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Crawlers' Nest (S)

Table of Contents
Zone Information
Area Name Crawlers' Nest [S]
Type Dungeon
Maps
Map Acquisition An Explorer's Footsteps
Miscellaneous Able to use escape Able to use tractor
Hobbies None
Weather

Trans Fire.gif Trans Water.gif

Region The Derfland Front
Expansion Wings of the Goddess
Requirements None
Restrictions None
Background music
Notes None
Description

Prior to the outbreak of the Crystal War, this cave housed a brewery that processed rolanberries, using the native crawlers' saliva to ripen the fruit. When war began, the Federal Forces of Windurst seized the storehouses and facility as a military outpost.

Crawlers-nest-S-pic.jpg
Connections

Rolanberry Fields (S) at (I-6) & (M-8)
Escapes to: Rolanberry Fields (S) (F-13)



[edit] Involved in Quests/Missions

Quest Type Starter Location
A Little Knowledge Job: Scholar Erlene    The Eldieme Necropolis (S) J-8
The Weekly Adventurer Map Naiko-Paneiko    Crawlers' Nest (S) L-8
Evil at the Inlet Spellscroll Rodeupansat    Crawlers' Nest (S) J-7
Mission Nation Starter Location
Back to the Beginning Wings of the Goddess ---    ---

[edit] NPCs Found Here

Name Location Type
Astrid, I.M. K-8 Campaign Arbiter
Chodopopo I-8 Item Deliverer
Choh Moui I-11 Freelance
Herral-Droal J-10
Kalsu-Kalasu K-8
Landon, C.A. I-10 Campaign Arbiter
**Has tags when area is Beastmen Controlled**
Lollyspox L-8 Standard Merchant
Mukmimi H-8
Name Location Type
Naiko-Paneiko L-8 Quest NPC
Nalba-Dalaba F-7
Minea-Matea I-9
Penqaqa J-9
Rodeupansat J-7 Quest NPC
Tucker K-8
Yuilam-Kailam I-7

[edit] Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Abatwa
Information Needed
Information Needed Aptant: Ishis
Aptant: Secan
Saplings 1 Information Needed
Lugh
Information Needed
Information Needed Chipped Scimitar
Wolfram Steel
Setanta's Ledelsens
Fomors 1 Information Needed
Morille Mortelle
Information Needed
82~83 Spurrer Beret Funguars 1 Information Needed
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills;Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

[edit] Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Brass Quadav
66-69 Quadav 2 A, L, H
Bronze Quadav
66-69 Obsidian Quadav 2 A, L, H
Doom Scorpion
72-74 Scorpions 3 A, H
Electrumcap
68-70 Funguars 6 L, H
Emerald Quadav
66-69 Scroll of Enwater II
Obsidian
Quadav 2 A, L, H
Fire Elemental
During hot weather
70 Fire Cluster Elementals 3 A, M
Heliodor Quadav
66-69 Quadav 2 A, L, H
Labyrinth Lizard
64-66 Lizard Tail Lizards 11 A, L, H
Old Quadav
66-69 Heavy Quadav Backplate
Heavy Quadav Chestplate
Quadav 3 A, L, H
Processionaire
69-71 Crawlers 18 A, H, L
Puroboros
72-73 Bombs 6 A, S, M
Sapphirine Quadav
66-69 Scroll of Barsleep Quadav 3 A, L, H
Silver Quadav
66-69 Obsidian Quadav 4 A, L, H
Water Elemental
During rainy weather
70 Water Cluster Elementals 2 A, M
Wespe
63-65 Beehive Chip
Honey
Bees 6 A, S, L
Witch Hazel
62-64 Treant Bulb Saplings 17 L, H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills;Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

[edit] Event Monsters Found Here

Campaign: Republican Army of Bastok, Quadav Shieldwarriors, Dark Kindred

Name Level Drops Steal Family Spawns Notes
Goldcap
ANNM Confrontation
Assisted by: Cap Chomper x6
Information Needed Anelace Augmented
Dragon Mittens Augmented
Errant Pigaches Augmented
Funguars 1 Information Needed
Quadav Transporter
Only when area is controlled by Beastman Confederate
Assisted by: Quadav Guard x2
Beastman Confederate Crate Quadav 1 A, L, H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills;Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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This article uses material from the "Crawlers' Nest (S)" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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