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Qutrub pic02.jpg
The qutrub wrap themselves in bandages to slow the decomposition of their rotting bodies. Unlike the shambling undead that are afflicted with a curse after dying, these corpse-eating ghouls are beings that have succumbed to the charms of the Lamiae while still alive. Through dark rituals, they willfully attain an undead existence in order to serve their foul mistresses for eternity. Seemingly still afflicted by the desires of the living, the qutrub hoard valuable trinkets, and feast on the dead to maintain the traces of flesh and blood remaining to them. It is said that the blade carried by each qutrub is infused with their discarded life essence.

Strangely, while they possess approximately triple the normal HP of other mobs their level, qutrub also take twice the normal damage from both physical and magical damage.

The qutrub carry two blades, but can be made to drop one by attacking their right arm. Spinal Cleave is only used once they lose their first blade and attack with their fists or dagger. Qutrub will periodically switch between their fists and the blade on their back which contains their discarded life essence; should this second blade break, the Qutrub's access to the attack Spinal Cleave will cease, since this attack makes use of the second blade.

Family Information
Type: Undead
Common Behavior: A, S, H, HP
Strong to: Resist Vs. Ice Resist Vs. Dark+50%
Common Job(s): Dark Knight
Black Mage
Traits: Resist Sleep
Charmable: Eks.gif
Pankration: Able to be captured
Aspir: Eks.gif
Drain: Eks.gif

[edit] Special Attacks

Special Abilities Aht Urhgan Areas Abyssea
Hex Palm: Drains HP, goes through Utsusemi, only when attacking with their fists. CheckCheck Information Needed
Leaping Cleave: Single target damage, absorbs one Utsusemi shadow. Used only when wielding their initial sword, or the dagger on their backs. CheckCheck CheckCheck
Mangle: 3 Hit Cone Attack, Utsusemi blockable. Used only when wielding a weapon. CheckCheck CheckCheck
Spinal Cleave: Single Target damage that ignores Utsusemi shadows; used only after their first weapon is broken and they are fighting with their dagger. There is however, a chance they will sheath their second weapon and resume fighting with their hands, preventing them to use this skill again until they draw it back. CheckCheck Information Needed
Animating Wail: AoE Haste. CheckCheck CheckCheck
Fortifying Wail: AoE Protect. CheckCheck CheckCheck
Unblest Jambiya: Strong AoE Drain used only when the initial sword is intact. Only used by notorious monsters. CheckCheck Information Needed
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

[edit] Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Aynu-kaysey Timed spawn at (G-9) on the second map Information Needed Caedarva Mire Cinquedea
Manananggal (J-11) Information Needed Information Needed Abyssea - Tahrongi Corvus Torque
Zareehkl the Jubilant Forced spawn by trading a Merrow No. 11 Molting to the ??? at (I-10) on the second map Information Needed Arrapago Reef Zareehkl Jambiya
Zareehkl Scythe

Quest NMs: Moshdahn

Mission NMs: None

Battlefield NMs: None

Besieged NMs: Pining Abazohn, Qutrub Extortionist, Qutrub Forayer, Qutrub Wastrel

Salvage NMs: Qutrub

[edit] Monsters in Family

Name Level Zone
Qutrub 73-74 Arrapago Reef
Information Needed Periqia - Operation: Snake Eyes
Lamia Idolater 79-81 Caedarva Mire
80-82 Arrapago Reef
Bog Body Information Needed Abyssea - Tahrongi

[edit] Historical Backgound

A Qutrub in Middle Eastern folklore is a type of jinn or demon, similar to a ghoul because it was said to haunt graveyards and eat corpses.

Pages in category "Qutrub"

The following 12 pages are in this category, out of 12 total.

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This article uses material from the "Category:Qutrub" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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