From Gamer Escape, the free Final Fantasy XI encyclopedia
Jump to: navigation, search

Category:Dhalmel

Dhalmel
Dhalmel.jpg
These long-necked giants are found almost exclusively on the continent of Mindartia. Towering over nearly all other wildlife there, these mammals live a slow and peaceful life. Because they are fairly gentle (unless threatened) dhalmels have been domesticated, much like the sheep. Due to Mindartia's dry and rugged canyon terrain where a majority of dhalmels are found, they are colored much like the rock around them, a subtle tan with insets of white, mostly on their belly. When forced into combat they use their height to their advantage, rising up and delivering painful stomp attacks and swinging their head like a wrecking ball on their long flexible neck. Dhalmels have been known to go berserk and are even more troublesome due to their ability to heal themselves using the wind. It has also been observed that dhalmels display some sort of herd society, as they will come to the aide of one of their own under attack.

While they can be found in the wild and in captivity, the bounty of the dhalmels is in their meat, hides, and bones. Although far from the quality of other meats, a good dhalmel steak will satisfy even the hungriest adventurer, though some find it rather gamy. The hide is stiff and durable, which makes it a good inner lining for certain medium to heavy armor sets. Probably the most useful of the three major items are its bones. Strong and sturdy, they can be carved into a plethora of items; from instruments to body armor to weapons, they are a common but much needed material for bonecrafters.

Family Information
Type: Beast
Common Behavior: L, S, Sc
Weak to: Resist Vs. Wind Resist Vs. Lightning
Charmable: Able to be charmed
Pankration: Able to be captured
Aspir: Eks.gif
Drain: Susceptible to Drain

[edit] Special Attacks

Special Abilities Original and Zilart Areas Promathia Areas Wings of the Goddess Areas
Cold Stare: AOE-cone Silence (Gaze Attack) CheckCheck CheckCheck CheckCheck
Whistle: Party AGI Boost. Diminishes over time CheckCheck CheckCheck CheckCheck
Healing Breeze: Curaga effect CheckCheck CheckCheck CheckCheck
Stomping: Single target damage CheckCheck CheckCheck CheckCheck
Berserk: Berserk effect. CheckCheck CheckCheck CheckCheck
Sonic Wave: AOE-cone Defense Down CheckCheck CheckCheck CheckCheck
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

[edit] Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Celphie Lottery Spawn from the Desert Dhalmel around (I-7). 47-48 Western Altepa Desert
Nandi Timed Spawn around F-8 and G-8. 48-49 Eastern Altepa Desert
Serpopard Ishtar Lottery Spawn from the Wild Dhalmel around (H-6) or (H/I-8). 19-20 Tahrongi Canyon

Quest NMs: None

Mission NMs: None

Battlefield NMs: Nenaunir (BCNM - Harem Scarem), Nenaunir's Wife (BCNM - Harem Scarem)

Dynamis NMs: Nightmare Dhalmel (Buburimu)

Limbus NMs: Troglodyte Dhalmel (NE Apollyon)

Other NMs: Allocamelus (Fields of Valor), Purushamriga (Moblin Maze Mongers - Liquidation Team)

[edit] Monsters in Family

Name Level Zone
Wild Dhalmel 14-16 Tahrongi Canyon
Bull Dhalmel 20-23 Buburimu Peninsula
Marine Dhalmel 33-37 Bibiki Bay
Savanna Dhalmel 34-37 West Sarutabaruta (S)
Desert Dhalmel 39-44 Eastern Altepa Desert
44-48 Western Altepa Desert
Catoblepas 76-78 Bibiki Bay
Camelopard 83-85 Bibiki Bay
comments powered by Disqus
Toolbox

This article uses material from the "Category:Dhalmel" article on FFXIclopedia and is licensed under the CC-BY-SA License.
               arrow   About    arrow   Contact Us    arrow   Volunteer    arrow   Disclaimer    arrow   Terms of Service    arrow   Privacy Policy    arrow   Wiki Policies