Category:Beast City Architecture

Beastmen Architecture: ~ Castle ZvahlCastle OztrojaGiddeusBeadeauxMovalpolosFort GhelsbaHalvungMamook

The Beastmen threaten our lives, our very existence. As many have learned, to their cost, our adversaries are not always of a lower level of advancement! There are many Beastmen races which have developed their own cultures, and even gone as far as developing entire towns and infrastructures.

If we were to study only the Hume, Galkan, Mithran, Elvaan or Taru structures, we would be remiss, some of the beastmen structures are equal in technology, and much can be learned from their efforts. Witness the trick doors in Castle Oztroja, with multiple levers involved in each, or the gates with gatekeepers in such places as Pso'Xja or Temple of Uggalepih. These are no accidents, and there is nothing similar in current technology among the allied races.

One cannot omit mention here of the advances made by the Moblin inhabitants of Oldton Movalpolos and it's surrounding regions. These enterprising beastmen not only speak, but have evolved to the point of breaking out in dances from time to time! Their industrious burrowing has developed a new, and largely unexplored area, rich in both minerals and innovation!

This article uses material from the "Category:Beast_City_Architecture" article on FFXIclopedia and is licensed under the CC-BY-SA License.

Pages in category "Beast City Architecture"

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