Job Overview
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- Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on Hand-to-Hand fighting skills that utilize the flexible movements of their art.
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Job Abilities
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Job Traits
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Group 1 Merits
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* Additional tiers exist but need confirmation.
The Automaton
Pet Commands
Pet Emotes
| /bow
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/hurray
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/point
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/goodbye
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/shocked
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| /joy
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/panic
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/blush
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/surprised
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/cheer
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| /clap
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/salute
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/wave
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|
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| /dance
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/dance1
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/dance2
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/dance3
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/dance4
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See Automaton/Emotes for video demonstrations.
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Pet Maneuvers
See Maneuvers for more detail.
Automaton Job Traits
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Other Notes
- Each time you gain a level on Puppetmaster ensure you Deactivate and Activate your automaton so its new level stats will take effect.
- Deactivating your automaton while it has full HP will reset the Activate timer to zero. This will also refill the automaton's MP.
- Your automaton will be automatically deactivated when entering an area or battlefield with an imposed Level Restriction or Confrontation status, at the beginning of a Besieged battle, when renting a Chocobo or, when you join a Level Sync party if it is not already at or below the Sync level.
- When level restriction results in a puppetmaster's automaton being deactivated in a state of full or nearly full health, the ability Activate will become immediately usable.
- Your automaton will not Deactivate if you re-sync to the same level since its level is still capped until reactivated.
- An Animator must be equipped to perform Maneuvers.
- If you drop your starting Animator, Iruki-Waraki will sell you a new one for 10,000 gil.
- Before being able to use an attachment, you must first trade the attachment to Tateeya in Aht Urhgan Whitegate to have it placed in the Automaton's inventory.
- Automaton attachments must be equipped on your automaton to receive the effects of the attachments when using elemental maneuvers.
- Maneuvers will grant a bonus to the Automaton's stat associated with that element.
- The Soulsoother Head can cast cures, regens and status removal spells on all members of the Puppetmaster's party. (The automaton and master will always have priority over other members.)
- In Salvage all pet's stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. This includes all cells- For PUP, the automaton will not be able to cast spells if your magic is locked. (However, the automaton needs no equipment to shoot and a ranged cell is not needed for ranged attacks.)
- In Abyssea, the automaton will receive the effects of any atmas on the master, however it will not receive the effects of the standard cruor buffs.
- If you log-off with your automaton activated, it will still be active the next time you log-in.
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See Also
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Combat Skill Ratings
Puppetmaster
See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits.
- When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
Harlequin Automaton
| Skill
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Frame Skill
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Head Mod
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Total Skill Ranking
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Cap at Level 1
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Cap at Level 45
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Cap at Level 90
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| Melee
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B-
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0
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B-
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5
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132
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325
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| Magic
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B-
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0
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B-
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5
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132
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325
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| Ranged
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B-
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0
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B-
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5
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132
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325
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Valoredge Automaton
| Skill
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Frame Skill
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Head Mod
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Total Skill Ranking
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Cap at Level 1
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Cap at Level 45
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Cap at Level 90
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| Melee
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B+
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+1
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A-
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6
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138
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354
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| Magic
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0
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0
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0
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0
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0
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0
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| Ranged
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0
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0
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0
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0
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0
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0
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Sharpshot Automaton
| Skill
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Frame Skill
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Head Mod
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Total Skill Ranking
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Cap at Level 1
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Cap at Level 45
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Cap at Level 90
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| Melee
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C+
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0
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C+
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5
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128
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315
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| Magic
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0
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0
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0
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0
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0
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0
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| Ranged
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B+
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+1
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A-
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6
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138
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354
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Stormwaker Automaton
| Skill
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Frame Skill
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Head Mod
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Total Skill Ranking
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Cap at Level 1
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Cap at Level 45
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Cap at Level 90
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| Melee
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C
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+1
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C+
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5
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128
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315
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| Magic
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B+
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+1
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A-
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6
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138
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354
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| Ranged
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0
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0
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0
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0
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0
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0
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Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob, but will be limited to the level of the subjob as with other sub-skills.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit Puppetmaster Artifact/Relic Sets Comparison.
Puppetmaster Guides