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Odin's Chamber

  Requirements:   Level 60 or higher; Rossweisse's feather, Grimgerde's feather, Siegrune's feather, Helmwige's feather, Schwertleite's feather, Waltraute's feather, Ortlinde's feather, Gerhilde's feather, Brunhilde's feather (Lost upon entry)
  Boss:
   
  Odin (Avatar)
  Repeatable:   Yes
  Title:   Elite Einherjar
  Reward:   Ability to purchase Key Item Atma of the Einherjar
  2880 Ampoules of Therion Ichor

Contents

[edit] Treasure

  Drops:   Hofud (14.7%)
  Valhalla Breastplate (17.6%)
  Valhalla Helm (24.3%)
  Valkyrie's Fork (19.1%)
  Abjurations:   Aquarian Abjuration: Body (36%)
  Aquarian Abjuration: Hands (9.6%)
  Aquarian Abjuration: Feet (11%)
  Dryadic Abjuration: Feet (16.2%)
  Earthen Abjuration: Body (38.2%)
  Earthen Abjuration: Hands (8.1%)
  Earthen Abjuration: Legs (3.7%)
  Hadean Abjuration: Head (15.4%)
  Hadean Abjuration: Body (19.9%)
  Hadean Abjuration: Hands (12.5%)
  Hadean Abjuration: Legs (14.7%)
  Hadean Abjuration: Feet (8.8%)
  Martial Abjuration: Body (25.7%)
  Martial Abjuration: Legs (10.3%)
  Martial Abjuration: Feet (11%)
  Neptunal Abjuration: Head (9.6%)
  Neptunal Abjuration: Legs (13.2%)
  Phantasmal Abjuration: Head (3.7%)
  Phantasmal Abjuration: Body (27.2%)
  Phantasmal Abjuration: Hands (15.4%)
  Phantasmal Abjuration: Feet (5.1%)
  Phantasmal Abjuration: Legs (7.4%)
  Wyrmal Abjuration: Body (29.4%)
  Wyrmal Abjuration: Head (11.8%)

[edit] Monsters Found Here

Note: The monsters in this chamber do not appear at the start and are summoned by Odin during the battle.

- Fomors will have a chance of popping after every Sanngetail TP move, which Odin performs at every 10% of his HP. The fomors will depop after Odin uses Sanngetail again.

- Upon pop they will share hate with Odin until an action is performed on them. The fomors move at 112% movement speed, but due to fact they are spell casters it will make them much easier to kite. 3 skilled RDM/NINs are recommended. When they pop a common strategy is to have a rdm/nin tag a pet each and hold away from Odin. Slow and Paralyze seem to work, but not grav and bind.

- At 9%HP Odin will give some messages for about 8 secs before performing Zantetsuken. Zantetsuken is an instant death TP move to anyone in range, 30' AoE, by using the /heal command it will turn Zantetsuken into direct damage. After Zantetsuken the remaining fomors will pop.

Normal Monsters
Name Family
Brunhilde Fomors
Gerhilde Fomors
Grimgerde Fomors
Helmwige Fomors
Ortlinde Fomors
Rossweisse Fomors
Schwertleite Fomors
Siegrune Fomors
Waltraute Fomors
Special Monsters
Name Family
Odin Avatar

[edit] Notes:

  • Upon entrance, all previous feathers required to enter will be consumed and lost.
  • To enter, it is only required that 1 person have all 9 feathers. The rest must have at least 1 feather from each trio of chambers.
  • To clarify, from chambers 1-3, 4-6, 7-9. The rest may be in possesion of feathers 2, 6, & 7. As long as someone has all 9, if you possess 1 from each trio of chambers, you can enter as well.
  • Used at 75%, 50%, and 25% HP.
  • A good strategy is to ensure that every non-weakened member and any pets are near Odin at this time to help spread the damage done.
  • Sanngetall: AoE damage and dispel that dispells all buffs. Used every time 10% of his HP has been lost. Will use this a total of 7 (maybe 8) times.
  • Used at 90%, 80%, 70%, 60%, 40%, 30%, and 20%. At 10%, this TP move will be replaced by Zantetsuken.
  • Zantetsuken: An Astral Flow like ability. Will be used when approximately 9% of his HP is remaining. This move will deal death to all members within a 30' radius around him.
  • Before using this ability, Odin will speak in say. There will be 5 seconds before Odin speaks and before he uses this ability.
  • During this time, all members must either run out of range, /kneel or /heal to him.
  • While /kneel and /heal will not completely save a player from instant death, it will greatly reduce the chance. /Heal is thought to be slightly more effective in preventing death.
  • While the above 2 actions may help prevent instant death, it will not prevent a player from taking damage.
  • Can drop up to 5 of the aforementioned items.
  • Only 1 may be an Odin unique item, however it is possible 0 Odin unique items may drop.
  • It is also possible that 2 of the same item may drop. Such as M. Body.
    • Loot pool follows the following formula:
    • Kings abjuration (100%)
    • Body abjuration, Odin or kings (100%)
    • Odin abjuration (100%)
    • Random abjuration (not 100%)
    • Odin Item (Spear, Sword, Helm, Body) (not 100%)
  • During battle, Odin will summon 9 fomors to assist him. These fomors are named after the other 9 chambers of Einherjar and should be handled with care. Only three fomors will spawn at a time and after 10% damage has been done to Odin, will run back to Odin and despawn.
  • First set (3 fomors) will arrive at 90-60% health
  • Second set (3 fomors) will arrive at 50-20% health
  • Third set (3 fomors) will arrive after Zantetsuken is used (at <10%)
  • The best way to deal with them is to have a character with enhanced movement diaga Odin, thus hitting the 3 fomors, and kite them until 10% damage has been done.
  • Defeating Odin (specifically receiving the title Elite Einherjar) is required to complete the quest "An Imperial Heist."

[edit] Notes about the fight

Items needed for the fight:

Holy water, Echo Drops, a lot of food, Poison pots, Remedys, RERAISE (and a lot of it!), Icarus Wings, Opo-necklace/Sleep pots (optional though would help), and anything else you deem fitting for the fight.


When you first engage Odin, he will say the following phrase:

"In ages past, I oft journeyed the boundless æthyr to pay visit this emerald isle."
"And tonight, the light of the Einherjar hath guided me hither once again..."
"...that I might rejoice as our blades sing before the gates of Hell!"

Odin is alone for the first part of the fight. However, after some time he will summon a total of 3 sets of 3 Fomor (Valkyries). Only one set will be summoned at a time and fight alongside Odin. The final set will spawn directly after Odin uses his two-hour.

Some of his TP moves involve AoE full dispel (including food), and he seems to favor the spells: Dread Spikes, Sleepga, Bindga, Breakga, and Blizzaga III.

Odin will say some text before weaponskills. One in particular is done after he says this in say:

"The true power of Gungnir cometh not from the blade herself, but from the countless souls it hath sent to the corpse-halls of the Underworld!"

After saying this he will use Geirrothr. This AoE move acts like cactaur 10,000 needle move. It goes through shadows and binds. Added effect of stun on the WS as well.

"Dost thou possess the will to withstand the battle cries of mine loyal Warriors!?"

After speaking this, a set of 3 Fomor Valkyries will spawn.

Some other text:

"Thy brands art one with the winds. Yet can they match the swiftness of mighty Hildulfr?"

"Thy minds art as clear as a crystalline spring. Yet can thy magicks match those of wise Gondlir?"

"Utter thy final prayers, for Ragnarok is nigh!"

"Dost thou possess the courage to withstand an onslaught of the winds of Asgarth!?"

"Dost thou possess the strength to withstand a blow from Asgarth steel!?"

There is no correlation between which phrase he speaks and which weaponskill he uses aside from the ones mentioned above.

Some other Weaponskills he uses:

Sanngetati: AoE full Dispel and Terror (Similar to Proto-Ultima).

Gagnrath: AoE damage + Terror. Goes through shadows, and does ~500 damage.

Valfodr: AoE curse and silence.

Ofnir: AoE damage through shadows, Defense Down effect.

Upon getting Odin to 9% HP, he will speak this in say:

"Mine obsidian blade shall split atwain the threads of thy future..."
"...whilst its crimson fuller shalt channel the lifeblood of thy past."
"Now wail as thy soul is bestrewn across the plains of Valhalla!"

Immediately following this Odin will ready his two-hour: Zantetsuken.

To anyone in range, all they will see is "Player gains the effect of KO." and they will die. You can avoid this by using the /heal command or to be nowhere near Odin when his two-hour gets off.

It is possible to run away from his two-hour after he begins to speak in say.

After Zantetsuken, the final 3 Fomor Valkyries will pop. Odin also gains a Killer Effect towards the players afterward.

Upon killing Odin, he will speak once more in say:

"Ahahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir."
"But as long as thine hearts yet festereth with the corruption of rage, I shalt ne'er perish!"
"Farewell, Einherjar!"

v  d  e
Einherjar Navigation
Wing 1: Rossweisse's Chamber | Grimgerde's Chamber | Siegrune's Chamber
Wing 2: Helmwige's Chamber | Schwertleite's Chamber | Waltraute's Chamber
Wing 3: Ortlinde's Chamber | Gerhilde's Chamber | Brunhilde's Chamber
Valgrind: Odin's Chamber
Rewards: Therion Ichor | Abjurations
Other: Kilusha | Hazhalm Testing Grounds | Smouldering Lamp | Glowing Lamp
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This article uses material from the "Odin's Chamber" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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