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Helmwige's Chamber

  Requirements:   Level 60 or higher; Rossweisse's feather, Grimgerde's feather, Siegrune's feather
  Boss:
   (only one boss per run)
  Andhrimnir (Corse)
  Ariri Samariri (Poroggo)
  Balrahn (Soulflayer)
  Hrungnir (Golem)
  Mokkuralfi (Flan)
  Tanngrisnir (Dahak)
  Repeatable:   Yes
  Reward:   Key Item: Helmwige's feather
  1440 Ampoules of Therion Ichor

[edit] Treasure

  Armoury Crate:   Corse Robe (Andhrimnir) (???%)
  Corse Bracelet x2 (Andhrimnir) (???%)
  Flan Meat x3 (Mokkuralfi) (???%)
  Golem Shard x2 (Hrungnir) (???%)
  Mythril Ore (Hrungnir) (???%)
  Poroggo Hat x3 (Ariri Samariri) (???%)
  Soulflayer Tentacle (Balrahn) (???%)
  Soulflayer Staff (Balrahn) (???%)
  Soulflayer Robe (Balrahn) (???%)
  Angelstone (???%)
  Gold Ingot (???%)
  Platinum Ingot (???%)
  Imperial Wootz Ingot (???%)
  Scintillant Ingot (???%)
  Adaman Ingot (???%)
  Abjurations:   Earthen Abjuration: Hands (???%)
  Hadean Abjuration: Head (???%)
  Neptunal Abjuration: Legs (???%)
  Hadean Abjuration: Hands (???%)
  Aquarian Abjuration: Feet (???%)
  Wyrmal Abjuration: Head (???%)
  Martial Abjuration: Legs (???%)
  Phantasmal Abjuration: Head (???%)

[edit] Monsters Found Here

Notes:

  • Monsters of the same grouping link as they would outside of Einherjar.
  • Up to 2 types of monsters will be up upon entry into this specific wing. After those two families have been killed another family and the boss will spawn.
  • There is a total of up to 3 waves and 1 boss during each reservation.


Normal Monsters
Name Family
Battlemite Diremites
Corrupt Einherjar Tauri
Craven Einherjar Bhoot
Einherjar Brei Slimes
Einherjar Eater Worms
Flames of Muspelheim Clusters
Gardsvor Spiders
Hazhalm Bat Giant Bats
Hazhalm Bats Bat Trios
Hazhalm Leech Leeches
Odin's Fool Imps
Rotting Huskarl Draugar Dark Knights
Ormr Dragons
Sjokrakjen Sea Monks
Utgarth Bat Giant Bats
Utgarth Bats Bat Trios
Utgarth Leech Leeches
Waldgeist Hecteyes
Winebibber Clots
Special Monsters
Name Family
Huginn Bird
Muninn Bird
Heithrun Sheep
Saehrimnir Tiger

Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively.

  • Huginn may leave behind an Armoury Crate containing various consumable items upon defeat.
  • Muninn may weaken the enemies upon defeat.Verification Needed A message stating "the creatures lurking in the shadows have calmed" will be received.
  • Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss.
  • Saehrimnir may strengthen the enemies if left to despawn.Verification Needed A message stating "the creatures lurking in the shadows have become restless" will be received.


v  d  e
Einherjar Navigation
Wing 1: Rossweisse's Chamber | Grimgerde's Chamber | Siegrune's Chamber
Wing 2: Helmwige's Chamber | Schwertleite's Chamber | Waltraute's Chamber
Wing 3: Ortlinde's Chamber | Gerhilde's Chamber | Brunhilde's Chamber
Valgrind: Odin's Chamber
Rewards: Therion Ichor | Abjurations
Other: Kilusha | Hazhalm Testing Grounds | Smouldering Lamp | Glowing Lamp
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This article uses material from the "Helmwige's Chamber" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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