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Category:Elementals

Elementals
ElementalFam.jpg
Prime Elements
Elementals will spawn around set positions on the map in an area when there is Weather in effect of the element matching the Elemental's type. A Weather effect's length is not affected by killing elementals. Elementals may respawn if the weather effect continues. If an Elemental is unclaimed when the weather effect has ended, it will despawn.

Some elementals used as pets by Beastmen Summoners:
Yagudo use only Wind, Earth, and Fire.
Kindred use only Dark, Ice, and Thunder.
Tonberries use only Fire, Water, and Light.
Lamiae use only Water, Ice, and Dark.
Fomors use only Earth, Fire, Ice, Wind, and Lightning.
Aern use Dark, Light, Water, Fire, Lightning and Wind.
Note that some Vanguard or Campaign Leader Beastmen Notorious Monsters will use elementals that other beastmen of that type will not normaly use. Information Needed

Family Information
Type: Elemental
Common Behavior: A, M
Uncommon Behavior: H
Weak to: Magic damage based on elemental relation.
Strong to: Physical damage.
Magic damage based on elemental relation.
Common Job(s): Black Mage
White Mage
Red Mage
Dark Knight
Traits: Undead Killer
Charmable: Eks.gif
Pankration: Able to be captured
Aspir: Susceptible to Aspir
Drain: Susceptible to Drain
Notes: Spawned elementals may detect on sound, along with Shadowfang Void.

[edit] Special Attacks

Elementals do not have TP moves. They will cast spells based on their element and their spells will depend on their level.

Special Abilities Original and Zilart Areas Promathia Areas Aht Urhgan Areas Wings of the Goddess Areas Pankration
Air: Blink, Silence, Aero, Aeroga, Gravity, Enaero, and Choke. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Earth: Slow, Stoneskin, Rasp, Stone, Stonega, and Enstone. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Ice: Frost, Paralyze, Ice Spikes, Blizzard, Blizzaga, Enblizzard, and Bind. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Water: Aquaveil, Poison, Poisonga, Drown, Water, Waterga, and Enwater. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Thunder: Shock Spikes, Shock, Thunder, Thundaga, Enthunder, and Stun. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Fire: Blaze Spikes, Burn, Fire, Firaga, and Enfire. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Dark: Sleepga, Sleep, Bio, Dispel, Absorb-XXX, Drain, Aspir, and Stun. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Light: Curaga, Protect, Shell, Regen, Banish, Banishga, Holy, Dia, Blink, Flash, Stoneskin, Aquaveil and Haste. CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Note: Elementals have immunity to enfeebling spells of their own element and the element they are strong against. A Wind Elemental will be immune against Silence and Slow, an Ice Elemental against Paralyze and Silence, a Dark Elemental against dark-based Sleep and Blind, etc. Magic damage of any source will be resisted heavily (but not negated) on the same principal.

[edit] Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
No standard notorious monsters

Quest NMs: Chaos Elemental, Magic Sludge, Onibi, Polevik, Tzee Xicu's Elemental

Mission NMs: Nocuous Inferno (Assault: Better Than One)

Battlefield NMs: Tzee Xicu's Elemental (SCNM)

Campaign NMs: Shadowfang Void, Vee Qiqa's Elemental, Vee Seju's Elemental, Yuu Mjuu's Elemental

Moblin Maze Mongers NMs: Flamma, Glacies, Fulmen, Tellus, Ventus, Anapos, Kimmerios, Luminare

Other NMs: Kindred's Elemental (Limbus - Temenos - Northern Tower), Shen's Filtrate (Assists: Shen)

[edit] See Also

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This article uses material from the "Category:Elementals" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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