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Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."

There are numerous differences to be noted between synergy and traditional single-player synthesis, one of them being the maintenance of elemental balance within the above mentioned synergy furnace. Synergists-to-be, take heed! Being a new field of science with numerous theories yet unverified, synergy is not a risk-free undertaking, and practitioners are advised to steel themselves for the occasional mishap.

Synergy is a special craft skill used in combination with other skills to etch slots for Evolith stones onto weapons and armor, and to attach said Evolith stones to those slots. It is also used to craft a variety of items, both new and old.

Synergy is not governed by a guild, and as such there are no guild tests or guild points; however, the Synergy Engineers can provide many services, including selling you fewell and other synergy supplies, training your synergy techniques, and exchanging cinder for various synergy-related items.


[edit] How to Get Started

[edit] Steps for Performing Synergy

1) Obtain the "Synergy Crucible" key item from the Synergistic Pursuits quest or by speaking to a Synergy Engineer.

The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for furnaces. Characters need only acquire the crucible once by completing a new quest offered by the NPC Hildolf or by paying 100 gil.

2) Prepare ingredients for the recipe.

Recipes corresponding to a character's synergy skill level can be learned by talking to a synergy engineer.

3) Recruit party members.

Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.

4) Check your synergy crucible's fewell supply.

Check your synergy crucible's current supply of elemental fewell by either examining the synergy furnace prior to depositing the ingredients, or by speaking with a synergy engineer. If required, synergy engineers can replenish your store in exchange for gil (1 fewell unit replenished costs 100 gil). Alternatively, it is also possible to directly replenish the crucible using either crystals (each crystal gives one fewell unit of the crystal element traded) or the new synthesizable item version of fewell (each orb gives 50 fewell units, alchemy skill required to synth yourself). Depositing such items directly into the furnace will affect only the fewell supply of the character whose synergy crucible is currently installed.

5) Claim usage over a synergy furnace.

To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.

  • Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.

6) Deposit the ingredients.

Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character.

7) Operate the furnace. Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the balance of elemental concentration, internal pressure, the build-up of impurities, and furnace durability. Seamless teamwork and timely application of synergy techniques is the key to success.

[edit] Operating the furnace

- Note that even someone who has not completed the key item quest can participate in a party member's synergy attempt. If you need a particular player's craft skill to complete a synergy attempt, there is no need to make sure they have synergy skill unlocked, they can still help and participate (though they cannot get skillups if they have not done the quest.) You will use the actions below in combination to operate the furnace to perform synergy. Note that all party members involved can operate the device simultaneously. Be careful that multiple party members don't unintentionally perform the same action at the same time (e.g. adding too much fewell of the same type). You may wish to communicate ahead of time which party members will perform what actions.

This is not a complete list of actions. Certain items may grant otherwise unavailable abilities, and new abilities may become available in the future. Any successful furnace operation can yield skill-ups, regardless of whether the action has any fewell cost.

Available to everyone:

  • View furnace readings
    • Compare current elemental balance with objectives, and monitor pressure and impurities.
  • Feed fewell
    • Deposit fewell into the furnace to increase a specific element's strength.
      The fewell element will increase by 5-9, depending on burning efficiency. The element weak to the fewell element will be reduced by 2, and can go negative.
      If an elemental surge occurs, the amount of energy is increased by whatever amount(+0~10) is needed to get as close as possible to a perfect balance. This also applies to the weak element reduction.
      If burning efficiency increases on consecutive surges, energy levels can increase by more than 10.
      If below the skill-cap for the synthesis, impurity ratio will raise by the difference in level, capped at 35% per feed.
      If you are above the skill-cap for the synthesis, or within 5 levels of the synthesis, impurity ratio will raise by 5% per feed.
  • Thwack furnace
    • Apply a time-honored (if low-efficiency) method to ward off potential accidents. Has a chance to stop an explosion in progress.
  • Operate pressure handle
    • Consume 3 DarkDark fewell to lower furnace pressure.
  • Operate safety lever
    • Consume 6 DarkDark fewell to cleanse furnace of impurities.
  • Repair furnace
    • Consume 6 LightLight fewell to increase furnace durability.
  • Recycle strewn fewell
    • Render strewn fewell into a reclaimable state, increasing the amount of reclaimable cinder.

Available to people with Upgraded guild Smock's equipped while using the Synergy Furnace.

  • Alchemy: Alchemical Smarts (Only available while wearing a Alchemist's Smock)
    • Consume 10 EarthEarth fewell to suppress the force of explosions.
  • Bonecraft: Carbonization Smarts (Only Available while wearing a Boneworker's Smock)
    • Consume 10 FireFire fewell to temporarily increase the likelihood of elemental surge.
  • Clothcraft: Restorer's Touch (Only Available while wearing a Weaver's Smock)
    • Consume 10 LightLight fewell to significantly restore the furnace's durability.
  • Cooking: Heating Smarts (Only Available while wearing a Culinarian's Smock)
    • Consume 10 LightLight fewell to gradually purge the furnace of impurities.
  • Fishing: Lunar Smarts (Only Available while wearing a Fisherman's Smock)
    • Consume 5 fewell to temporarily increase the likelihood of elemental surge. Fewell needed matches day.
  • Goldsmithing: Engraver's Touch (Only Available with Goldsmith's Smock)
    • Consumes 10 LightLight fewell to evenly disperse the furnace's internal stress to delay a looming explosion.
  • Leatherworking: Pressurization Smarts (Only available while wearing a Tanner's Smock)
    • Consume 10 IceIce fewell to suppress the fluctuation in internal pressure.
  • Smithing: Combustion Smarts (Only Available with Blacksmith's Smock)
    • Consumes 10 WaterWater to temporarily give an increase in fewell combustion rate.
  • Woodworking: Cyclical Smarts (Only Available while wearing a Carpenter's Smock)
    • Consume 10 EarthEarth to reduce damage taken by Synergy furnace for a short period of time.

Available to people with the guild Cuffs equipped while using the Synergy Furnace.

  • Alchemy: Light Affinity (Only Available while wearing a Alchemist's Cuffs)
    • Consume 5 DarkDark fewell to keenly observe the flow of elements to prevent LightLight-based explosions.
  • Bonecraft: Dark Affinity (Only Available while wearing a Boneworker's Cuffs)
    • Consume 5 LightLight fewell to keenly observe the flow of elements to prevent DarkDark-based explosions.
  • Clothcraft: Lightning Affinity (Only Available while wearing a Weaver's Cuffs)
    • Consume 5 EarthEarth fewell to keenly observe the flow of elements to prevent LightningLightning-based explosions.
  • Cooking: Water Affinity (Only Available while wearing a Culinarian's Cuffs)
    • Consume 5 LightningLightning fewell to keenly observe the flow of elements to prevent WaterWater-based explosions.
  • Fishing: Precision Thwack (Only Available while wearing a Fisherman's Cuffs)
    • Apply a time-honored method to ward off potential accidents. Has a chance to stop an explosion in progress at the cost of reducing some furnace health. Effectiveness varies on moon phase. Verification Needed
  • Goldsmithing: Wind Affinity (Only Available while wearing a Goldsmith's Cuffs)
    • Consume 5 IceIce fewell to keenly observe the flow of elements to prevent WindWind-based explosions.
  • Leatherworking: Ice Affinity (Only Available while wearing a Tanner's Cuffs)
    • Consume 5 FireFire fewell to keenly observe the flow of elements to prevent IceIce-based explosions.
  • Smithing: Fire Affinity (Only Available while wearing a Blacksmith's Cuffs)
    • Consume 5 WaterWater fewell to keenly observe the flow of elements to prevent FireFire-based explosions.
  • Woodworking: Earth Affinity (Only Available while wearing a Carpenter's Cuffs)
    • Consume 5 WindWind fewell to keenly observe the flow of elements to prevent EarthEarth-based explosions.

[edit] Complications

As impurities build up, the risk of overload increases. Keeping impurities below 30% will generally be enough to prevent overloads.
If an overload occurs and Thwacking the furnace does not correct it, an explosion will occur that causes a loss of elemental power, deals moderate damage and cause side effects:

  • Fire Overload : inflicts Disease . While diseased, from 1 to 4 fewell is lost for every fewell fed.
  • Ice Overload : inflicts Paralyze. You are randomly prevented from the action you picked. You also lose the fewell for the action you selected.
  • Wind Overload : inflicts knockback. Get knocked back too far, and your claim on the furnace is relinquished.
  • Earth Overload : inflicts Slow. While slowed, furnace operations (such as Thwacking) are impossible.
  • Lightning Overload : inflicts Stun. While stunned, the furnace can't be accessed.
  • Water Overload : inflicts Poison. While poisoned, you are unable to operate the furnace. Thwacking is still possible. Also, every action done will lower the health of the furnace by an additional 7%.
  • Light Overload : causes loss of 2 FireFire, WindWind, LightningLightning and LightLight fewell.
  • Dark Overload : causes loss of 2 IceIce, EarthEarth, WaterWater and DarkDark fewell.

These effects will wear off after a few seconds of not interacting with the furnace, or they can be removed normally with the appropriate -na spell where applicable.

Another complication that can occur is a leak. The furnace will emit an aura with the color of the element. When this happens, elemental power is gradually diminishing while the elemental power of the strong element is increasing. (Earth leak lowers earth power, and increases Wind power)
Leaks can be fixed by feeding the element weak to the leak. If Earth power is leaking, feed it Lightning power until the leak stops. Like Thwacking, fixing a leak does not work every time. Expect to feed at least a few fewells to fix the problem.

[edit] Furnace Skill Levels

Every 5th skill level, you will be able to train your ability in different aspects of operating the furnace by speaking to any Synergy Engineer. As you advance in level with each skill, you will be able to perform that furnace function more effectively. (Disclaimer: Much of this is untested):

  • It is not necessary to "train" every 5 levels. Points accrue and are not lost if not spent. (i.e. I spent my first point at lvl. 5, did not spend second point upon reaching lvl 10, reached lvl 15 and was able to spend both points.)

Feed Fewell: This has been reported to increase the rate at which combustion improves (higher chance of getting more power per fewell fed). Verification Needed
Thwack Furnace: The chance of preventing an explosion when this action is used will be improved.Verification Needed
Operate Pressure Valve: The amount of pressure relieved will increase. Verification Needed
Operate Safety Lever: The impurity ratio will decrease more when this action is selected. Verification Needed
Repair Furnace: Your efforts to repair the furnace will be more effective. Verification Needed
Recycle strewn fewell: the percentage bonus to the amount of cinder received will increase. Verification Needed

Cap for each ability is level 5 (Thus, you will not be able to max every ability).

[edit] Synergy completion

When you think you've achieved a finished product, select End Synergy to complete the process (You will receive a message when it's a good time to end). Check the furnace again to retrieve the item. The following results can occur:

  • If the "Synergy image is blurry..." You might not complete the product.
  • If the synergy image has taken form, you will very likely complete the product.
  • If, when ending synergy, it says "Smooth Synergizing!" you have achieved a HQ, and may get a better item or a larger quantity of an item with no HQ (Even unstackable items such as juice can be received in a multiple quantity!) The more accurately you form the synergy image (by more precisely matching the elemental balance goal), the better the chance for this to happen. For item etching, Smooth Synergizing will result in a bigger etching than a normal result ( e.g. if an item has a maximum of DiamondFilledWindWindWindShape FilledDiamond.gif6, a normal result will give DiamondFilledWindWindWindShape FilledDiamond.gif1 to 6 while a Smooth result will give DiamondFilledWindWindWindShape FilledDiamond.gif5 to 6 depending on the proximity to the ideal value). It's not possible to exceed the maximum given by the Synergy Engineer.

If Synergy is successful, you will receive cinder, explained in detail below.

After either a successful or failed attempt, check the Synergy Furnace again to claim your items. If you forget to retrieve the items after any attempt, you can claim them by checking any Synergy Furnace in any area.

[edit] Aptants and Pigments

One of the key features of Synergy is the ability to modify certain armor sets. Starting from three craftable armor sets, each individual piece can be recolored to express different evolith slots, as well as specialized towards specific jobs.

Craftable armor sets
These are the craftable and AH-sellable entry points of the modifiable armor sets.

Each pigment allows different elements to be etched for evolith slots.

  • Ebon Pigment - black - focusses on dark element slots. Elemental opposite of furia. Each consecutive slot is smaller than the previous.
  • Furia Pigment - red - focusses on light element slots. Elemental opposite of ebon. Each consecutive slot is smaller than the previous.
  • Ebur Pigment - white - balanced between light and dark. Each consecutive slot has the same size as the previous.

Aptants are used to specialize a piece of armor towards certain jobs, or to revert that specialization.

Base armor set Aptant
Specialized armor set Jobs Aptant
Base armor set
Ebon-Ebur-Furia Breastplate Set + Aptant: Bellum = Ebon-Ebur-Furia Cuirass Set WAR / DRK + Aptant: Primus = Ebon-Ebur-Furia Breastplate Set
Aptant: Durus = Ebon-Ebur-Furia Haubert Set PLD
Aptant: Aecus = Ebon-Ebur-Furia Mail Set BST / DRG
Ebon-Ebur-Furia Harness Set + Aptant: Pera = Ebon-Ebur-Furia Jerkin Set RNG / COR + Aptant: Arkhe = Ebon-Ebur-Furia Harness Set
Aptant: Tachus = Ebon-Ebur-Furia Vest Set THF / NIN / DNC / RUN
Aptant: Ishis = Shikkoku-Ginhaku-Shinku Togi Set MNK / SAM / PUP
Ebon-Ebur-Furia Frock Set + Aptant: Haelan = Ebon-Ebur-Furia Bliaut Set WHM / SMN + Aptant: Fyrst = Ebon-Ebur-Furia Frock Set
Aptant: Secan = Ebon-Ebur-Furia Coat Set BLM / SCH / GEO
Aptant: Geoc = Ebon-Ebur-Furia Talar Set RDM / BRD / BLU
  • If you want to change a specialized version of a piece of armor into another specialized version, you first apply the reverting aptant, then apply the specializing aptant.
    For example, to change an Ebur Vest to an Ebur Jerkin, obtain an Aptant: Arkhe and Aptant: Pera and change the body piece like this: Vest + Arkhe = Harness. Harness + Pera = Jerkin.
  • The pigment of the armor does not change between each step.

[edit] Etching Equipment

See the bottom of this page for a list of known etching recipes.

To find out of equipment is suitable for evolith slots, trade it to a Synergy Engineer. You will receive one of 4 different responses:

  • ...Alas. It's a shame, but it appears your <<item>> cannot be etched.
    Item can not be etched.
  • Hmm, what is this? It would seem that your <<item>> cannot be etched at this time.
    Item can be etched, but it contains a signature or augmentation.
  • Hmm... I'm afraid your <<item>> cannot house any more apertures.
    Item can be etched but has reached it's limit on slots.
  • Congratulations! Your <<item>> can indeed hold an evolith aperture.
    Item can be etched.

To etch slots for Evolith into equipment, simply claim a Synergy Furnace and trade the item to be etched along with one of the following: Mordant 15, Mordant 30 Mordant 45 Mordant 60 or a Mordant 75 as appropriate for the item to the furnace, and complete the synergy process.
Getting a "Smooth Synergy" message will usually etch the maximum size for a slot, while normal results are randomly decided (although never below 1 or above maximum).
"Smooth Synergy" can occur if the elemental balance is not optimal, but the result will be the maximum value of the reduced range. (If the normal max is 6, an imperfect smooth synergy could result in 2~5, with normal results ranging 1~3.)

[edit] Difficulty

Most items not created via synergy can only take a single evolith socket. Many of the new items released with the Synergy update can take two or three. In such cases, sockets must be etched one at a time- each item has a set type for each socket, and a set selection of elements are available for each socket.
Each socket is more difficult to synergize than the last, because you need to add the previous slot to the elemental balance.
Example: Shikkoku Togi with <[1]TriangleUpFilledEarthEarthEarthShape FilledTriangleUp.gif8 [2]TriangleUpFilledFireFireFireShape FilledTriangleUp.gif6 [3]TriangleUpEmptyDarkDarkDarkShape EmptyTriangleUp.gif5>
Step 1: EarthEarth40
Step 2: FireFire40 EarthEarth40
Step 3: FireFire40 EarthEarth40 DarkDark40

When two slots share the same element, such as [1] and [3], the difficulty for slot 3 changes:
Example: Shikkoku Togi with <[1]TriangleUpFilledEarthEarthEarthShape FilledTriangleUp.gif8 [2]TriangleUpFilledFireFireFireShape FilledTriangleUp.gif6 [3]TriangleUpEmptyEarthEarthEarthShape EmptyTriangleUp.gif5>
Step 1: EarthEarth40
Step 2: FireFire40 EarthEarth40
Step 3: FireFire40 WindWind601 EarthEarth60
As you can see, the earth element requires only 60 instead of 80, but as a penalty the element strong to earth (wind) is added to balance1 it.

However, when the 2nd slot element is the same as the penalty element for the 3rd slot, no additional penalty is added!
Example: Shikkoku Togi with <[1]TriangleUpFilledEarthEarthEarthShape FilledTriangleUp.gif8 [2]TriangleUpFilledWindWindWindShape FilledTriangleUp.gif6 [3]TriangleUpEmptyEarthEarthEarthShape EmptyTriangleUp.gif5>
Step 1: EarthEarth40
Step 2: WindWind40 EarthEarth40
Step 3: WindWind60 EarthEarth60

1: The amount of wind energy (60) added far exceeds expected value (20), making this particular alignment much more difficult then the other two examples. It is most likely a bug, and should see a fix coming March update.
Majestas and Sarissa share the same problem, but how the bug affects a LightLightLightLightLightLight Majestas or a LightningLightningLightningLightningLightningLightning Sarissa is not known at this time.

[edit] Changing sockets and evoliths

Once etched, elemental type on sockets cannot be changed. If you want to change it, or max out a previously unmaxed socket, you will have to remove them. To remove etched sockets from an item, simply include a Revertant or Revertant Singulus with the item instead. Revertant will remove ALL sockets, while Revertant Singulus will only remove the last socket. Any Evolith present in the removed sockets will be lost.

Evoliths can be replaced without having to re-etch the entire item as long as the new evolith matches an existing slot. An Ebur Tam with <[1]TriangleUpFilledFireFireFireShape FilledTriangleUp.gif6 [2]TriangleUpFilledLightningLightningLightningShape FilledTriangleUp.gif6 [3]TriangleUpEmptyIceIceIceShape EmptyTriangleUp.gif6> will always fit an TriangleUpFilledFireFireFireShape FilledTriangleUp.gif-evolith on the [1] slot, wether the old evolith was stronger, weaker or had a different effect (such as TriangleUpFilledFireFireFireShape FilledTriangleUp.gif1 "Vs. Birds: Ranged Attack +4" replacing TriangleUpFilledFireFireFireShape FilledTriangleUp.gif6 "Vs. Beasts: Attack +9").

[edit] Limits on etchable gear

Etching is only available on certain equipment. In general, the following cannot be etched:

  • Equipment in non-visible gear slots (rings, earrings, etc).
  • Any equipment with any sort of flag ( Rare, Exclusive, Augmented), with the exception of equipment created by Synergy.
  • Equipment not created by crafting of some form.
  • Crafted equipment with atypical crafting components generally can't be etched. (Such as elemental staves or NM-drop dependent synths.)

Equipment that CAN be etched is generally limited to a handful of armor sets and weapons, often only one per category in a given level range. See the Etching recipes below for a detailed list.

  • Shields always give a choice of two elements, but their slot size is halved compared to similar level armor.
  • Weapons always give a choice of two elements, with the 2nd element being either light or dark. (Depending on the first element.)
  • Some HQ armor sets allow a second element to choose from. Some HQ weapons have +1 slot size compared to the NQ version.

[edit] Cinder

Successful synergy attempts will yield ponzes (Pz) of cinder for all participants involved in a synergy attempt. The Collecting strewn fewell furnace operation will grant a bonus to the amount of cinder received if successful. You can accumulate a maximum of 10,000 Pz of cinder- upon reaching this amount, any further cinder received will be lost. Cinder can be exchanged at any Synergy Engineer for items used in the etching of Evolith sockets (Some of these can also be purchased with gil if you lack cinder):

Synergy Guides

Synergy Recipes

Amateur (1-10)Recruit (11-20)Initiate (21-30)Novice (31-40)Apprentice (41-50)Journeyman (51-60)Craftsman (61-70)Artisan (71-80)Adept (81-90)Veteran (91-100)Expert (101-110)Authority (111-120)Unknown (???)
• • •
All Recipes

Item Etching Recipes

These recipes are for etching items and inserting Evolith.

Amateur (1-10)Recruit (11-20)Initiate (21-30)Novice (31-40)Apprentice (41-50)Journeyman (51-60)Craftsman (61-70)Artisan (71-80)Adept (81-90)Veteran (91-100)Expert (101-110)Authority (111-120)Unknown (???)
• • •
All Recipes

Augmenting Recipes

These recipes are for augmenting items via synergy.

Amateur (1-10)Recruit (11-20)Initiate (21-30)Novice (31-40)Apprentice (41-50)Journeyman (51-60)Craftsman (61-70)Artisan (71-80)Adept (81-90)Veteran (91-100)Expert (101-110)Authority (111-120)Unknown (???)
• • •
All Recipes

Alchemy Bonecraft Clothcraft Cooking Fishing Goldsmithing Leathercraft Smithing Woodworking Synergy
Digging Clamming Excavation Gardening Harvesting Logging Mining
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This article uses material from the "Category:Synergy" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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