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Category:Rams

Rams
Ram.jpg
Rams are a rare yet frightening sight for new adventurers exploring La Theine Plateau and Konschtat Highlands. These titanic herbivores can be heard and felt before they are seen, as their hooves cause the ground around them to tremble. Almost a mountain of muscle and fur, they are easily recognizable as few creatures reach their size. Interestingly enough, they have a breath attack that will petrify anything willing to challenge them. Despite being related to the docile sheep that wander the same areas, these horned giants will not hesitate to attack.

Size does not always make for a good defense or offense. Rams are commonly hunted for their prized horns which are used to make everything from arrows to hairpins to instruments. Their hides, once converted into leather, make a wide range of light to medium armor, as well as soft lining to heavier armor. In essence, a ram is almost a walking supply shop to veteran adventurers.

Family Information
Type: Beast
Common Behavior: A, S, Sc
Weak to: Resist Vs. Water
Strong to: Resist Vs. Ice
Charmable: Eks.gif
Pankration: Able to be captured
Aspir: Eks.gif
Drain: Susceptible to Drain

[edit] Special Attacks

Special Abilities Original and Zilart Areas Promathia Areas Aht Urhgan Areas Wings of the Goddess Areas Abyssea Pankration
Great Bleat: AoE Max HP Down. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck Information Needed
Rumble: AoE Evasion Down. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck Information Needed
Petribreath: Cone Attack Petrification. CheckCheck CheckCheck CheckCheck Information Needed CheckCheck CheckCheck
Ram Charge: Single target physical attack plus knockback. CheckCheck CheckCheck CheckCheck Information Needed CheckCheck CheckCheck
Rage: Berserk CheckCheck CheckCheck CheckCheck Information Needed CheckCheck CheckCheck
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

[edit] Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Amaltheia Forced Spawn by trading Relic Shield to a ??? at (K-6) Lufaise Meadows Amaltheia Hide
Bloodtear Baldurf Lottery Spawn from Lumbering Lambert approximately every 21-24 hours 55-56 La Theine Plateau Lumbering Horn
Viking Shield
Flockbock Timed Spawn at (H-9) - (I-9) ~79 Lufaise Meadows Woolly Pelage
Lumbering Lambert Lottery Spawn from the Battering Rams around (G-9) - (I-9) 27-28 La Theine Plateau Lumbering Horn
Rambukk Timed Spawn at (H-8) - (H-9) 12-15 East Ronfaure Bukktooth
Rampaging Ram Lottery Spawn from Tremor Rams around (H-6) - (H-8), (I-6) - (I-8) 27-28 Konschtat Highlands Rampaging Horn
Steelfleece Baldarich Lottery Spawn from Rampaging Ram approximately every 21-24 hours 55-56 Konschtat Highlands Rampaging Horn
Viking Shield
Trudging Thomas Spawned by trading Raw Mutton Chop to ??? @ (J-8) Information Needed Abyssea - La Theine

Quest NMs: Faygorger Ram

Mission NMs: None

Battlefield NMs: Aries (BCNM - Today's Horoscope)

Other NMs: Zlatorog (Limbus - NW Apollyon)

[edit] Monsters in Family

Name Level Zone
Battering Ram 21-23 La Theine Plateau
Tremor Ram 21-23 Konschtat Highlands
Mosshorn 80-81 Caedarva Mire
Tavnazian Ram 81-83 Lufaise Meadows
Hammering Ram Information Needed Abyssea - La Theine
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This article uses material from the "Category:Rams" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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