Hydra Doublet Set
A set of cloth armor crafted for the more magically inclined members of the Hydra Corps, it now exists solely in the nightmare of Dynamis - Tavnazia. Designed with a greater emphasis on combat than most mage armor, this set enhances accuracy to let them contribute on the front lines, while being lightweight and low profile to keep them out of harm's way. It does not contribute directly to their magical power, but is instead designed to keep them going longer without resting, and making those rests as short as possible, even to the point of letting them regenerate magic on the go a limited number of times.
Number of Pieces: 5
Cost to store: Can not be stored.
Level Armor Piece 70 Hydra Beret
[Head] All Races
DEF: 24 Accuracy +3 Evasion +3 Enmity -8
MP recovered while healing +2
Lv. 70 WHM / BLM / RDM / BRD / SMN / SCH70 Hydra Doublet
[Body] All Races
DEF: 43 MP +40 Accuracy +10
Evasion +10 Enmity -9
Enchantment: Adds "Refresh" effect
Lv. 70 WHM / BLM / RDM / BRD / SMN / SCH
70 Hydra Gloves
[Hands] All Races
DEF: 16 Accuracy +6
Evasion +6 Enmity -5
MP recovered while healing +1
Lv. 70 WHM / BLM / RDM / BRD / SMN / SCH70 Hydra Brais
[Legs] All Races
DEF: 32 Accuracy +10 Evasion +10 Enmity -6
MP recovered while healing +1
Lv. 70 WHM / BLM / RDM / BRD / SMN / SCH70 Hydra Gaiters
[Feet] All Races
DEF: 14 Accuracy +6 Evasion +6 Enmity -5
MP recovered while healing +2
Lv. 70 WHM / BLM / RDM / BRD / SMN / SCH
Set Summary
- Defense +129
- MP +40
- Accuracy +35
- Evasion +35
- Enmity -33
- MP Recovered While Healing +6
- Enchantment: Adds "Refresh" Effect