Steel Resolve II (San d'Oria)
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Walkthrough[edit]
- Gain your mission from Rasdinice.
- Go to any fort that is controlled by San d'Oria.
- Give the correct Crystal orders - See below.
- Report back to Rasdinice to complete mission.
Notes[edit]
- The Campaign Arbiter gives you the following information about who gets what crystal:
- Young Elvaan wearing a red hat is the blacksmith = Fire Crystal
- Adorable Tarutaru with the blonde braids is laying plaster = Ice Crystal
- Hume lady is a stone mason = Wind Crystal
- Old coot of an Elvaan (old Elvaan) with the huge axe on his back is a carpenter = Earth Crystal
- Mithra with the black robe on = Lightning Crystal
- Sprat of a Tarutaru wearing blue = Water Crystal
- Young Hume lad wearing all white = Light Crystal
- Lady Elvaan painter using a brush = Dark Crystal
- Most times you can determine the crystal that they need depending on what they are wearing.
- Multiple NPC's will show up, so there is no correct order to give out the crystals, just give out the ones that need to go with who is shown.
- If you take too long, the NPC will leave.
- As opposed to Steel Resolve I, the NPCs will now appeared in a scrambled order as opposed to in a certain position in line. Pay close attention. They also LEAVE, noticably faster. So, practice with the level I op, is strongly recommended!
- Must match 20 crystals to their respective workers to complete.
Objective[edit]
Allied strongholds must be fortified to withstand assault by Beastman seige turrets. Travel to one of our nation's areas and oversee the construction effort.
Unit Requirement: 1 member
This article uses material from the "Steel_Resolve_II_(San_d%27Oria)" article on FFXIclopedia and is licensed under the CC-BY-SA License.