Seneschal Imp

Job: Black Mage
Family: Imp
Crystal: Dark
Weak to: Fire, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

Seneschal Imp
Zone Level Drops Steal Spawns Notes
Arrapago Reef 77 - 78 4 A, L, T(S)
??? HP
??? MP
Beadeaux (S) 77 - 79 8 A, L, T(S), T(H)
??? HP
??? MP
Castle Oztroja (S) 77 - 79 7 A, L, T(S), T(H)
??? HP
??? MP
La Vaule (S) 77 - 79 7 A, L, T(S), T(H)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • An Imp may drop an Imp Horn even if its horn was not broken. Verification Needed
  • An Imp will use Frenetic Rip if its horn breaks.
  • The Imp will use an unmarked gesture to show that it has noticed the loss of its horn, and will do a different gesture to recover it.
  • The Imp can recover its horn any time after losing it, even mere seconds later. It is not necessary for the imp to use Frenetic Rip at all before recovering its horn.
  • Imps have high resistance to magic.

Historical Information[edit]

The word Seneschal is recorded in English since 1393, deriving via Old French seneschal, from Frankish Latin siniscalcus, itself from Proto-Germanic roots sini- 'senior' and skalk 'servant'. A seneschal was an officer in the houses of important nobles in the Middle Ages. In the French administrative system of the Middle Ages, the sénéchal was also a royal officer in charge of justice and control of the administration in southern provinces, equivalent to the northern French bailli.

This article uses material from the "Seneschal_Imp" article on FFXIclopedia and is licensed under the CC-BY-SA License.