Sippoy

Job: Red Mage, Monk
Family: Caturae
Crystal: None

Notorious Monster
Title Obtained: Sippoy Capturer

Sippoy
Zone Level Drops Steal Spawns Notes
Abyssea - Vunkerl Unknown
  • Unknown
1 A, T(S)
~56,500 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons
  • Roams among the Speltercaps at (E-7), Northwest of flux #4. Spawns at 3:00 Vana'diel time.
  • None
Special Abilities Passive Traits
  • Dark Arrivisme - High AoE damage + knockback + Dispels some buffs (approx. 3); Gives Sippoy a strong intimidation effect for a short time. This attack is more likely to be used when Sippoy is under 25% HP, but it may be used at any time. This move is unique to Sippoy and is not used by other caturae.
  • Stygian Cyclone - Low AoE damage and Silence Silence, ignores shadows.
  • Stygian Sphere - Heals for 1800-2000 HP and removes an unknown number (2+) of status effects.
  • Malign Invocation - Mid-high AoE damage and Amnesia Amnesia.
  • Interference - AoE damage + Dispels a large number of status effects; Either does very high damage or does damage proportionate to the number of buffs dispelled
  • Possesses enhanced movement speed (+25% approx).
  • Possesses a high degree of Fast Cast.
  • Susceptible to Paralyze Paralyze and Slow Slow.
  • Builds resistance to Stun Stun quickly.
Physical Qualities Magical Qualities

Spellcasting

Further Notes
  • Due to the large number of highly damaging AoE moves and knockback, mages should take care to stay at maximum casting range at all times.
  • TP moves are used slowly enough to be Stunned, but it becomes extremely difficult to land after only five or so casts.

(see testimonials)

Historical Background[edit]

Sippoy, Padàti, or Bhata are the names of the "foot-soldier" piece of the ancient Indian game caturaṅga (चतुरङ्ग). It is roughly equivalent to the Pawn of modern Chess. Key ItemAtma of the Would-Be King might be a pun on the fact that it is the Pawn, rather than the King (Raja) in caturaṅga.

This article uses material from the "Sippoy" article on FFXIclopedia and is licensed under the CC-BY-SA License.