Please be aware that Dynamis received major revisions in the May 2011 version update. Be sure to read the correct section below depending on which area of Dynamis you are visiting.
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The Shrouded Land of Dynamis is a parallel dimension that is separated from Vana'diel, and cannot be entered by normal means. It is a dreamworld created by the terrestrial avatar Diabolos, ruler of dreams, to escape from Vana'diel's fate. The Shadow Lord (known as the Dynamis Lord here), the Dark Kindred, the Forlorn Vanguards, Hydra Corps, and several others were all transported to or entered the realm at some point. |
| Dynamis - Windurst | Dynamis - San d'Oria | Dynamis - Bastok |
| Dynamis - Jeuno | Dynamis - Beaucedine | Dynamis - Xarcabard |
The following prerequisites apply to all Dynamis areas:
Access to Dynamis - Beaucedine requires successful completion of:
Dynamis - Xarcabard requires the successful completion of:
Dynamis - Tavnazia requires the successful completion of:
Initial time limit is 60 minutes, extendable to 120 minutes by obtaining temporary key items within the area. Only one of each individual key item may be possessed at a given time and these items are lost upon exiting.
Players are informed of the amount of time remaining at 45, 30, 25, 20, 15, 10, 5 and 1 minute marks, as well as at 30 and 10 seconds, with a final countdown from 5 to 1 second after which the player characters are expelled from the area.
Lesser monsters are found roaming within their designated territories, behave, and are claimed as any regular monsters would outside Dynamis. They do have a rather short respawn time compared to the usual.
Boss monsters are spawned by trading trigger items obtained from the Notorious Monsters in the area to specific ??? targets. These fights are in Confrontation format which excludes any non-alliance player characters as well as other monsters from being able to be interacted with for the duration of the battle. All alliance members will obtain the reward key item upon defeat of the monster.
Battling attestation- and fragment-yielding NMs works like any standard battle in which a maximum of 18 players face a single foe.
The treasure pool is specific to the party/alliance, as is in regular field and dungeon areas.
Leaving the area by any means will render the character(s) unable to reenter the original Dynamis areas until the next day (Earth time), changing at Japanese midnight.
To reenter, a character needs to simply wait until the next day (Earth time), changing at Japanese midnight.
Experience Points are lost upon defeat as they normally would be.
Defeating monsters, excluding certain NMs, will reward players with Experience Points. The following items may also be obtained from them and they will grant a random amount within certain range when used.
Triggering weaknesses increases treasure spoils and has other effects on the monsters. A prerequisite for triggering a weakness seems to be you must have acquired some or all of the time extensions in the area. Blue, yellow and red !! become possible depending on how many time extensions you have obtained in the area. Each appear to correspond to its usual Weakness Targeting effect but simply makes more items drop in general, rather than dropping specific groups of items.
The method of triggering weakness varies by the enemy's job:
| Enemy's Job | Method of Triggering |
|---|---|
| RNG THF MNK BST NIN | Job Abilities |
| PLD WAR SAM DRG DRK | Weapon Skills |
| WHM BLM SMN BRD RDM | Magic |
A wide range of effects appear to be able to trigger these weaknessees- but known triggers will be listed below. Spellcasting and 2-hour animations do not seem to prevent proc from taking effect.
Most job abilities which target an enemy can trigger, except non-blood pact pet commands and possibly Ventriloquy. This list may not be complete.
| Job | Triggers |
|---|---|
| Warrior | Provoke, Tomahawk |
| Dancer | Steps, Animated Flourish, Desperate Flourish, Violent Flourish |
| Dragoon | Spirit Jump, Soul Jump, Angon |
| Scholar | Libra |
| Thief | Steal, Mug, Bully |
| Samurai | Hamanoha, Blade Bash |
| Corsair | Any Quick Draw attack |
| Summoner | Any physical Blood Pact: Rage attack |
| Beastmaster | Any offensive Ready move |
| Black Mage | Enmity Douse |
Most enemy-targetable magic from a given school can trigger !!, Cures and Odin may be an exception but needs verification. Magical Blood Pact: Rage attacks also work.
Any weaponskill that targets an enemy can be used to trigger !!, as well as enemy-targeting Automaton abilities.
When certain conditions are met/items obtained, it is possible to fight a special version of an Original Dynamis's Mega boss. These updated boss NMs have new attacks/abilities and are more difficult than the originals. These bosses are designed for level 90+ characters and have drops befitting this.
As of the September 2011 version update, Dreamworld Dynamis now follows the same rules as the Original areas following the Dynamis revamp, with the following notes.
Experience Points are lost upon defeat as they normally would be. Experience points will be earned as normal based on the level and size of the party and the strength of the monster.
The information below is likely out of date. Please verify. 100 Pieces In the Original Dynamis areas: 100 pieces only drop from Statues (including the city mega-bosses), Vanguard Eyes, Vanguard Dragons, the NMs killed to spawn Dynamis Lord, and Dynamis Lord himself. Dynamis Lord is very likely to drop one 100, the type of which is random. The Demon NMs used to pop Dynamis lord also have an extremely low chance of dropping a random 100 piece. Statues drop 100 pieces according to their nation of origin, Yagudo drop Jadeshells, Orcs drop Silver pieces, and Quadav drop 100 Byne Bills. Goblin statues, Vanguard Eyes, Vanguard Dragons and Dynamis lord may all drop any of the 3 types.
100 Pieces In CoP Dynamis areas: 100 pieces are again able to drop from Statues and Vanguard Eyes, but the mega bosses of the given area may also rarely drop up to 4 currency of any type at one time once defeated.
Shadow Accessories: These items may be obtained if your are able to defeat Dynamis Lord
Relic Armor In the Original Dynamis areas: Relic armor drops from all mobs excluding Statues, Vanguard Eyes and Bosses. Enemies can drop more than one piece of armor of different types at a time. No matter what the job, any enemy may drop any class' armor. (Excluding the Demon NMs in Xarcabard needed to spawn Dynamis Lord, which drop pieces in accordance to their job.)
Relic Armor In CoP Dynamis areas: all NQ AF is obtainable throughout the CoP, Valkurm dropping the lvl 71 armor pieces, Buburimu dropping the lvl 72 pieces, Qufim dropping the lvl 73, and Tavnazia dropping both the lvl 74 (2nd floor) and lvl 75 (3rd floor). NQ armor only drops from Beastmen mobs. in addition to NQ AF, -1 upgrade items can also be attained from any monster in the areas and be used to upgrade the NQs into HQs when traded to Sagheera with the corresponding items and Ancient Currency. Relic accessories drop only from Nightmare creatures and drop according to a specific drop table in each zone.
Hydra Armor: In addition to relic armor and -1 items, Tavnazia also drops Hydra armor as an additional reward for your efforts.
Other Items may also drop that are used for various things including relic weapon upgrades, crafting, and the Strange Apparatus quests.
It is possible to obtain two pieces off the same monster. However there are some restrictions as to how this works:
The newer "AF2" - COR, BLU, PUP, DNC, SCH all drop differently to the regular AF2. They have a separate drop slot compared to regular AF2 and so it is only ever possible to get an old AF2 (example: WAR SAM DRK) and a new AF2 (example: COR BLU) but NEVER possible to get two old AF2 (example cant get WAR WAR). Because the newer AF2 only comes from the 2nd drop slot it therefore impossible to get two new AF2 off the same monster.
In laymen's terms, any one (1) monster has two drop slots. It can drop any combination of the original 15 jobs in slot 1, and any combination of the new jobs artifact armor in slot 2, but cannot drop two of the original 15 at once, and cannot drop 2 of the new 5 armors at once.
"Dynamis" is the Greek word which means the "will to fight". It was used to refer to the willpower that kept Greek soldiers in the military formation known as a "phalanx". If the soldiers broke this defensive formation, they would be much more vulnerable to defeat. "Dynamis" is also the "secret" name of the angel Metatron.
Original Areas: Bastok | Jeuno | San d'Oria | Windurst | Beaucedine | Xarcabard
Dreamworld Areas: Buburimu | Qufim | Valkurm | Tavnazia
Bosses: Gu'Dha Effigy | Goblin Golem | Overlord's Tombstone | Tzee Xicu Idol | Angra Mainyu | Dynamis Lord | Apocalyptic Beast | Antaeus | Cirrate Christelle | Diabolos Club | Diabolos Diamond | Diabolos Heart | Diabolos Spade
Arch Bosses: Arch Gu'Dha Effigy | Arch Goblin Golem | Arch Overlord Tombstone | Arch Tzee Xicu Idol | Arch Angra Mainyu | Arch Dynamis Lord | Arch Apocalyptic Beast | Arch Antaeus | Arch Christelle | Diabolos Nox | Diabolos Umbra | Diabolos Somnus | Diabolos Letum
Rewards: Ancient Currency | Relic Accessories | Relic Armor | Relic Armor +1 | Relic Weapons
Hydra Doublet Set | Hydra Harness Set | Hydra Haubert Set | Hydra Jupon Set
Other: Animated Weapons | Sagheera | Vanguard Statues | Trail Markings | Hieroglyphics
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