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Experience points are generally earned through defeating Easy Prey or tougher monsters. Certain quests, battlefields, and events also award EXP. In turn, some EXP is lost whenever the character is K.O.'d, although certain scenarios/enhancements will either prevent or reduce the amount of EXP lost.
Once a character's Main Job attains the required amount of experience points (see table below), its level will increase, making it stronger. In the event that the character is K.O.'d but does not have enough stocked EXP to cover the penalty incurred, its level can also decrease. (See the K.O. page for more information on EXP loss.)
At any given time, EXP may only be earned or lost by the job that is currently set as the character's main job. The Support Job cannot gain or lose EXP.
For characters that have attained the level of 75 in any job, they may opt to receive Limit Points in lieu of standard experience points by acquiring the Limit Breaker from the Nomad Moogle in Ru'Lude Gardens. Limit points are used to earn Merit Points which can be used for further character enhancements. However, it is important even for maximum level characters to keep some experience points stocked, so that their level is protected in the event they are K.O.'d.
There are several varieties of experience points "scrolls" which can be obtained from quests or defeating certain monsters. The amount of experience earned is random within a certain range, depending on the scroll.
Limit Points cannot be obtained by these items. If a scroll is used which gives experience points that brings a player beyond an experience point cap, excess experience points are lost.
Limit Points can be obtained instead of experience points.
It is not possible to gain more than one level from ENM experience points. Instead, the player will be capped at 1 experience point short of the next level. For example, if a level 1 player with 0/500 experience points wins 3000 experience points from an ENM, he would only be awarded 1249 experience points leaving him at level 2 and 1 experience point needed for level 3.
The amount of experience points earned by an ENM depends on the ENM and the number of players that enter the battlefield. Although almost all ENMs can be entered by a full alliance of 18 players, each ENM has a "recommended" amount of players that should enter. If the number of players that enter the ENM is equal to or below the recommended amount, all players will receive the base amount of experience points. If the number of players that enter the ENM is above the recommended amount, the experience awarded to each player will be reduced by a factor of: (recommended player count) / (actual player count).
For example, Like the Wind has a recommended player count of 3 participants. If the battlefield is cleared with 1, 2, or 3 players, everyone will receive 2000 experience points. If the battlefield is cleared with 4 players, everyone will receive 1500 experience points (3/4 * 2000). If the battlefield is cleared with 6 players, everyone will receive 1000 experience points (3/6 * 2000).
Upon successful defense of Al Zahbi from invading beastmen, all players in Al Zahbi who are not in K.O.'d status will receive experience points proportional to their contribution in the battle. (Players with K.O. status will still recieve Imperial Standing from the battle.) This value is capped depending on the level of the beastmen attack.
Limit Points can be obtained instead of experience points.
Campaign Battles are similar to Besieged but on a smaller scale in the Wings of the Goddess expansion areas. Experience points or limit points will be applied toward Allied Tags during the course of the battle and are awarded either at the conclusion of a battle, or when a player manually submits the tags and requests an assessment from a Campaign Arbiter.
Unlike Besieged, being K.O'd at the conclusion of the battle does not mean no experience points are gained. Any accumulated experience points will be awarded when a player is Raised from K.O. Experience points are forfeited if the player returns to his or her Home Point or otherwise changed area (including via Tractor) during, or after the battle.
Campaign Ops are available after signing up for a nation's army in Wings of the Goddess areas. These missions will grant small values of experience points upon the successful completion of the objective.
Dominion Ops are available in the three Heroes of Abyssea zones. Similar in format to Fields of Valor these ops reward experience points, cruor, Dominion Notes, and occasionally an Empyrean Armor seal.
You can obtain Experience Points through killing monsters which check as Easy Prey or above to the highest level party or alliance member. However, monsters which are killed while called for help on, or monsters which did not fully recover after being Charmed will yield no experience points. Monsters that did not fully recover from a previous battle prior to you engaging/defeating it may have their experience point yield reduced, depending on how many members were in the party that attacked it previously, and what their own job levels were.
Limit Points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 90 and their experience points are already capped.
The following is a detailed description of how experience points are calculated computed when you defeat a monster. For a summary and hints on how to apply this information refer to the Experience Point Calculation Guide.
The experience point yield from a single monster is:
When in level-capped areas, this value will be calculated twice: once using actual player levels, and once using player levels under influence of the level cap.
Base is the base experience value the monster gives, with respect to monster level and party level, calculated as follows:
Party level is the level of the highest level player or pet to have acted on the monster since it was at 100% health with no debilitating status effects. If you are playing solo then party level is just your level.
To find base, find the row in the table below corresponding to the difference between the monster level (monster level) and (party level), and the column corresponding to your party level.
Note: Values in bold are the new, post 2/14/11 update values. Non-bold values are old values that still need to be updated.
|monster level -
|Check Color Code||Incredibly Tough||Very Tough||Tough||Even Match||Decent Challenge||Easy Prey||Too Weak|
Level modifier is a modifier which adjusts the amount of experience earned based on the level difference between the player and the maximum level participant in the battle. The effect of the modifier is to penalize grossly underlevelled players which join a party.
Level modifier is dependent on the player's level (player level) and the player or pet level used to calculate base above (party level).
If either a)party level is greater than player level + 7 or b) party level is greater than 50, then level modifier is player level / party level. Otherwise, level modifier is , where is the experience points needed to obtain the next level.
Player share is a modifier which adjusts the amount of experience earned based on the number of people in the party or alliance.
When in a single party, player share depends on the maximum number of people in the party at any time while fighting the monster. The value of the variable is listed below in the normal share column.
|Party size||Normal share||Signet share||Total share (normal)||Total share (signet)|
When in an alliance, player share is equal to .
Monster bonus is a beneficial modifier to reward the party for defeating exceptionally difficult monsters.
Monster bonus is 1.0 except on particular monster types which are listed below:
|Aw'euvhi||The Garden of Ru'Hmet||1.1|
|Cloud Hippogryph||Riverne - Site A01||1.15|
|Decrepit Gnole||Jugner Forest (S)||1.05|
|Defoliate Treant||Wajaom Woodlands||1.05|
|Demonic Rose||The Boyahda Tree||1.23|
|Eo'euvhi||Grand Palace of Hu'Xzoi||1.1|
|Eo'ghrah||Grand Palace of Hu'Xzoi||1.1|
|Gnat||Sauromugue Champaign (S)||1.05|
|Greater Manticore||Cape Teriggan||1.1|
|Hippogryph||Riverne - Site A01||1.15|
|Nimbus Hippogryph||Riverne - Site B01||1.15|
|Polar Hare||Uleguerand Range||1.1|
|Strato Hippogryph||Riverne - Site B01||1.15|
|Tavnazian Ram||Lufaise Meadows||1.23|
|Variable Hare||Uleguerand Range||1.1|
Per monster cap is an upper-limit placed on the base amount of experience that can be gained per-monster (before bonuses or penalties are calculated).
The cap depends only on the player's level. If exceeds the cap value, the cap value is used for further calculations instead.
Chain bonus is a modifier which rewards successions of quick kills when the monster's level is equal to or higher than the player's. It is signified by the notification "EXP chain #XXX!" or "Limit chain #XXX!" when a monster is defeated.
|Experience chain||chain bonus|
Experience bonus is a beneficial modifier that increases the amount of experience earned. By default this modifier is 1.0. The following effects can increase the modifier:
Pet penalty is a modifier that decreases experience earned when there is a NPC helper aiding the party. Pet penalty is normally 1.0. When a player has his Adventuring Fellow present, the modifier is 0.7 for that player only.
These examples were taken from an experience party fighting Sand Beetles in Eastern Altepa Desert. The monster levels were inferred by applying the formula to the possible values (36-40) to see which result was correct.