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Grounds of Valor


The December Version Update Cometh! (12-09-2008)-2.jpg

Grounds of Valor is a training system, supported by the Adventurers' Mutual Aid Network (A.M.A.N.), in which players can take on voluntary training regimes to slay a number of specified enemies in an assigned period of time. Regimes can be undertaken multiple times per Vana'diel day. If successful, players will receive experience points, gil, and Grounds and Fields of Valor points (called "tabs") redeemable for other benefits. If a regime is undertaken more than once per day, the second (and further) will only reward experience points. Tabs and Gil may only be obtained once per day.

For details about specific individual training regimes, see Grounds Tome.


Beginning a Training Regime

Examine a Grounds Tome, in zones in which you wish to train. The "Individual Training" option will give you access to a number of pages---each page details which monsters need to be defeated, the area to defeat them in, and the recommended level range you should be in order to earn credit (Easy Prey or higher, meaning earning experience points)

The information on this page instructs you to defeat the following:
5 Colliery Bats
2 Veindigger Leechs
Target level range: 75~80
Training area: Zeruhn Mines

After choosing a page, seek out and defeat the specified enemies. As you defeat the enemies, you will receive progress reports, for example:

You defeated a training regime target. (Progress: 1/6)

You do not have to be the one to defeat the monster in order to have it count towards your progress, you will receive credit for the kill by being in the party when the enemy is defeated and within range to receive experience from that kill.

When you have completed the regime, you will receive a message like the following:

You have successfully completed the training regime.
<Player> gains 1200 experience points.
<Player> gains 1,200 gil.
<Player> obtains 120 tabs. (Total: 120)
Prowess Attained: Enhanced Magic Accuracy and Magic Attack.

You do not have to return to the Grounds Tome to gain the reward.

Rewards

The rewards for completing a training regime consists of Experience Points, Gil, and "tabs" (refer to the following table). The gil reward is identical to the EXP reward, while the amount of tabs you will receive is 10% of the gil/EXP reward rounded down.

For example, upon completion of the regime for Valkurm Dunes (page 2), you will receive 500 exp, 500 gil and 50 tabs.

Grounds of valor functions a lot like Dominion, Each Repeat of a training regime will give you more XP.

Each completion of a Grounds of Valor page will result in receiving a 4% boost to rewards from completing subsequent pages. This bonus is cumulative to a maximum of +100% (after completing 25 Grounds of Valor pages without leaving the zone). Two important considerations to keep in mind. While you are in a Grounds of Valor zone the bonus applies to any pages you do i.e. finishing page 1 will give a 4% bonus to pages 1, 2, 3 ... etc. The bonus is cleared if you zone out, but it is not cleared if you log out in zone and return.

Restrictions

  • You may accept a new regime directly after completing one, but you may only receive the gil and tab rewards once per the Vana'diel day.
  • Changing jobs results in the cancellation of your current training regime.
  • Being KO'd, logging out, changing to another area, or changing your Level Sync status will neither reset nor cancel the regime.

Field Support

Tabs gained from completed training regimens may be spent on support effects, accessed by selecting the "Field Support" option when examining a Grounds Tome. "Food" support are not items received, but are given immediately as a status effect. If you are already under the effects of a food item you will get the "full" message, but you will not lose any Tabs.

These status effects are removed by any method that would normally remove status effects, including activating Level Sync after obtaining them, in the case of buffs like Protect and Refresh.
Name Type Effect Cost
Repatriation Teleportation Teleports you to your home nation 50 tabs
Circumspection Invisible + Sneak Grants you the effect of sneak and invisible. Duration: 10 Minutes (Seems unaffected by Character Level). 5 tabs
Homing Instinct Homepoint Warps you to your home point. 50 tabs
Reraise White Magic Reraise for 120 minutes 10 tabs
Reraise II White Magic Reraise II for 120 minutes 20 tabs
Reraise III White Magic Reraise III for 120 minutes 30 tabs
Regen White Magic Regen 1 HP/tick for 60 minutes (This is not overwritten by other sources of Regen) 20 tabs
Refresh White Magic Refresh 1 MP/tick for 60 minutes (This is not overwritten by other sources of Refresh or activation of Sublimation.) 20 tabs
Protect White Magic Protect for 30 minutes (Potency of Protect is that of the highest tier spell cast by a White Mage of your current level, however it will not grant Protect V.) 15 tabs
Shell White Magic Shell for 30 minutes (Potency of the Shell is that of the highest tier spell cast by a White Mage of your current level, however it will not grant Shell V.) 15 tabs
Haste White Magic Haste for 15 minutes. Haste seems to be 15% at level 90. 20 tabs
Dried Meat Field Recipe STR +4, Attack +22% (cap: 63) for 30 minutes 50 tabs
Salted Fish Field Recipe VIT +2, Defense +30%Verification Needed for 30 minutes 50 tabs
Hard Cookie Field Recipe INT +4, MP +30 for 30 minutes 50 tabs
Instant Noodles Field Recipe VIT +1, Store TP +5, HP +27.27% Verification Needed (cap: 75) for 30 minutes 50 tabs
Dried Argaricus Field Recipe Information Needed 50 tabs
Instant Rice Field Recipe STR +4, Attack +13% Verification Needed for 30 minutes 50 tabs

Prowesses

Newly introduced with grounds of valor is a special buff system called "Prowess". Accumulating Prowess can bestow a myriad of beneficial effects. These effects can be "Built Upon" by receiving another point in said prowess upon finishing a training regime. Prowess will not be lost upon connection lost or Log out, but will immediately be lost upon zoning.

Each Prowess has no known maximum level- as long as you remain in the same area (It is OK to log out or be disconnected), you can continue to accumulate them.

Name Effect
Increased Treasure Casket Discovery Increases chance of caskets appearing by X. +X each level thereafter.
Increased HP and MP Increases HP and MP by 3% @ level 1, +1% each level thereafter.
Enhanced magic acc. and magic atk. Increases Magic Attack and Magic Accuracy by x. +X each level thereafter.
Increased Cure Potency Increases Cure Potency by 5%(initial) +1% each level thereafter.
Increased weapon skill damage Increases Weapon Skill Damage by x%.
Increased combat and magic skill gain Increases rate of skillups
Enhanced accuracy and ranged accuracy Increases accuracy and ranged accuracy by x.
Increased attack and ranged attack Increases attack and ranged attack by 5. +1 each level thereafter.
Treasure Hunter Bonus Increases item drops.
Increased combat and magic skill gain Increases Combat and magic skill up frequency by x.
Increased crystal yield Increases Crystal drop rate.
"Killer" effects bonus Increases "Killer" effects bonus by x amount.
Increased attack speed. Increases attack speed by x amount.


See Also

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This article uses material from the "Grounds of Valor" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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