Kampe

Job:
Family: Scorpion
Crystal: None
Weak to:

Notorious Monster

Kampe
Zone Level Drops Steal Spawns Notes
Abyssea - Attohwa Unknown Unknown 1 T(H)
34,000~36,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons
  • Spawned by trading Gory Pincer to the ??? at (F-10).
  • Veridical Conflux # 00
  • N/A
Special Abilities Passive Traits
  • When Kampe executes a TP move, it will always follow one of these 3 patterns:
  • Which pattern is chosen seems to be random.
  • If Kampe is struck for damage while readying or using a TP move, it will immediately follow the move with another one, based on which pattern it is in. This behavior will continue until damaging attacks during its TP moves are halted.
    • To reduce damage incurred during its TP phase, make sure all damage dealers halt their attacks soon as possible while it is using TP moves.
    • Earth Pounder seems to reset all JA recasts, including two-hour abilities.
    • A sign that it is safe to resume attacks is when it gets two auto-attack rounds in a row, since it can auto-attack once in between the TP moves.
Physical Qualities Magical Qualities
  • N/A
This article uses material from the "Kampe" article on FFXIclopedia and is licensed under the CC-BY-SA License.