|Limbus is a mysterious dimension that lies between Vana'diel, Promyvion, and Lumoria. It is accessible from the celestial realm of Al'Taieu. Similar to Dynamis, these areas are intended as a challenge for advanced players at the highest levels. Items can be obtained here that can be redeemed for upgraded Artifact Armor and Rare/Ex equipment.
Limbus is comprised of two areas: Temenos and Apollyon, each of them leading to a separate a boss fight with a prototype biotechnological weapon. Items obtained from these bosses can be redeemed for pieces of two high-level sets of armor from the Near East.
To enter the Limbus battlefields, one must currently have the Chains of Promathia mission Garden of Antiquity active or completed. This is needed in order to access Al'Taieu, from which Limbus may be entered.
Furthermore, two key items are required for each character entering:
The Northern Al'Taieu is divided into three areas, each accessible via home points and/or a Dimensional Portal at either the Crag of Dem, the Crag of Mea, or the Crag of Holla. Each of these areas in Al'Taieu provides access to a lobby for a set of Limbus battlefields, and is the home of the Aw'euvhi that provide the key cards required for the areas entered from that specific section.
After the entire party/alliance has obtained both of the required key items, the Limbus area can be entered by interacting with the Swirling Vortex (Apollyon) or the Matter Diffusion Module (Temenos). The Sentinel Column (Apollyon) and Scanning Device (Temenos) can be used to check the status of each battlefield.
All characters in the party/alliance will be unable to enter a different area until the "hum" stops, which happens when the battlefield that was selected is cleared, or all the characters are otherwise removed from the area.
Upon entry to an area that requires chips, the one trading the chip(s) will receive a message stating "The light in the <color> chip has grown dim.", at which point the chip mentioned will become useless and can be thrown away.
|Limbus Area||Entrance||Card Required||Chip(s) Required||Chip Reward|
|NW Apollyon||(D-6) (Dem)||Red Card||None||Magenta Chip|
|SW Apollyon||None||Charcoal Chip|
|NE Apollyon||(K-6) (Mea)||Black Card||None||Smoky Chip|
|SE Apollyon||None||Smalt Chip|
|CS Apollyon||(D-6) (Dem)
|CS Apollyon II||Metal Chip||Glossy Fragment|
|Central Apollyon||Magenta Chip
|Central Apollyon II||Crepuscular Chip1||None|
|Temenos - Western Tower||(H-4) (Holla)||White Card||None||Emerald Chip|
|Temenos - Northern Tower||None||Ivory Chip|
|Temenos - Eastern Tower||None||Scarlet Chip|
|Central Temenos - Basement 1||Metal Chip||None|
|Central Temenos - Basement II||Metal Chip||Shining Fragment|
|Central Temenos - 1st Floor||Emerald Chip||Orchid Chip|
|Central Temenos - 2nd Floor||Scarlet Chip||Cerulean Chip|
|Central Temenos - 3rd Floor||Ivory Chip||Silver Chip|
|Central Temenos - 4th Floor||Orchid Chip
|Central Temenos - 4th Floor II||Niveous Chip 2||None|
Armoury Crates are scattered throughout each Limbus area. The rules for their behavior vary in each different area.
Contents of chests can usually be determined by their color, as follows:
In certain areas, Armoury Crates may transform into Mimics (SW Apollyon - 3rd Floor), while others may trigger enemies to be spawned (Central Temenos - 4th Floor). In other areas, opening a chest causes other crates and/or enemies to disappear, forcing one to choose a single chest per level.
Limbus offers a breadth of rewards, based largely on trade of items obtained from enemies and Armoury Crates in the battlegrounds. These include the ability to upgrade your Artifact Armor into Artifact Armor +1, pieces of Homam and Nashira armor, and items purchasable from Sagheera using Ancient Beastcoins.
You can upgrade your Artifact Armor by trading it along with various items and Ancient Beastcoins to Sagheera in Port Jeuno. She requires one item that drops in Apollyon and one from Temenos; this is the same for the entire set. She also requires a crafted item and 15-40 Ancient Beastcoins, depending on the piece.
Trade her the Ancient Beastcoins first, then, in a separate trade, the rest of the items. Wait until the next Conquest tally and then talk to her again to receive your AF+1. The upgraded pieces are all Level 74. If you wish to get the original AF back, you will need to restart the AF quests by talking to Vingijard in Lower Jeuno.
The Armoury Crates left behind by Proto-Omega, Proto-Ultima, Arch-Omega and Arch-Ultima following their defeat contain parts from the defeated weapon. Wilhelm in Mhaura, a representative of The Brugaire Consortium, is eager to learn about such biotechnological weapons. Those who give him parts of Omega and Ultima will be rewarded with the following pieces of level 75 and 90 respectively. There is no delay in obtaining these items.
|Homam Armor: Lv. 75 THF / PLD / DRK / DRG / BLU|
|Omega's Eye||Head||Homam Zucchetto||DEF:26 HP+22 MP+22 Accuracy+4 Magic Accuracy+4 Haste+3%|
|Omega's Heart||Body||Homam Corazza||DEF:49 HP+28 MP+28 Accuracy+15 Enhances Triple Attack Effect|
|Omega's Foreleg||Hands||Homam Manopolas||DEF:20 HP+20 MP+20 Accuracy+4 Enmity+3 Haste+3%|
|Omega's Hind Leg||Legs||Homam Cosciales||DEF:35 HP+26 MP+26 Accuracy+3 Haste+3% Enhances Fast Cast Effect|
|Omega's Tail||Feet||Homam Gambieras||DEF:16 HP+31 MP+31 Accuracy+6 Ranged Accuracy+6 Haste+3% Wyvern:HP+50|
|Nashira Attire: Lv. 75 WHM / BLM / RDM / SMN / BLU|
|Ultima's Cerebrum||Head||Nashira Turban||DEF:19 Magic Accuracy+5 Enmity-5 Haste+2% Spell Interruption Rate -10%|
|Ultima's Heart||Body||Nashira Manteel||DEF:41 Healing Magic Skill+5 Dark Magic Skill+5 Magic Accuracy+5 Haste+3%|
|Ultima's Claw||Hands||Nashira Gages||DEF:18 Magic Accuracy+3 Enmity-4 Avatar Perpetuation Cost-1 Haste+1%|
|Ultima's Leg||Legs||Nashira Seraweels||DEF:30 Divine Magic Skill+5 Enfeebling Magic Skill+5 Magic Accuracy+3 Haste+2%|
|Ultima's Tail||Feet||Nashira Crackows||DEF:13 Magic Accuracy+2 Elemental Magic Skill+5 Summoning Magic Skill+5 Haste+1%|
Parts from the Arch bio-tech weapons can be used to upgrade the level 75 armor pieces to level 99 versions, or obtain a different set of armor.
The following armors sets can be obtains by trading homam or nashira gear with their corresponding arch-weapon part:
|Enif Attire: Lv. 99 THF / PLD / DRK / DRG / BLU|
|Weapon Part||Homam piece||Slot||Armor||Stats|
|Arch-Omega's Eye||Homam Zucchetto||Head||Enif Zucchetto||DEF:49 HP+35 MP+35 Accuracy+7 Attack+7 Magic Accuracy+7 Haste+5%|
|Arch-Omega's Heart||Homam Corazza||Body||Enif Corazza||DEF:75 HP+45 MP+45 Accuracy+23 "Quadruple Attack"+2% Haste+3%|
|Arch-Omega's Foreleg||Homam Manopolas||Hands||Enif Manopolas||DEF:30 HP+33 MP+33 Accuracy+5 Attack+5 Enmity+7 Haste+4%|
|Arch-Omega's Hind Leg||Homam Cosciales||Legs||Enif Cosciales||DEF:49 HP+40 MP+40 Accuracy+6 Attack+6 Enhances "Fast Cast" effect Haste+5%|
|Arch-Omega's Tail||Homam Gambieras||Feet||Enif Gambieras||DEF:29 HP+48 MP+48 Accuracy+6 Attack+6 Ranged Accuracy+6 Haste+4% Wyvern: HP+80|
|Adhara Attire: Lv. 99 WHM / BLM / RDM / SMN / BLU|
|Weapon Part||Nashira piece||Slot||Armor||Stats|
|Arch-Ultima's Cerebrum||Nashira Turban||Head||Adhara Turban||DEF:38 Magic Accuracy+7 "Magic Attack Bonus"+7 Enmity-6 Haste+3% Spell Interruption Rate Down 20%|
|Arch-Ultima's Heart||Nashira Manteel||Body||Adhara Manteel||DEF:63 Magic Accuracy+5 Healing Magic Skill +13 Dark Magic Skill +13 Blue Magic Skill +13 Haste+4%|
|Arch-Ultima's Claw||Nashira Gages||Hands||Adhara Gages||DEF:28 Magic Accuracy+6 "Magic Attack Bonus"+6 Enmity-5 Avatar Perpetuation Cost -2 Haste+2%|
|Arch-Ultima's Leg||Nashira Seraweels||Legs||Adhara Seraweels||DEF:40 Magic Accuracy+4 Divine Magic Skill +11 Healing Magic Skill +11 Enfeebling Magic Skill +11 Enmity-3 Haste+3%|
|Arch-Ultima's Tail||Nashira Crackows||Feet||Adhara Crackows||DEF:27 Magic Accuracy+3 Enhancing Magic Skill +8 Elemental Magic Skill +8 Summoning Magic Skill +8 "Conserve MP"+4 Haste+3%|
The following armor sets can be obtained by trading an arch-weapon part with any 2 AF+1 upgrade items from the same area as the weapon:
|Murzim Attire: Lv. 99 THF / PLD / DRK / RNG / DRG / COR / PUP / DNC|
|Arch-Omega's Eye||Head||Murzim Zucchetto||DEF:46 HP+42 MP+42 Enmity-6 Haste+5% Automaton: Haste+6%|
|Arch-Omega's Heart||Body||Murzim Corazza||DEF:75 HP+53 MP+53 Attack+15 "Store TP"+6 Haste+4%|
|Arch-Omega's Foreleg||Hands||Murzim Manopolas||DEF:30 HP+35 MP+35 Attack+5 Haste+4% Increases Critical Hit Damage|
|Arch-Omega's Hind Leg||Legs||Murzim Cosciales||DEF:49 HP+36 MP+36 Ranged Accuracy+16 Ranged Attack+7 Increases "Rapid Shot" activation rate|
|Arch-Omega's Tail||Feet||Murzim Gambieras||DEF:29 HP+35 MP+35 Attack+12 Enmity+8 Haste+3%|
|Shedir Attire: Lv. 99 WHM / BLM / RDM / BRD / SMN / BLU / SCH|
|Arch-Ultima's Cerebrum||Head||Shedir Turban||DEF:38 Magic Accuracy+4 Singing Skill +4 Haste+5% Song Recast Delay -3|
|Arch-Ultima's Heart||Body||Shedir Manteel||DEF:63 Accuracy+10 Attack+10 Magic Accuracy+5 "Magic Attack Bonus"+5 Haste+4% Potency of "Cure" effects received +3%|
|Arch-Ultima's Claw||Hands||Shedir Gages||DEF:28 Sword Skill +10 Club Skill +10 Staff Skill +10 Divine Magic Skill +10 Healing Magic Skill +10 Enfeebling Magic Skill +10|
|Arch-Ultima's Leg||Legs||Shedir Seraweels||DEF:40 Enhancing Magic Skill +15 Elemental Resistance Spells +15 Enhances "Stoneskin" effect Enhances "Aquaveil" effect|
|Arch-Ultima's Tail||Feet||Shedir Crackows||DEF:29 "Blood Boon"+3 Avatar: Enhances Magic Accuracy Enhances "Magic Attack Bonus" Increases "Blood Pact" damage|
The following items can be obtained in exchange for Ancient Beastcoins:
|Boxer's Mantle||75||Back||DEF:8 Guard Skill+10 Evasion Skill+10 Shield Skill+10 Parrying Skill+10|
|Brutal Earring||75||Earring||Enhances Double Attack Effect, Store TP +1|
|Gunner's Mantle||75||Back||DEF:7 Attack-10 Ranged Accuracy-10 Ranged Attack+20|
|Loquacious Earring||75||Earring||MP+30 Enhances Fast Cast Effect|
|Metal Chip||75||Item||Allows entrance into CS Apollyon, CS Apollyon II, Central Temenos - Basement 1 or Central Temenos - Basement II|
|Musical Earring||75||Earring||Evasion+5 String Instrument Skill+5 Wind Instrument Skill+5|
|Stealth Earring||75||Earring||Ninjutsu Skill+5 Enhances Resist Silence Effect|
|Flawless Ribbon||150||Head||DEF:18 +30 +30 Enhances Killer Effects, Increases Resistance to All Status Ailments|
|Charger Mantle||150||Back||DEF:7 Attack+20 Ranged Accuracy-10 Ranged Attack-10|
|Jaeger Mantle||150||Back||DEF:7 Attack-10 Ranged Accuracy+20 Ranged Attack-10|
|Crepuscular Chip||150||Item||Allows entrance into Central Apollyon II|
|Niveous Chip||150||Item||Allows entrance into Central Temenos - 4th Floor II|
The following items can be obtained by defeating an arch weapon and opening the loot box.
|CS Apollyon II||Sortiarius Earring||99||Earring||"Magic Attack Bonus"+6 Enmity-2|
|CS Apollyon II||Prodigious Mantle||99||Back||DEF:20 HP+80 MP+20 VIT+4 Enhances "Resist Petrify" effect|
|CS Apollyon II||Patentia Sash||99||Waist||DEF:8 Attack+8 Enhances "Dual Wield" effect "Store TP"+5|
|Central Temenos - Basement II||Algidus Cape||99||Back||DEF:7 INT+6 +10 Enmity-6 Enhances "Resist Paralyze" effect|
|Central Temenos - Basement II||Potens Grip||99||Sub||STR+5 Enmity-2|
|Central Temenos - Basement II||Psilomene||99||Ammo||HP+15 MP+45 Enmity-3|
Limbus is the Latin word for Limbo, meaning "edge" or "boundary".
Limbo is a word used in general for being stuck with nowhere to go until something else happens, but it has its origins with Christian belief (Roman Catholic exclusively). In Catholic legend, Limbo is a realm where the virtuous humans who died before the resurrection of Jesus Christ reside and where unbaptised infants who die reside. This is the realm where souls exist which cannot go to Hell for they have committed no sins or lived virtuous lives, but they cannot go to Heaven because they are not a part of the Catholic faith. There are names for each of the 2 Limbos: Limbus Patrum (Limbo of the Fathers, where the virtuous Pagans reside) and Limbus Infantium (Limbo of the Children, where unbaptised infants reside). It is not a part of official doctrine (unlike Purgatory). In Medieval literature, specifically Dante's Divine Comedy, Limbo is the First Circle of Hell.
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