Holey Horror

Job: Black Mage
Family: Ghosts
Crystal:
Weak against: Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Immune to: Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame, Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Ranged Attacks, Magic Damage

Holey Horror
Zone Level Drops Steal Spawns Notes
The Sanctuary of Zi'Tah Unknown 3 H, HP
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]

  • Spawns around (G-8)-(H-8)-(H-9).
  • Respawns within a few minutes, Only spawns at night.
  • Casts Quake, Tornado, Stone III, Burst, Flood, Aspir, Drain, Frost, Blizzaga II
  • Only takes damage from Piercing damage, but NOT from ranged attacks (including a Puppetmaster's ranged automaton).
  • Involved in the mission: Shantotto in Chains
  • Not immune to blind, slow, or silence. Possibly immune to dispel and paralyze.
  • Takes damage from Bio and Dia, but will despawn eventually. Bio/Dia not fast enough.

Historical Background[edit]

The word "holey" means "full of holes", a reference to its weakness to piercing weapons.

This article uses material from the "Holey_Horror" article on FFXIclopedia and is licensed under the CC-BY-SA License.