Mountain Buster  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Titan
70  Spinning Dive  Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame  Leviathan
70  Predator Claws  Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame  Garuda
70  Rush  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Shiva
70  Chaotic Strike  Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame  Ramuh
75 (Merit)  Meteor Strike  Fire  Ifrit
75 (Merit)  Heavenly Strike  Ice  Shiva
75 (Merit)  Wind Blade  Wind  Garuda
75 (Merit)  Geocrush  Earth  Titan
75 (Merit)  Thunderstorm  Lightning  Ramuh
75 (Merit)  Grand Fall  Water  Leviathan
75  Perfect Defense*  --  Alexander
75  Zantetsuken*  Dark  Odin
76  Holy Mist  Light  Carbuncle
78  Lunar Bay  Dark  Fenrir
80  Night Terror  Dark  Diabolos
82  Earthen Armor  --  Titan
84  Tidal Roar  --  Leviathan
86  Fleet Wind  --  Garuda
88  Inferno Howl  --  Ifrit
90  Diamond Storm  --  Shiva
92  Shock Squall  --  Ramuh
94  Soothing Ruby  --  Carbuncle
96  Heavenward Howl  --  Fenrir
98  Pavor Nocturnus  --  Diabolos

*These commands are only available when Astral Flow is active.

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Staff B 5 144 398
 Club C+ 5 139 378
 Dagger E 4 124 300
 Evasion E 4 124 300


Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Summoning A- 6 150 417

See Summoner Skill Caps for a by-level breakdown of Weapon Skill limits.

Artifact Equipment

To see a side by side comparison of Artifact/Relic sets visit Summoner Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Caller's Sets Comparison.
Artifact Set
Level Artifact
41 Kukulcan's Staff
52 Evoker's Spats
54 Evoker's Bracers
56 Evoker's Pigaches
58 Evoker's Doublet
60 Evoker's Horn
Artifact Set +1
Level Artifact
74 Evoker's Spats +1
74 Evoker's Bracers +1
74 Evoker's Pigaches +1
74 Evoker's Doublet +1
74 Evoker's Horn +1
Relic / Mythic / Empyrean Weapons
Level Weapon
75, 80, 85, 90, 95, 99
(Relic) Claustrum/(80)/(85)/(90)/(95)/(99)
75, 80, 85, 90, 95, 99 (Mythic) Nirvana/(80)/(85)/(90)/(95)/(99)
80, 85, 90, 95, 99 (Empyrean) Hvergelmir/(85)/(90)/(95)/(99)

Relic Set
Level Relic
70 Summoner's Cape
71 Summoner's Spats
72 Summoner's Bracers
73 Summoner's Pigaches
74 Summoner's Doublet
75 Summoner's Horn
Relic Set +1
Level Relic
75 Summoner's Spats +1
75 Sum. Bracers +1
75 Sum. Pigaches +1
75 Sum. Doublet +1
75 Summoner's Horn +1
Relic Set +2
Level Relic
90 Summoner's Spats +2
90 Sum. Bracers +2
90 Sum. Pigaches +2
90 Sum. Doublet +2
90 Summoner's Horn +2

Empyrean Set / +1 / +2
Level Item
80  Caller's Sash
81  Caller's Pigaches / +1 / +2
83  Caller's Spats / +1 / +2
84  Caller's Pendant
85  Caller's Horn / +1 / +2
87  Caller's Bracers / +1 / +2
89  Caller's Doublet / +1 / +2
90  Caller's Earring


Summoner Guides

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This article uses material from the "Summoner" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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