This is not campaign battle!
Do not use sub jobs you would for campaign battles!
Do not come into this thinking you can pull a monster and solo it
By all accounts, the blue crabs are weaker to melee damage, while the red/brown crabs take magic damage well.
1.) (Speculation) Mobs are in party (Like Fomors)
This is possibly out there, but here goes. In each zone I've been in, there are ranks of mobs. One rank mainly uses nukes/ damaging skills, We'll call this the Soldier Class. This is illustrated in the example of Cyanic Crabs, Arthricite Antlions, and the regular slime mobs (the latter's name escapes me at the moment).
The second class is mainly debuffers. They have very specific TP moves, and only debuff and enfeeble. Sometimes they have high defense (Damask Crab), but mainly, they follow a pattern of enfeebling (With the exception of Damask Crab, which casts Waterga II). We can call these the Debuff Class (I know, creative, huh?). These consist of the remaining mobs: Damask Crab, Albino Antlions, and Grenade Slimes.
The third class is a class it's own. We can safely call this the General Class. One of these mobs exists per group. These mobs share not only the same model as the Tier 3 VNMs, but (Likely, due to observation of the antlion) also share their combat style, as well as unique TP maneuvers. There are between 3 and four in each zone. These serve as the powerhouses of their groups, and seem to be the center of them.
Each of these zones has between 3 and four groups of mobs. They are evenly distributed, and may or may not depop. One thing we can speculate is there is a "Trigger" mob for each group. These mobs are not marked in any way, but if they're pulled or linked, they call their group. This can be easily observed in that only one General will ever come at once, unless explicitly linked to another group (i.e. pulling past them).
2.) (Observed) Hate Characteristics One can be sure that these mobs have Alliance Hate (think Darters in the Aery) and NOT Zone Hate ( think Dynamis or Einherjar). This makes it a recommended strategy to designate an outside sac puller to pull in case of links, and to have a secondary grabber inside the alliance to pull mobs cleanly and safely. Another thing to note was that movement speed gear (WLegs, Trotters, etc.) seem to make kiting these mobs easy provided there was some distance to begin with. They seem to have normal movement speed, however, this could be mistaken.
This is all I have for the moment, kinda late at night. I'll be doing more tomorrow, so hopefully will post more. Screenshots will come when I have the presence of mind to take them.
Good Evening, All! Artician 05:04, June 24, 2010 (UTC)
(a) If you don't want people 'stealing' drops, make sure to enter with 36 people.
(b) Do use two pullers outside alliance (solo) in case one dies, do not run back to start of zone; rather kite past the steps near beginning in Crab zone. Also set up two sub alliances, one to DD blue crabs (1PLD, 5-10DD, 1 WHM 1 MAGE OTHER) and one full of nuke jobs (including various pet jobs-*summoner can go into either*) and pull mobs as kiter passes; one per alliance. Aquan Killer IS especially effective; certain items such as the Bibiki Seashell endow all jobs with the trait.
(c) Make your first foray into echoes vs the slimes (#2), as this is by far the easiest fight. Don't forget for mage's to dot themselves against sleepga and keep up barspells. <Infidelity 21:29, September 27, 2010 (UTC)>
As said before, it contains crabs, and 3 levels. Dunno if this kinda thing changes between each battle but, 1st level is the entry level, with only 1 Cyanic Crab in the corner to the far left of the staircase leading to the second level. On the stairs leading to the second level there's 4 crabs, 3 Cyanic Crabs and 1 Damask Crab.
On the second level there's 13 crabs in 4 groups. 1st group is 4 around a pillar a little to the right of the stairs, has 2 of each Cyanic and Damask Crabs. The other 3 groups are of 3 and contain 2 Cyanic and 1 Damask(Straight ahead from stairs), 2 Damask and 1 Cyanic(Further back and to the right of last group of 3), and 3 Damask( all the way to the right.) There are no stairs to the 3rd level, but a straight walkway between the 2 groups of mixed 3 crabs on the left. The 3rd level has only 3 Caldera Crab.
Total crabs, 3 Caldera, 9 Cyanic, 9 Damask.
The crabs also seem to advance without being pulled at times as if there's a trigger. While resting on the walkway between the 2nd and 3rd level one of the Caldera Crabs started advancing towards the 2nd level after one of the other crabs was defeated quickly killing me then going back to their normal spot. The Damask also seem to have a habit of advancing from the 2nd to the 1st level after Cyanic are killed. I'll have to observe this from a safe spot when there's more than 4 other people present and report back. Nimnim 10:23, June 23, 2010 (UTC)
Have been messing around in this zone for a few days and learned a few key things. 1 Mobs do have alliance hate. 2 A person can drop from alliance pull and not aggro every one. 3 When a mob dies the next wave goes to the spot it died. That being said its very important that once a mob is kill everyone runs away so u dont get swamped by mobs. Also Boss crabs can run to said spot on 1st or 5th kills (at anytime a mob is killed).It is very important to try and kill mobs in corners or off to the sides so u can move about with no problems.Last point is not an issue if you dont mind killing every mob.I do suggest farming temp items as the do wonders to counter the Bosses poison effect and etc..Will try to add more as I do more runs.--Tiptopjester 01:39, July 2, 2010 (UTC)
Well! last night I put together a group and we did #02 the slimes! We managed to kill one boss using the strategy put that I put together. I STRONGLY recommend that you get 36/36 so random people don't go in and screw it all up like they did in our we had 3 random people who started and wiped before we came in we left them dead so they wouldn't pull the entire zone. my strat was we had 3-4 pld/dnc hold the normal slimes while a nin/war and pld/war bounce hate on the morbid molasses while we had about 6 or so blms 4 rdm a bunch of melee DD and there were a few healers also to support the pld/dnc it went down moderately easy though we did eventually wipe but it seems after a boss goes down you get like about 5-6 temp items this strat seems to work though we didnt have full capacity and few were over 75 but some fine tuning and this should be a viable way to clear at least room #02 --Fgebony 01:42, June 24, 2010 (UTC)
Just had a run with an alliance of 14 ppl. Hate seems to share between the whole alliance, not only the party in which the puller is. Moreover, Antlions seemed to have a strange link: puller (BST) took one of those up to the top of the stairs without link, after some time the Mega Boss followed by a couple of antlions came and whiped us. Btw that happened only once. They can be easily killed if taken one by one; they have MP and can be aspired; mages should stay away from mobs as Sandblast is AoE Blind or Silence (but I still wasn't able to understand why someone gets silence while someone other gets blind, more investigation needed). Take care of Myrmeleontide's ability Quake Blast, as it is an AoE which completely remove your gear. Last note: mobs have high resistance to status. As RDM/BLM75 I used Elemental Seal and Paralyze II, and it resisted it; none of the enfeebles I tried landed. Freynebord (Phoenix), LS: DarkDominion, 3:29, June 24, 2010 (GMT+2) —Frost/Rasp/Drown were landing fine from me with out eseal, 75BLM, and I'm far from best gear. I did not try other enfeebles. --Avoisin 05:36, June 24, 2010 (UTC)
Please create pages for the battlefields in the chart on the category page. The Einherjar chamber pages or dynamis pages should make a decent template to start. Tahngarthortalk-contribs 19:26, June 24, 2010 (UTC)
I went into the Verdical Conflux #01 (crabs) solo as a 75 DNC/NIN and proceeded to solo the single Cyanic Crab. I could pretty much confirm that the entire zone does not aggro after a specified time since I spent the entire 30 minutes fighting the crab in a corner solo. Managed to get it down to about 30% but ended up timing out, fairly easy to tank as DNC/NIN with some evasion gear (not much in evasion merits) with the occasional cure here and there. Most of the time I was sitting on 300 TP and for about half the fight I didn't WS in case I needed to heal. At the end I started WSing as much as possible while keeping shadows up and probably could solo a single mob without any issues.
So unless there's a specific aggro range that you need to be in, I don't think they aggro after a certain amount of time.
I've just created an armor page for the Austerity Belt, after getting one from Conflux#02. Three of these dropped among the treasure for those who didn't qualify for a private reward. No other gear dropped, so I couldn't guess whether it was just random chance or items will have a tendency to drop in multiples, but it is certainly possible. I've categorized it as "Walk of Echoes Armor". So far I haven't added more than a simplistic table listing the WoE zone and chest it dropped from, but it could serve as a template for the other WoE gear as more information becomes available. For reference, the special coffers were called Primus, Secundus, Tertius, Quartus and Quintus Coffer (for players ranking 1st through 5th). --.Eithin//T•C 13:09, June 27, 2010 (UTC)