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Item Template Tutorial

Templatetutorialsitems.png


The item template is used for weapons, armor, consumables and anything else that can appear in your inventory.

This template has many different elements that you can input values for in order to add an item into our wiki.

We've placed the entire item template below and explain each line, explaining what it's for and what data you can enter for it. The template lines are located in the boxes surrounded by the dashed line with the description for it underneath.



Example code

{{Infobox Item
| Name = Onion Sword
| NameSingular = Onion Sword
| NamePlural = Onion Swords
| DBID = 16534 (This is gained by looking at the number in the URL of the items page on FFXI AH:
 http://www.ffxiah.com/item/16534/onion-sword)

| Exclusive = (Yes if it is Ex, otherwise leave blank.)
| Rare = (Yes if it is Ex, otherwise leave blank.)
| NotAuctionable = (Yes if it is NOT auction-able, such as Ex items.)
| Usable = (Yes if it is a consumable item or use-able when equipped for a special effect like a Warp Cudgel.)

| ResaleLow = No (No if not resell-able. This is typically the low fame price.)
| ResaleHigh = No (No if not resell-able. This is typically the high fame price.)

| GuildPoints = (Leave blank unless this can be traded for guild points. Points per item traded.)
| GuildPointsLimit = (Leave blank unless this can be traded for guild points. Maximum points gain-able.)
| GuildPointsGuild = (Leave blank or specify which guild to trade item to.)

| Description = DMG:5 Delay:228 (The in-game description.)
| Stack = 1 (The max stack size for this item.)

<!-- EQUIPMENT -->
| Type = Sword (Type of item.)

| Races   = All (All, Hume, Elvaan, Tarutaru, Mithra, Galka)
| Gender = All (All, Male, Female)
| Jobs = BLU, BRD, BST, COR, DRG, DRK, NIN, PLD, RDM, RNG,
THF, WAR (All or 3 letter code for any job separated by commas if fore more than 1 specific jobs.)
| Level = 1

| Damage = 5 (Non-augmented value only.)
| Delay = 228 (Non-augmented value only.)
| DPS = 1.32 (Leave blank unless it is a weapon. Do NOT fill in for hand-to-hand.)
| Defense = (Non-augmented value only.)
| ShieldType = (Leave blank if not a shield or: Buckler, Round, Tower, Kite, Aegis, or Ochain.)

| Piercing = (Yes if true, otherwise leave blank.)
| Slashing = Yes (Yes if true, otherwise leave blank.)
| Blunt = (Yes if true, otherwise leave blank.)

<!-- Base Attributes --> (Only include numerical value for below entries, + or - are included automatically.)
| HP+= 
| HPP+=    <!-- Percentage -->
| HealingHP+= 
| MP+= 
| MPP+=    <!-- Percentage -->
| HealingMP+= 
| ConvertsHPToMP= 
| ConvertsMPToHP= 
| Haste+= 
| Slow+= 
| Delay+= (This is an addition value for augments only!)
| Strength+= 
| Dexterity+= 
| Vitality+= 
| Agility+= 
| Intelligence+= 
| Mind+= 
| Charisma+= 
| Enmity+= 
| Damage+= (This is an addition value for augments only!)
| Attack+= 
| Attack%+=   
| Attack%Cap= 
| Accuracy+= 
| CritRate+= 
| CritDamage+= 
| Defense+= 
| Evasion+= 
| MagicEvasion+= 
| RangedAttack+= 
| RangedAttack%+=   
| RangedAttack%Cap= 
| RangedAccuracy+= 
| Regen+= 
| Refresh+= 
| Regain+= 
| MagicAttackBonus+= 
| MagicAccuracy+= 
| FireMagicAccuracy+= 
| WaterMagicAccuracy+= 
| EarthMagicAccuracy+= 
| WindMagicAccuracy+= 
| LightningMagicAccuracy+= 
| IceMagicAccuracy+= 
| LightMagicAccuracy+= 
| DarkMagicAccuracy+= 
| MagicPotency+= 
| FireMagicPotency+= 
| WaterMagicPotency+= 
| EarthMagicPotency+= 
| WindMagicPotency+= 
| LightningMagicPotency+= 
| IceMagicPotency+= 
| LightMagicPotency+= 
| DarkMagicPotency+= 
| MagicCritRate+= 
| ConserveMP+= 
| FastCast+= 
| BloodBoon+= 
| DamageTaken+= 
| PhysicalDamageTaken+= 
| MagicDefenseBonus+= 
| MagicDamageTaken+= 
| BreathDamageTaken+=
| ConvertsDamageToMP+= 
| FireResist+= 
| EarthResist+= 
| WaterResist+= 
| WindResist+= 
| IceResist+= 
| LightningResist+= 
| LightResist+= 
| DarkResist+= 
| AllEleResist+= 
| DoubleAttack+= 
| DoubleAttack%+= 
| TripleAttack+= 
| TripleAttack%+= 
| QuadAttack+= 
| QuadAttack%+= 
| TPBonus+= 
| StoreTP+= 
| ConserveTP+= 
| SubtleBlow+= 
| Counter+= 
| ShieldBash+= 
| ShieldMastery+= 
| Steal+= 
| WeaponBash+= 
| WaltzPotency%+=
| CurePotency%+= 
| CurePotency%Received+= 
| WaltzPotency%Received+=
| SpellInterruptRate+= 
| Occquickspellcast+=
| MovementSpeed%+= 
| AvatarCost+= 
| AvatarAbilityDelay+= 
| AxeSkill+= 
| G.AxeSkill+= 
| ClubSkill+= 
| DaggerSkill+= 
| H2HSkill+= 
| KatanaSkill+= 
| G.KatanaSkill+= 
| PolearmSkill+= 
| ScytheSkill+= 
| StaffSkill+= 
| SwordSkill+= 
| G.SwordSkill+= 
| ArcherySkill+= 
| MarksmanshipSkill+= 
| ThrowinSkill+= 
| EvasionSkill+= 
| GuardSkill+= 
| ParrySkill+= 
| ShieldSkill+= 
| BlueSkill+= 
| DarkSkill+= 
| DivineSkill+= 
| ElementalSkill+= 
| EnfeeblingSkill+= 
| EnhancingSkill+= 
| HealingSkill+= 
| SummoningSkill+= 
| NinjutsuSkill+= 
| SingingSkill+= 
| StringSkill+= 
| WindSkill+= 
| GoldsmithSkill+= 
| LeathercraftSkill+= 
| BonecraftSkill+= 
| ClothcraftSkill+= 
| BlacksmithSkill+= 
| CarpenterSkill+= 
| AlchemySkill+= 
| CookingSkill+= 
| FishingSkill+= 
| SynergySkill+= 
| Carol+= 
| Elegy+= 
| Lullaby+= 
| Requiem+= 
| Finale+= 
| Virelai+= 
| Nocturne+= 
| Threnody+= 
| Etude+= 
| Paeon+= 
| Hymnus+= 
| Ballad+= 
| Mazurka+= 
| Scherzo+= 
| March+= 
| Prelude+= 
| Mambo+= 
| Minne+= 
| Minuet+= 
| Madrigal+= 
| AllSongs+= 
| SongCastTime%+=
| Adds= 
| AddsTier= 
| AddsNotes= 
| AddsNoEffect= 
| Weakens= 
| WeakensTier= 
| WeakensNotes= 
| WeakensNoEffect= 
| Enhances= 
| EnhancesTier= 
| EnhancesNotes= 
| EnhancesNoEffect= 
| Augments= 
| AugmentsTier= 
| AugmentsNotes= 
| AugmentsNoEffect= 
| OccasionalAttacks= 
| OccasionalAttacksTotal= 
| OccasionalAttacksProcs= 
| OccasionalSevere= 
| OccasionalSevereTotal= 
| OccasionalSevereProcs= 
| OccasionalMultiplied= 
| OccasionalMultipliedTotal= 
| OccasionalMultipliedProcs= 
| WeaponSkill= 
| WSDamage%+= 
| WSDamageSkill= 
| AdditionalEffect= 
| AdditionalEffectAmmo= 
| AdditionalEffectVs= 
| AdditionalEffectTotal= 
| AdditionalEffectProcs= 
| Miscellaneous Attributes =    <!-- Any stats not covered by any other fields -->

<!-- Circumstantial Attributes -->
| TriggerType =                <!-- Wyvern, Fire Affinity, Dark Weather, Latent, Besieged, etc -->
| Trigger =                       <!-- If applicable, for Latents and some Hidden, etc -->
   <!-- Any of the above effects preceded by a 'T' (THP, TAccuracy, etc) -->
| Trigger2Type =                <!-- Wyvern, Fire Affinity, Dark Weather, Latent, Besieged, etc -->
| Trigger2 =                       <!-- If applicable, for Latents and some Hidden, etc -->
   <!-- Any of the above effects preceded by a 'T2' (T2HP, T2Accuracy, etc) -->
| Trigger3Type =                <!-- Wyvern, Fire Affinity, Dark Weather, Latent, Besieged, etc -->
| Trigger3 =                       <!-- If applicable, for Latents and some Hidden, etc -->
   <!-- Any of the above effects preceded by a 'T3' (T3HP, T3Accuracy, etc) -->

<!-- Enchantments -->
| Enchantment = 
| EnchantmentDisplay = 
| EnchantmentAmount+ = 
| EnchantmentAppend = 
| Enchantment2 = 
| Enchantment2Display = 
| Enchantment2Amount+ = 
| Enchantment2Append = 
| EnchantmentCharges = 
| EnchantmentRecast = 
| EnchantmentWait = 
| EnchantmentDuration = 

<!-- Dispense -->
| Dispense = 
| DispenseCharges = 
| DispenseRecast = 
| DispenseWait = 

<!-- Item Sets (Does not need to have set bonuses) -->
| SetName = 

<!-- ACQUISITION -->
| Synthesis Recipes =
<!-- {{Infobox Recipe (Remove <!-- if craft-able.)
|Result = 
|Result Count = 
|HQ 1 = 
|HQ 1 Count = 
|HQ 2 = 
|HQ 2 Count = 
|HQ 3 = 
|HQ 3 Count = 

|Primary Skill = 
|Primary Skill Level = 
|Sub Skill = 
|Sub Skill Level = 
|Sub Skill 2 = 
|Sub Skill 2 Level = 
|Synergy Level = 
|Synergy Balance = 
|Key Item = 

|Crystal = 
|Ingredient 1 = 
|Ingredient 1 Amount = 
|Ingredient 2 = 
|Ingredient 2 Amount = 
|Ingredient 3 = 
|Ingredient 3 Amount = 
|Ingredient 4 = 
|Ingredient 4 Amount = 
|Ingredient 5 = 
|Ingredient 5 Amount = 
|Ingredient 6 = 
|Ingredient 6 Amount = 
|Ingredient 7 = 
|Ingredient 7 Amount = 
|Ingredient 8 = 
|Ingredient 8 Amount = 
}} -->  (Remove --> if craft-able.)

| Desynthesis Recipes =
<!-- {{Infobox Recipe
|Result = Bronze Ingot
|Result Count = 1
|HQ 1 = Copper Ingot
|HQ 1 Count = 1
|HQ 2 = Sheep Leather
|HQ 2 Count = 1
|HQ 3 = Sheep Leather
|HQ 3 Count = 2

|Desynthesis = Yes
|Primary Skill = Smithing
|Primary Skill Level = 
|Sub Skill = 
|Sub Skill Level = 
|Sub Skill 2 = 
|Sub Skill 2 Level = 
|Key Item = 

|Crystal = Lightning Crystal
|Ingredient 1 = 
|Ingredient 1 Amount = 1
}} -->

| How to Obtain = 
| Other Uses = 

<!-- OTHER INFORMATION -->
| Notes = 
| Etymology = (Real life history of the name or perhaps what it means in another language.)

}}
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This article uses material from the "Item Template Tutorial" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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