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A diminutive species of demon, frequently sighted in the Near East in recent times. Though skilled in the use of elemental and dark magic, these natural-born cowards are not considered a threat when encountered alone. They do, however, carry a horn, from which they produce a deafening noise of a scale completely out of proportion to their tiny bodies, warning their allies and startling enemy forces.

In the time of the Great War, Imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon.

Critical hits or weapon skills from behind may break an Imp's horn, although they are able to utilize another one after the first one is broken.

Family Information
Type: Demon
Subfamily/ies: Devilet
Common Behavior: A, L, T(S)
Weak to: Resist Vs. Fire Resist Vs. Light Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame -12.5%
Strong to: Resist Vs. Dark
Common Job(s): Black Mage
Traits: Regain during Sleep; Enhanced Movement Speed
Charmable: Eks.gif
Pankration: Able to be captured
Aspir: Susceptible to Aspir
Drain: Susceptible to Drain

[edit] Special Attacks

Special Abilities Aht Urhgan Areas Wings of the Goddess Areas Abyssea Pankration
Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken. CheckCheck CheckCheck CheckCheck Information Needed
Deafening Tantara: 10' AoE Silence. Not used if Horn is broken. CheckCheck CheckCheck CheckCheck Information Needed
Frenetic Rip: Single-target three-fold physical attack. Only used once their Horn has been broken. CheckCheck CheckCheck Information Needed Information Needed
Grating Tantara: 10' AoE damage and Amnesia. Not used if Horn is broken. Only used by certain Notorious Monsters. CheckCheck XX Information Needed XX
Stifling Tantara: 10' AoE damage and Silence. Not used if Horn is broken. Only used by certain Notorious Monsters. CheckCheck XX Information Needed XX
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

[edit] Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Bakka Located @ (K-5) Information Needed Abyssea - Konschtat Bakka's Wing
Glyph Axe
Goetia Chain
Observant Zekka Spawn on the lower level in the center of J-6 on the first map, behind the Quadav Charm door. 81 Beadeaux (S) Kebbie
Paktong Letterbox
Piper's Torque
Verdelet Forced spawn by trading a Mint Drop to the ??? at (J-6) 86 Caedarva Mire Muse Tariqah
Solitaire Cape
Zikko Occasionally spawns when a character walks through a marsh and receives a Weight effect, on the map with the Dvucca Isle Staging Point 80 Caedarva Mire Templar Hammer
Immortal's Sash

Quest NMs: Bukki, Swiftwinged Gekko, Watch Imp

Mission NMs: Black Baron (Shooting Down the Baron)

Battlefield NMs: Imp Bandsman (ISNM)

Einherjar NMs: Odin's Fool (Wing II), Odin's Jester (Wing III)

Nyzul Isle NMs: Mokke, Mokka, Mokku

Salvage NMs: Deadpan Devilet, Dekka, Devilet, Gakke, Jakko

Other NMs: Dark Bugler (Assists: Dark Rider), Fiendish Leechkeeper (Campaign)

[edit] Monsters in Family

Name Level Zone
Imp 55-57 Silver Sea route to Al Zahbi
55-57 Silver Sea route to Nashmau
66-69 Nyzul Isle
75-79 Leujaoam Sanctum - Supplies Recovery
76-78 Ilrusi Atoll - Demolition Duty
Orderly Imp 66-68 Caedarva Mire
Windjammer Imp Information Needed The Ashu Talif (Targeting the Captain)
Heraldic Imp 72-74 Arrapago Reef
78-81 Caedarva Mire
Seneschal Imp 77-78 Arrapago Reef
77-79 Beadeaux (S)
77-79 Castle Oztroja (S)
77-79 La Vaule (S)
Errand Imp 79-80 Castle Zvahl Baileys (S)
79-80 Castle Zvahl Keep (S)
Glacial Imp 79-80 Beaucedine Glacier (S)
Ruly Imp 81 Xarcabard (S)
Keep Imp 81-83 Castle Zvahl Keep (S)
Dapifer Imp Information Needed Abyssea - Konschtat
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This article uses material from the "Category:Imps" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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