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Category:Trial of the Magians

Start NPC Magian Moogle - Ru'Lude Gardens (H-5)
Requirements Level 75 (weapon, armor, quest items)
Level 30 (emote)
Items Needed Magian Trial Log
Usable Weapon
Usable Armor
Repeatable Yes
Reward One of the following depending on Trial:
Augmented Weapon
Augmented Armor
Quest Items


[edit] General Trial Walkthrough

  • You can have up to 10 trials active, be they for weapon, armor, emote, or quest item.
  • To do more, you need to either complete a trial, or cancel it.
  • Trials are not canceled by discarding the item it's inscribed on, you need to talk to the relevant Magian Moogle and cancel it.
  • Any progress on trials is lost this way, including items traded.
  • Equipment can not be stored by porter moogles while undergoing a trial, to prevent accidental loss of progress.
  • Trials requiring X number of items will progress by trading the items to the Delivery Crate next to the moogle, unless stated otherwise in the details for the trial.
  • Items can be collected in advance, to minimize active trial quests.
  • Teaming up with other players whenever possible is highly recommended, as it is nothing but profitable to all parties.

[edit] Weapon Walkthrough

  • You can have multiple copies of the same weapon inscribed at once.
    • You cannot have the same trial inscribed on multiple weapons simultaneously (you must complete or abandon the trial on one weapon before you may inscribe another with the same trial inscription).
  • You can only have one trial inscribed on each weapon.
  • Each weapon's trials are unique; you must repeat the same trials if creating multiple copies of the same weapon, even if you have already completed the trials on another weapon.
  • Trade the weapon to the Magian Moogle and select the desired trial to undertake.
  • Complete the trial and trade the weapon to the Magian Moogle to receive the augment(s) or the upgraded weapon.

[edit] Obtaining Necessary Kills

  • The trials generally consist of, but are not limited to, the following types:
  • Defeating a given number of a specific type of experience-yielding monster..
  • You MUST be within Experience point gaining range and not KO'ed to receive credit.
  • Defeating a given number of a specific type of experience-yielding monster during either Light-affiliated (wind, thunder, fire, light) OR Darkness-affiliated (water, ice, earth, dark) weather effects.
  • Defeating a given number of a specific type of experience-yielding monster during one particular type of weather effect OR its corresponding day. (e.g. kills either during wind weather or on Windsday). As of the September 2010 update, successful kills with weather present (single or double) will count as 5, while the appropriate day counts as one. For example, killing one monster on ice day during ice weather will give a total of 6 points.
  • Killing enemies while the appropriate weather is active gives credit for 5 kills.
  • Killing enemies during the appropriate day gives credit for 1 kill.
  • If weather and day are present, you get credit for 6 kills per enemy.
  • Scholar's -storm spells (Rainstorm, Thunderstorm, etc...) will not give credit toward weather-specific trials; the weather must be naturally occurring.
  • Having a pet deal a given number of killing blows on a specific type of experience-yielding monster.
  • An Adventuring Fellow's killing blow will count towards this trial.
  • Skillchains closed by pets will not count toward this trial.
  • Killing blows by other players' pets count towards this trial as of the September 2010 update.
  • Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count.
  • Enemies killed by automaton nukes will grant experience AND kill credit
  • Having the weapon's Additional Effect trigger a given number of times on a specific type of experience-yielding monster.
  • Using a specific Weapon Skill a given number of times on a specific type of experience-yielding monster. Weapon Skill that have a Area of effect won't count as multiple kill when used on two or more monster.
  • Dealing a given number of killing blows with a specific Weapon Skill on a specific type of experience-yielding monster. As of the September 2010 update, kills from other players using the appropriate Weapon Skill will count towards the Magian player's trial.
  • Using an elementally specific status ailment on a specific type of experience-yielding monster. The ailment must be present upon death, but does not have to be inflicted by the person on the trial.
  • Using an elementally specific Magic Damage on a specific type of experience-yielding monster. The Damage amount will vary with each trial. It does not have to be inflicted by the person on the trial. Elemental WS's will count towards this credit.
  • Your weapon must possess the appropriate trial inscription to receive credit toward a trial.
  • Unlike Latent Effect weapons that are "broken" with Weapon Skill Points, trial weapons record and actively report their progress to the player by displaying a confirmation message in the chat log each time the trial's specified objective is fulfilled (e.g. "Trial 100: 99 objectives remain."). Additionally, the Magian Moogle will show your currently active trials and their progress at your request. Upon completion of a trial, another confirmation message will be displayed, instructing you to visit the Magian Moogle.
  • Dual Wielded weapons (weapons in offhand) receive credit.
    • You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
  • Trials can be completed in a party or alliance without penalty. It is not required to take action on the monster unless specified in the trial criterion (e.g. "killing blows"). The enemy must be claimed to your party or alliance, you must be within experience points range (even for Notorious Monsters that do not give experience points), and your weapon must be equipped at the time that the monster is defeated.
  • Note that credit will not be received if the enemy is defeated while unclaimed (Damage Over Time or Self-Destruct-type moves while the target's name is yellow).
  • You will still receive credit for kills while K.O.ed, assuming the target was still claimed to your party or alliance at the time that it was defeated.
  • Trials can be completed while under the effect of Level Sync as long as the target is experience-yielding and fulfills the trial criteria.
  • Trials can be completed by Maze Lurker enemies in Moblin Maze Mongers mazes as long as the target is experience-yielding and fulfills the trial criteria.
  • Using Maze Voucher 01, an appropriate race rune, Maze Rune 102 and bringing a low-level character (Level 56-58) creates approximately 25 instanced Easy Prey targets per maze for a level 75 player. Furthermore, these mazes can be copied by Duplidoc for 20 Moblin Marbles and distributed for 500 gil each.

Notorious monsters in Abyssea do not give normal experience, but bonus experience. They do NOT count towards trial progression.

[edit] Pattern to the Menu System

  • Each weapon type trial series culminates into 3 different weapons:
    • Type 1A : The Empyrean weapons.
      • Type 1A1: Empyrean weapons have high base damage, low delay, significant stat bonuses and a corresponding weapon skill with an Aftermath effect (occasionally deals double damage).
      • Type 1A2: Coin weapons, compared to the Empyrean weapons, have lower base damage, higher delay, no stat bonuses, but provide the corresponding weapon skill without the Aftermath effect.
    • Type 1B : A multi-attack weapon.
    • Type 2* : The elemental branch. Each element gives augments related to that element.
      • Type 2*A : Moderate DMG+ and delay- bonuses, as well as a bonus to one primary and one secondary stat (e.g. Fire = STR+4 Attack+15)
      • Type 2*B : Same as 2*A, but grants pet: secondary stat bonus. (e.g. STR+4 Pet:Attack +15 Ranged Attack+15). Only available for pet jobs.
      • Type 2*C : These branch off into what appears to be 4 different elemental staves. Staff only.
        • Type 2*C1 : Magic Affinity : Magic Accuracy+1 Magic Attack+X
        • Type 2*C2 : Magic Affinity : Magic Accuracy+X Magic Attack+1
        • Type 2*C3 : Perpetuation -X
        • Where X is an integer from 3 to 5 (3 to 6 for Type 2*C3), depending on trial progress.
        • Type 2*C4 : Cure Potency light element only
      • Type 2*D : Slightly higher DMG+ than the attribute bonus branch, as well as an Additional Effect (e.g. Additional Effect: Defense Down). Not available for ranged weapons. When these weapons reach the stage where they are given the option of an added effect of a Status down you cannot trigger the effect until it has worn off of your target.
    • Type 3 : The Weapon Skill branch. Unlike Type 1 and 2, you receive credit towards completing the weapon each Weapon Skill you perform.
      • Type 3A: Moderate Damage, Low Delay, and a Percentage Boost to Weapon Skill damage while wielding the weapon.
      • Type 3B: Moderate Damage, Low Delay, and a significant TP Bonus.
      • Type 3C: Moderate Damage, Low Delay, and a significant boost to Store TP while wielding the weapon.

[edit] Weapon Trial Categories

By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the link beneath the trials for the weapon for the full list.

[edit] Hand-to-Hand

[edit] Dagger

[edit] Sword

[edit] Great Sword

[edit] Axe

[edit] Great Axe

[edit] Scythe

[edit] Polearm

[edit] Katana

[edit] Great Katana

[edit] Club

[edit] Staff

[edit] Archery

[edit] Marksmanship

[edit] Instruments

[edit] Shields

[edit] Missing Trials

  • Normal weapons: 1, 67, 149, 215, 281, 363, 429, 511, 577, 643, 709, 775, 890, 940
  • Advanced weapons: 990, 993, 996, 999, 1002, 1005, 1008, 1011, 1014, 1017, 1020, 1023, 1026, 1029, 1032, 1034, 1038, 1041, 1044, 1047, 1050, 1053, 1056, 1059, 1062, 1065, 1068, 1071, 1074, 1077, 1080, 1083, 1086

These are the "trials" linked to the base weapons, which will most likely remain unused.

[edit] Armor Walkthrough

  • Obtain the armor of your choice from the Abyssea areas.
  • Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
  • Trade the armor to the Magian Moogle and select the desired trial to undertake.
    • You can have trials on up to 3 pieces of armor active at one time, after which he will tell you "Uh, there's no space to write in your Magian trial log."
    • The item doesn't need to be equipped at any time during the trial. Example: Charis Tights +1 without having DNC past Lv.10.
  • Obtain the required items and trade the seals to the Delivery Crate.
    • You are able to trade seals for an active trial at any time, effectively storing them in the Delivery Crate and not taking up your inventory space.
      The Moogle will accept up to 8 Seals for each piece (10 for body).
    • You do not need to have the trial active to obtain the seals.
    • Counts objectives as a normal trial would when trading Seals to the Delivery Crate
      Shows the message: "trial xxxx: objectives remaining :x"
    • The seals are questable in Abyssea areas.
  • After trading in the Seals, trade the armor to the Magian Moogle (blue bobble) to complete the trial.

[edit] Obtaining Necessary Items

[edit] Empyrean Armor +1

  • In order to upgrade an armor piece from the original to the +1 version you are required to obtain 8 matching seals to the item (10 for the body.) These seals specify which armor piece they go to. For example, Ravager's Seal: Head corresponds to Ravager's Mask.
  • These seals are questable in Abyssea. Refer to the individual zone pages for information about which quests yield particular seals.
  • Each job in the following tables link to its corresponding Seal page.

Head Armor
Threadbare Tribulations Abyssea - Attohwa BST SAM THF WHM
Looking for Lookouts Abyssea - Attohwa DNC SCH SMN WAR
An Acrididaen Anodyne Abyssea - Attohwa DRK PUP RDM RNG
Flown the Coop Abyssea - Attohwa BLU BRD MNK PLD
An Offer You Can't Refuse Abyssea - Attohwa BLM COR DRG NIN

Body Armor
Slacking Subordinates Abyssea - Altepa BLU RDM RNG PUP WAR
Brygid the Stylist Strikes Back Abyssea - Altepa BRD COR BST DRK WHM
Proof of the Lion Abyssea - Altepa BLM DNC PLD THF SAM
Brugaire's Ambition Abyssea - Grauberg PUP SCH WAR DRK COR
Her Father's Legacy Abyssea - Grauberg PLD BRD SMN DNC MNK
The Egg Enthusiast Abyssea - Grauberg RDM BLM NIN DRG SAM
Let There Be Light Abyssea - Uleguerand SCH SMN MNK NIN DRG
Look Out Below Abyssea - Uleguerand BLU THF BST RNG WHM

Hand Armor
The Secret Ingredient Abyssea - Altepa MNK RNG SAM COR
Classrooms Without Borders Abyssea - Altepa BST PLD WAR NIN
Help Not Wanted Abyssea - Altepa DRG PUP DNC WHM
Chocobo Panic Abyssea - Grauberg WHM DRK BRD THF
Getting Lucky Abyssea - Grauberg SAM SMN RDM BLU
Benevolence Lost Abyssea - Grauberg DNC BLM BST SCH
Boreal Blossoms Abyssea - Uleguerand NIN WAR DRG COR
Frozen Flame Redux Abyssea - Uleguerand DRK BLU SMN BLM
Scouts Astray Abyssea - Uleguerand RNG PUP MNK PLD
Slip Slidin' Away Abyssea - Uleguerand BRD RDM SCH THF

Leg Armor
Cookbook of Hope Restoring Abyssea - Misareaux BST SAM THF WHM
Unidentified Research Object Abyssea - Misareaux BLU BRD MNK PLD
Smoke over the Coast Abyssea - Misareaux DRK PUP RDM RNG
Soil and Green Abyssea - Misareaux DNC SCH SMN WAR
Wanted: Medical Supplies Abyssea - Misareaux BLM COR DRG NIN

Foot Armor
The Boxwatcher's Behest Abyssea - Vunkerl DNC SCH SMN WAR
Aqua Puraga Abyssea - Vunkerl BLM COR DRG NIN
Bad Communication Abyssea - Vunkerl BST SAM THF WHM
His Bridge, His Beloved Abyssea - Vunkerl BLU BRD MNK PLD
Scattered Shells, Scattered Mind Abyssea - Vunkerl DRK PUP RDM RNG

[edit] Empyrean Armor +2

  • To upgrade from the +1 version to the +2 version, you must obtain 6 other items (9 for the body) depending on the armor type and job.
  • Each job in the following tables link to the corresponding Trial of the Magians trial.

Head Armor
Stone of Vision BRD RNG THF WAR WHM
Jewel of Vision COR MNK PUP RDM SAM
Coin of Vision BLM BST DRK NIN SMN
Card of Vision BLU DNC DRG PLD SCH

Body Armor
Stone of Ardor WAR PLD BRD NIN BLU
Jewel of Ardor BLM DNC PUP RDM SAM

Hands Armor
Stone of Wieldance WAR RDM THF BST SCH
Jewel of Wieldance MNK BLM BRD SAM SMN
Coin of Wieldance WHM DRK RNG BLU DNC
Card of Wieldance PLD NIN DRG COR PUP

Leg Armor
Stone of Balance BLM BLU NIN PUP WAR
Jewel of Balance BST MNK RNG SAM SCH
Coin of Balance BRD DRK PLD RDM THF
Card of Balance COR DNC DRG SMN WHM

Foot Armor
Stone of Voyage DNC PLD RDM SMN WAR
Jewel of Voyage BRD PUP SAM THF WHM
Coin of Voyage BLU COR DRK MNK SCH
Card of Voyage BLM BST DRG NIN RNG

[edit] Relic Armor +2

  • To obtain the +2 version of relic armor, you need to possess either the NQ or +1 version. The +1 version lowers the requirement for the +2 version, but both NQ and +1 will result in the same +2 armor.
Slot NQ requirement +1 requirement Dynamis zones
Head 50 Forgotten Thoughts 30 Forgotten Thoughts Beaucedine/Tavnazia
Body 50 Forgotten Hopes 30 Forgotten Hopes Xarcabard/Tavnazia
Hands 50 Forgotten Touches 30 Forgotten Touches San d'Oria/Jeuno/Valkurm
Legs 50 Forgotten Journeys 30 Forgotten Journeys Bastok/Jeuno/Qufim
Feet 50 Forgotten Steps 30 Forgotten Steps Windurst/Jeuno/Buburimu
  • The +2 armor itself can be augmented by a further trial, adding a bonus to a job's Group 2 merits and Two-Hour ability. This process involves obtaining 20k experience in certain dynamis areas while the gear is equipped.

[edit] Armor Trials By Job

By completing certain trials you may obtain new and improved armor.

[edit] Warrior

Slot Required Armor +1 Trial +2 Trial
Head Ravager's Mask Trial 4156 Trial 4216
Body Ravager's Lorica Trial 4336 Trial 4376
Hands Ravager's Mufflers Trial 4316 Trial 4356
Legs Ravager's Cuisses Trial 4176 Trial 4236
Feet Ravager's Calligae Trial 4196 Trial 4256
Slot Required Armor +2 Trial Augment +2 Trial
Head Warrior's Mask/+1 Trial 4654/4655 Trial 4954
Body Warrior's Lorica/+1 Trial 4656/4657 Trial 4955
Hands Warrior's Mufflers/+1 Trial 4658/4659 Trial 4956
Legs Warrior's Cuisses/+1 Trial 4660/4661 Trial 4957
Feet Warrior's Calligae/+1 Trial 4662/4663 Trial 4958

[edit] Monk

Slot Required Armor +1 Trial +2 Trial
Head Tantra Crown Trial 4157 Trial 4217
Body Tantra Cyclas Trial 4337 Trial 4377
Hands Tantra Gloves Trial 4317 Trial 4357
Legs Tantra Hose Trial 4177 Trial 4237
Feet Tantra Gaiters Trial 4197 Trial 4257
Slot Required Armor +2 Trial Augment +2 Trial
Head Melee Crown/+1 Trial 4664/4665 Trial 4959
Body Melee Cyclas/+1 Trial 4666/4667 Trial 4960
Hands Melee Gloves/+1 Trial 4668/4669 Trial 4961
Legs Melee Hose/+1 Trial 4670/4671 Trial 4962
Feet Melee Gaiters/+1 Trial 4672/4673 Trial 4963

[edit] White Mage

Slot Required Armor +1 Trial +2 Trial
Head Orison Cap Trial 4158 Trial 4218
Body Orison Bliaud Trial 4338 Trial 4378
Hands Orison Mitts Trial 4318 Trial 4358
Legs Orison Pantaloons Trial 4178 Trial 4238
Feet Orison Duckbills Trial 4198 Trial 4258
Slot Required Armor +2 Trial Augment +2 Trial
Head Cleric's Cap/+1 Trial 4674/4675 Trial 4964
Body Cleric's Briault/+1 Trial 4676/4677 Trial 4965
Hands Cleric's Mitts/+1 Trial 4678/4679 Trial 4966
Legs Cleric's Pantaloons/+1 Trial 4680/4681 Trial 4967
Feet Cleric's Duckbills/+1 Trial 4682/4683 Trial 4968

[edit] Black Mage

Slot Required Armor +1 Trial +2 Trial
Head Goetia Petasos Trial 4159 Trial 4219
Body Goetia Coat Trial 4339 Trial 4379
Hands Goetia Gloves Trial 4319 Trial 4359
Legs Goetia Chausses Trial 4179 Trial 4239
Feet Goetia Sabots Trial 4199 Trial 4259
Slot Required Armor +2 Trial Augment +2 Trial
Head Sorcerer's Petasos/+1 Trial 4684/4685 Trial 4969
Body Sorcerer's Coat/+1 Trial 4686/4687 Trial 4970
Hands Sorcerer's Gloves/+1 Trial 4688/4689 Trial 4971
Legs Sorcerer's Tonban/+1 Trial 4690/4691 Trial 4972
Feet Sorcerer's Sabots/+1 Trial 4692/4693 Trial 4973

[edit] Red Mage

Slot Required Armor +1 Trial +2 Trial
Head Estoqueur's Chappel Trial 4160 Trial 4220
Body Estoqueur's Sayon Trial 4340 Trial 4380
Hands Estoqueur's Gantherots Trial 4320 Trial 4360
Legs Estoqueur's Fuseau Trial 4180 Trial 4240
Feet Estoqueur's Houseaux Trial 4200 Trial 4260
Slot Required Armor +2 Trial Augment +2 Trial
Head Duelist's Chapeau/+1 Trial 4694/4695 Trial 4974
Body Duelist's Tabard/+1 Trial 4696/4697 Trial 4975
Hands Duelist's Gloves/+1 Trial 4698/4699 Trial 4976
Legs Duelist's Tights/+1 Trial 4700/4701 Trial 4977
Feet Duelist's Boots/+1 Trial 4702/4703 Trial 4978

[edit] Thief

Slot Required Armor +1 Trial +2 Trial
Head Raider's Bonnet Trial 4161 Trial 4221
Body Raider's Vest Trial 4341 Trial 4381
Hands Raider's Armlets Trial 4321 Trial 4361
Legs Raider's Culottes Trial 4181 Trial 4241
Feet Raider's Poulaines Trial 4201 Trial 4261
Slot Required Armor +2 Trial Augment+2 Trial
Head Assassin's Bonnet/+1 Trial 4704/4705 Trial 4979
Body Assassin's Vest/+1 Trial 4706/4707 Trial 4980
Hands Assassin's Armlets/+1 Trial 4708/4709 Trial 4981
Legs Assassin's Culottes/+1 Trial 4710/4711 Trial 4982
Feet Assassin's Poulaines/+1 Trial 4712/4713 Trial 4983

[edit] Paladin

Slot Required Armor +1 Trial +2 Trial
Head Creed Armet Trial 4162 Trial 4222
Body Creed Cuirass Trial 4342 Trial 4382
Hands Creed Gauntlets Trial 4322 Trial 4362
Legs Creed Cuisses Trial 4182 Trial 4242
Feet Creed Sabatons Trial 4202 Trial 4262
Slot Required Armor +2 Trial Augment +2 Trial
Head Valor Coronet/+1 Trial 4714/4715 Trial 4984
Body Valor Surcoat/+1 Trial 4716/4717 Trial 4985
Hands Valor Gauntlets/+1 Trial 4718/4719 Trial 4986
Legs Valor Breeches/+1 Trial 4720/4721 Trial 4987
Feet Valor Leggings/+1 Trial 4722/4723 Trial 4988

[edit] Dark Knight

Slot Required Armor +1 Trial +2 Trial
Head Bale Burgeonet Trial 4163 Trial 4223
Body Bale Cuirass Trial 4343 Trial 4383
Hands Bale Gauntlets Trial 4323 Trial 4363
Legs Bale Flanchard Trial 4183 Trial 4243
Feet Bale Sollerets Trial 4203 Trial 4263
Slot Required Armor +2 Trial Augment+2 Trial
Head Abyss Burgeonet/+1 Trial 4724/4725 Trial 4989
Body Abyss Cuirass/+1 Trial 4726/4727 Trial 4990
Hands Abyss Gauntlets/+1 Trial 4728/4729 Trial 4991
Legs Abyss Flanchard/+1 Trial 4730/4731 Trial 4992
Feet Abyss Sollerets/+1 Trial 4732/4733 Trial 4993

[edit] Beastmaster

Slot Required Armor +1 Trial +2 Trial
Head Ferine Cabasset Trial 4164 Trial 4224
Body Ferine Gausape Trial 4344 Trial 4384
Hands Ferine Manoplas Trial 4324 Trial 4364
Legs Ferine Quijotes Trial 4184 Trial 4244
Feet Ferine Ocreae Trial 4204 Trial 4264
Slot Required Armor +2 Trial Augment +2 Trial
Head Monster Helm/+1 Trial 4734/4735 Trial 4994
Body Monster Jackcoat/+1 Trial 4736/4737 Trial 4995
Hands Monster Gloves/+1 Trial 4738/4739 Trial 4996
Legs Monster Trousers/+1 Trial 4740/4741 Trial 4997
Feet Monster Gaiters/+1 Trial 4742/4743 Trial 4998

[edit] Bard

Slot Required Armor +1 Trial +2 Trial
Head Aoidos' Calot Trial 4165 Trial 4225
Body Aoidos' Hongreline Trial 4345 Trial 4385
Hands Aoidos' Manchettes Trial 4325 Trial 4365
Legs Aoidos' Rhingrave Trial 4185 Trial 4245
Feet Aoidos' Cothurnes Trial 4205 Trial 4265
Slot Required Armor +2 Trial Augment +2 Trial
Head Bard's Roundlet/+1 Trial 4744/4745 Trial 4999
Body Bard's Justaucorps/+1 Trial 4746/4747 Trial 5000
Hands Bard's Cuffs/+1 Trial 4748/4749 Trial 5001
Legs Bard's Cannions/+1 Trial 4750/4751 Trial 5002
Feet Bard's Slippers/+1 Trial 4752/4753 Trial 5003

[edit] Ranger

Slot Required Armor +1 Trial +2 Trial
Head Sylvan Gapette Trial 4166 Trial 4226
Body Sylvan Caban Trial 4346 Trial 4386
Hands Sylvan Glovelettes Trial 4326 Trial 4366
Legs Sylvan Brague Trial 4186 Trial 4246
Feet Sylvan Bottillons Trial 4206 Trial 4266
Slot Required Armor +2 Trial Augment +2 Trial
Head Scout's Beret/+1 Trial 4754/4755 Trial 5004
Body Scout's Jerkin/+1 Trial 4756/4757 Trial 5005
Hands Scout's Bracers/+1 Trial 4758/4759 Trial 5006
Legs Scout's Braccae/+1 Trial 4760/4761 Trial 5007
Feet Scout's Socks/+1 Trial 4762/4763 Trial 5008

[edit] Samurai

Slot Required Armor +1 Trial +2 Trial
Head Unkai Kabuto Trial 4167 Trial 4227
Body Unkai Domaru Trial 4347 Trial 4387
Hands Unkai Kote Trial 4327 Trial 4367
Legs Unkai Haidate Trial 4187 Trial 4247
Feet Unkai Sune-Ate Trial 4207 Trial 4267
Slot Required Armor +2 Trial Augment +2 Trial
Head Saotome Kabuto/+1 Trial 4764/4765 Trial 5009
Body Saotome Domaru/+1 Trial 4766/4767 Trial 5010
Hands Saotome Kote/+1 Trial 4768/4769 Trial 5011
Legs Saotome Haidate/+1 Trial 4770/4771 Trial 5012
Feet Saotome Sune-Ate/+1 Trial 4772/4773 Trial 5013

[edit] Ninja

Slot Required Armor +1 Trial +2 Trial
Head Iga Zukin Trial 4168 Trial 4228
Body Iga Ningi Trial 4348 Trial 4388
Hands Iga Tekko Trial 4328 Trial 4368
Legs Iga Hakama Trial 4188 Trial 4248
Feet Iga Kyahan Trial 4208 Trial 4268
Slot Required Armor +2 Trial Augment +2 Trial
Head Koga Hatsuburi/+1 Trial 4774/4775 Trial 5014
Body Koga Chainmail/+1 Trial 4776/4777 Trial 5015
Hands Koga Tekko/+1 Trial 4778/4779 Trial 5016
Legs Koga Hakama/+1 Trial 4780/4781 Trial 5017
Feet Koga Kyahan/+1 Trial 4782/4783 Trial 5018

[edit] Dragoon

Slot Required Armor +1 Trial +2 Trial
Head Lancer's Mezail Trial 4169 Trial 4229
Body Lancer Plackart Trial 4349 Trial 4389
Hands Lancer Vambraces Trial 4329 Trial 4369
Legs Lancer's Cuissots Trial 4189 Trial 4249
Feet Lancer's Schynbalds Trial 4209 Trial 4269
Slot Required Armor +2 Trial Augment +2 Trial
Head Wyrm Armet/+1 Trial 4784/4785 Trial 5019
Body Wyrm Mail/+1 Trial 4786/4787 Trial 5020
Hands Wyrm Finger Gauntlets/+1 Trial 4788/4789 Trial 5021
Legs Wyrm Brais/+1 Trial 4790/4791 Trial 5022
Feet Wyrm Greaves/+1 Trial 4792/4793 Trial 5023

[edit] Summoner

Slot Required Armor +1 Trial +2 Trial
Head Caller's Horn Trial 4170 Trial 4230
Body Caller's Doublet Trial 4350 Trial 4390
Hands Caller's Bracers Trial 4330 Trial 4370
Legs Caller's Spats Trial 4190 Trial 4250
Feet Caller's Pigaches Trial 4210 Trial 4270
Slot Required Armor +2 Trial Augment +2 Trial
Head Summoner's Horn/+1 Trial 4794/4795 Trial 5024
Body Summoner's Doublet/+1 Trial 4796/4797 Trial 5025
Hands Summoner's Bracers/+1 Trial 4798/4799 Trial 5026
Legs Summoner's Spats/+1 Trial 4800/4801 Trial 5027
Feet Summoner's Pigaches/+1 Trial 4802/4803 Trial 5028

[edit] Blue Mage

Slot Required Armor +1 Trial +2 Trial
Head Mavi Kavuk Trial 4171 Trial 4231
Body Mavi Mintan Trial 4351 Trial 4391
Hands Mavi Bazubands Trial 4331 Trial 4371
Legs Mavi Tayt Trial 4191 Trial 4251
Feet Mavi Basmak Trial 4211 Trial 4271
Slot Required Armor +2 Trial Augment +2 Trial
Head Mirage Keffiyeh/+1 Trial 4804/4805 Trial 5029
Body Mirage Jubbah/+1 Trial 4806/4807 Trial 5030
Hands Mirage Bazubands/+1 Trial 4808/4809 Trial 5031
Legs Mirage Shalwar/+1 Trial 4810/4811 Trial 5032
Feet Mirage Charuqs/+1 Trial 4812/4813 Trial 5033

[edit] Corsair

Slot Required Armor +1 Trial +2 Trial
Head Navarch's Tricorne Trial 4172 Trial 4232
Body Navarch's Frac Trial 4352 Trial 4392
Hands Navarch's Gants Trial 4332 Trial 4372
Legs Navarch's Culottes Trial 4192 Trial 4252
Feet Navarch's Bottes Trial 4212 Trial 4272
Slot Required Armor +2 Trial Augment +2 Trial
Head Commodore Tricorne/+1 Trial 4814/4815 Trial 5034
Body Commodore Frac/+1 Trial 4816/4817 Trial 5035
Hands Commodore Gants/+1 Trial 4818/4819 Trial 5036
Legs Commodore Culottes/+1 Trial 4820/4821 Trial 5037
Feet Commodore Bottes/+1 Trial 4822/4823 Trial 5038

[edit] Puppetmaster

Slot Required Armor +1 Trial +2 Trial
Head Cirque Capello Trial 4173 Trial 4233
Body Cirque Farsetto Trial 4353 Trial 4393
Hands Cirque Guanti Trial 4333 Trial 4373
Legs Cirque Pantaloni Trial 4193 Trial 4253
Feet Cirque Scarpe Trial 4213 Trial 4273
Slot Required Armor +2 Trial Augment +2 Trial
Head Pantin Taj/+1 Trial 4824/4825 Trial 5039
Body Pantin Tobe/+1 Trial 4826/4827 Trial 5040
Hands Pantin Dastanas/+1 Trial 4828/4829 Trial 5041
Legs Pantin Churidars/+1 Trial 4830/4831 Trial 5042
Feet Pantin Babouches/+1 Trial 4832/4833 Trial 5043

[edit] Dancer

Slot Required Armor +1 Trial +2 Trial
Head Charis Tiara Trial 4174 Trial 4234
Body Charis Casaque Trial 4354 Trial 4394
Hands Charis Bangles Trial 4334 Trial 4374
Legs Charis Tights Trial 4194 Trial 4254
Feet Charis Toeshoes Trial 4214 Trial 4274
Slot Required Armor +2 Trial Augment +2 Trial
Head Etoile Tiara/+1 Trial 4834/4835 Trial 5044
Body Etoile Casaque/+1 Trial 4836/4837 Trial 5045
Hands Etoile Bangles/+1 Trial 4838/4839 Trial 5046
Legs Etoile Tights/+1 Trial 4840/4841 Trial 5047
Feet Etoile Shoes/+1 Trial 4842/4843 Trial 5048

[edit] Scholar

Slot Required Armor +1 Trial +2 Trial
Head Savant's Bonnet Trial 4175 Trial 4235
Body Savant's Gown Trial 4355 Trial 4395
Hands Savant's Bracers Trial 4335 Trial 4375
Legs Savant's Pants Trial 4195 Trial 4255
Feet Savant's Loafers Trial 4215 Trial 4275
Slot Required Armor +2 Trial Augment +2 Trial
Head Argute Mortarboard/+1 Trial 4844/4845 Trial 5049
Body Argute Gown/+1 Trial 4846/4847 Trial 5050
Hands Argute Bracers/+1 Trial 4848/4849 Trial 5051
Legs Argute Pants/+1 Trial 4850/4851 Trial 5052
Feet Argute Loafers/+1 Trial 4852/4853 Trial 5053

[edit] Emote Walkthrough

  • Obtain the Magian Learner's Log by talking to Magian Moogle (green bobble) at Ru'Lude Gardens (H-5).
  • Select the desired trial to undertake. Only jobs you have leveled to 30 or higher will appear on the list.
    • The item doesn't need to be equipped at any time during the trial.
  • Obtain the required items and trade them to the Delivery Crate.
    • Counts objectives as a normal trial would when trading Seals to the Delivery Crate
      Shows the message: "trial xxxx: objectives remaining :x"
  • After trading in the items, trade the armor to the Magian Moogle (green bobble) to complete the trial.
    • You can then perform the emote at any time by typing /jobemote XXX regardless of current job or level.

[edit] Emote Trial Categories

By completing these trials you will have access to a new emote and upgraded armor. All trials require level 30 in their respective job.

Job Required Armor Trial Required Item
Warrior Fighter's Torque Trial 4424 Shaman Garlic
Monk Temple Torque Trial 4425 Dhalmel Saliva
White Mage Healer's Torque Trial 4426 Cathedral Tapestry
Black Mage Wizard's Torque Trial 4427 Magicked Skull
Red Mage Warlock's Torque Trial 4428 Bloody Robe
Thief Rogue's Torque Trial 4429 Yuhtunga Sulfur
Paladin Gallant Torque Trial 4430 Valkurm Sunsand
Dark Knight Chaos Torque Trial 4431 Odd Postcard
Beastmaster Beast Torque Trial 4432 Wild Rabbit Tail
Bard Choral Torque Trial 4433 Siren's Tear
Ranger Hunter's Torque Trial 4434 Seedspall Astrum
Samurai Myochin Shusa Trial 4435 Crab Apron
Ninja Ninja Shusa Trial 4436 Eastern Paper
Dragoon Drachen Torque Trial 4437 Damselfly Worm
Summoner Evoker's Torque Trial 4438 Damp Envelope
Blue Mage Magus Torque Trial 4439 Two-Leaf Mandragora Bud
Corsair Corsair's Torque Trial 4440 Counterfeit Gil
Puppetmaster Puppetry Torque Trial 4441 Nyumomo Doll
Dancer Dancer's Torque Trial 4442 Torn Epistle
Scholar Scholar's Torque Trial 4443 Castle Floor Plans

[edit] Quest Item Walkthrough

  • After completing the trial, you will receive an item used in a quest to further advance your Adventuring Fellow's limits.

[edit] Quest Item Trial Categories

These trials are part of the set of limit break quests for Adventuring Fellows. All require the player to be level 75 or higher.

Quest Required Armor Trial Reward Item
A Trial in Tandem Tandem Necklace Trial 4444 Copper Meed
A Trial in Tandem, Redux Tandem Necklace +1 Trial 4445 Silver Meed
Yet Another Trial in Tandem Tandem Necklace +2 Trial 4446 Mythril Meed

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This article uses material from the "Category:Trial of the Magians" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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