|
Hushed whispers tell of the appearance of new Cavernous
Maws that serve as gateways to a heretofore uncharted frontier.
Those who dare to venture through to the vast bleakness beyond return with harrowing tales of an unforgiving world long forsaken by the gods--a world called Abyssea, whose sanguine sky is an ever-present portent of looming destruction. There, the savage baying of creatures at once surreal and dreadful strikes a chilling counterpoint to the anguished wailing of the land as it crumbles and falls to chasmic depths.
Far above the horizon, the moon is aglow in serene radiance, a
great jewel of hope shining against a bloody veil of death...
Power and riches beyond yer wildest dreams await ye. An' other things not quite so pleasant.
Things that aren't like t' take kindly to ye runnin' off with their spoils--or with yer life...
A crazed glint flickers across the old man's eye. Oh yes, well does he know Abyssea, he mutters. Take him at his word, and he himself is a refugee from that sunless, Goddess-forsaken realm. A fortunate soul--if such a phrase can be used--who escaped the clutches of the fell hordes that tore comrades and loves ones from his grasp. Desperately he fled across the shattered, barren landscape before stumbling into the gaping maw of darkness that led him to this realm...
Me home...it's dyin'. And these old bones are long past their days o' playin' hero.
But ye, young one...ye might be just the salve that Abyssea needs...
Hushed whispers tell of the appearance of new Cavernous Maws that once again beckon adventurers to the shattered world of Abyssea...
There, a desperate war rages on; ragtag bands of refugees stranded in the harsh borderlands struggle for their very survival against ungodly fiends and the wrath of the land itself.
All the while, they await the coming of a hero who will shine light upon the dark secrets of their world and deliver them from certain destruction.
Will you be that champion...?
| Abyssea - Konschtat | Abyssea - La Theine | Abyssea - Tahrongi |
| Abyssea - Attohwa | Abyssea - Misareaux | Abyssea - Vunkerl |
| Abyssea - Altepa | Abyssea - Grauberg | Abyssea - Uleguerand |
| Abyssea - Empyreal Paradox* |
* Abyssea - Empyreal Paradox is a BCNM area used for the final battle and requires all three Add-Ons to access. You must complete all nine Abyssea NM quests and defeat all 6 Caturae. A special Crimson traverser stone, obtained with 10,000 Cruor, is required for entry. All normal characteristics of Abyssea apply (e.g. Temp items, atma, weakness triggers etc. are all useable).
Users must have installed and registered FINAL FANTASY XI, PlayOnline, and the "Rise of the Zilart" and "Wings of the Goddess" expansions in order to play "Vision of Abyssea", "Scars of Abyssea", and "Heroes of Abyssea."
Due to the timed nature of all Abyssea content, it is highly recommended to complete the following simple first step as soon as possible following the registration of the appropriate expansions.
1. Travel to Port Jeuno for the first quest A Journey Begins. Talk to Joachim in Port Jeuno (H-8). Following a cutscene, Joachim will give you a Traverser Stone. At this point, Joachim will start producing more Traverser Stones for you, but in order to actually receive any more, you must first complete the quest The Truth Beckons by entering Abyssea.
2. Head to one of the Cavernous Maws located at:
3. Examine it for a cutscene, and examine it again to enter Abyssea. (You must be on a job with a level of 30 or higher to enter Abyssea.)
Main articles: Traverser Stone, Visitant
Abyssea is an alternate world parallel to Vana'diel. Each Abyssea areas is notably similar to a counterpart area in Vana'diel. Upon entering Abyssea you are placed inside the main encampment. This encampment is where most transactions and quests are undertaken, and it is also the place to locate the Conflux Surveyor that grants Visitant status. The boundary of the encampment is marked by glowing Searing Wards, noting the point where relative safety ends. From here there are a few basic things you may want to know. Some aspects of Abyssea are covered in further detail underneath their own headings below.
Integrated with the battle systems of Abyssea is a series of quests. Similar to the Wings of the Goddess Missions, there are a handful of general quests intertwined with quests specific to each area. Each Abyssea zone also has its own Reputation value, with some quests requiring a certain level of fame before being undertaken.
Inside Abyssea you can obtain Clear Demilune Abyssite for 300 cruor from the Cruor Prospector. This will allow you to contact unique Abyssean VNMs.
| Common Enemies | Notorious Monsters | |||||
|---|---|---|---|---|---|---|
| Hammering Ram Raw Mutton Chop* |
→ | Trudging Thomas Marbled Mutton Chop |
→ | Hadhayosh | ||
| Angler Tiger Gargantuan Black Tiger Fang* |
→ | Megantereon Bloodied Saber Tooth | ||||
| Bathyal Gigas Trophy Shield* |
→ | Adamastor Dented Gigas Shield |
→ | Quest NM Briareus Blood-Smeared Gigas Helm | ||
| Hadal Gigas Oversized Sock* |
→ | Pantagruel Warped Gigas Armband | ||||
| Demersal Gigas Massive Armband* |
→ | Grandgousier Severed Gigas Collar | ||||
| Plateau Glider Transparent Insect Wing* |
→ | La Theine Liege Pellucid Fly Eye |
→ | Carabosse Glittering Pixie Choker | ||
| Farfadet Piceous Scale* |
→ | Baba Yaga Shimmering Pixie Pinion | ||||
| Common Enemies | Notorious Monsters | |||||
|---|---|---|---|---|---|---|
| Ypotryll Giant Bugard Tusk* |
→ | Alkonost Tattered Hippogryph Wing |
→ | Quest NM Kukulkan Venomous Peiste Claw |
→ | Eccentric Eve |
| Mesa Wivre Armored Dragonhorn* |
→ | Keratyrannos Cracked Wivre Horn | ||||
| Deep Eye Clouded Lens* |
→ | Arimaspi Mucid Ahriman Eyeball | ||||
| Morboling Tiny Morbol Vine* |
→ | Clingy Clare Decaying Morbol Tooth | ||||
| -- | Gangly Gean Fragrant Treant Petal | |||||
| -- | Raskovnik Fetid Rafflesia Stalk | |||||
| -- | Fistule Turbid Slime Oil | |||||
| Common Enemies | Notorious Monsters | |||
|---|---|---|---|---|
| Gullycampa Withered Cocoon* |
→ | Granite Borer Venomous Wamoura Feeler |
→ | Quest NM Itzpapalotl |
| Ignis Eruca Eruca Egg* |
→ | Blazing Eruca Bulbous Crawler Cocoon | ||
| -- | Tunga Distended Chigoe Abdomen | |||
| Decayed Flesh Undying Ooze* |
→ | Gaizkin Blotched Doomed Tongue |
→ | Titlacauan |
| Schnitter Bone Chips* |
→ | Kharon Cracked Skeleton Clavicle | ||
| Spuk Wailing Rags* |
→ | Drekavac Writhing Ghost Finger | ||
| -- | Gieremund Rusted Hound Collar | |||
| Entozoon Blanched Silver* |
→ | Pallid Percy Mucid Worm Segment |
→ | Ulhuadshi |
| -- | Amun Shrivelled Hecteyes Stalk | |||
| Rift Dragon Cracked Dragonscale* |
→ | Svarbhanu Hollow Dragon Eye |
→ | Smok |
| Amuckatrice Mangled Cockatrice Skin* |
→ | Wherwetrice | -- | |
| Chasm Coeurl Coeurl Round* |
→ | Maahes | ||
| Defile Scorpion Gory Pincer* |
→ | Kampe | ||
| Hannequet Withered Bud* |
→ | Nightshade | ||
| Rift Treant Great Root* |
→ | Mielikki | ||
| Treacle Slug Extended Eyestalk* |
→ | Berstuk | ||
| Common Enemies | Notorious Monsters | |||
|---|---|---|---|---|
| Ancient Orobon Orobon Cheekmeat* |
→ | Cep-Kamuy Glistening Orobon Liver |
→ | Quest NM Cirein-croin |
| -- | Heqet Doffed Poroggo Hat | |||
| Overking Apkallu Apkallu Down* |
→ | Funereal Apkallu Jagged Apkallu Beak |
→ | Amhuluk |
| Frigatebird Avian Remex* |
→ | Manohra Clipped Bird Wing | ||
| -- | Asanbosam Bloodied Bat Fur | |||
| Abyssobugard Bewitching Tusk* |
→ | Minax Bugard Bloodstained Bugard Fang |
→ | Sobek |
| Dusk Lizard Molt Scraps* |
→ | Sirrush Gnarled Lizard Nail | ||
| -- | Gukumatz Molted Peiste Skin | |||
| Observer Spheroid Plate* |
→ | Ironclad Observer Scalding Ironclad Spike |
→ | Ironclad Pulverizer |
| -- | Abyssic Cluster Blazing Cluster Soul | |||
| Gasher High-quality crab meat* |
→ | Karkatakam | -- | |
| Slasher High-quality rock salt* | ||||
| Coastal Colibri Mocking Beak* |
→ | Avalerion | ||
| Atrociraptor Hardened Raptor Skin* |
→ | Nehebkau | ||
| Orapodium Worm-Eaten Bud* |
→ | Nonno | ||
| Limestone Hare Black Rabbit Tail* |
→ | Npfundlwa | ||
| Boartrap Spotted Flyfrond* |
→ | Tuskertrap | ||
| Common Enemies | Notorious Monsters | |||
|---|---|---|---|---|
| Gruesome Gargouille Gargouille Stone* |
→ | Quasimodo Ossified Gargouille Hand |
→ | Bukhis |
| Aestutaur Gnarled Taurus Horn* |
→ | Khalkotaur Ingrown Taurus Nail | ||
| -- | Lord Varney Imbrued Vampyr Fang | |||
| Shewriwhile Dented Skull* |
→ | Dvalinn Decayed Dvergr Tooth |
→ | Durinn |
| Pneumaflayer Stiffened Tentacle* |
→ | Kadraeth the Hatespawn Pulsating Soulflayer Beard | ||
| -- | Div-e Sepid Chipped Imp's Olifant | |||
| -- | Ayravata Malodorous Marid Fur |
→ | Karkadann | |
| Slaughterous Smilodon Black Whisker* |
→ | Rakshas Warped Smilodon Choker | ||
| Jasconius Moonbeam Clam* |
→ | Iku-Turso Glossy Sea Monk Sucker |
→ | Quest NM Sedna |
| -- | Hrosshvalur Shimmering Pugil Scale | |||
Main Article: Empyrean Armor
Seals, used for upgrading base Empyrean items to their +1 versions via Trial of the Magians, are found by defeating various abyssean NMs, completing quests in abyssea, or from Dominion Ops.
Inside the encampment you will find several NPCs that will aid you on your adventures through Abyssea.
The Conflux Surveyor will tell you information about Traverser Stones and how they can be used to gain Visitant Status. Talking to him and obtaining Visitant is necessary to advance inside Abyssea.
The Cruor Prospector deals with all manners of Cruor transactions. Cruor acts as currency in Abyssea. You will be able to buy equipment, temporary items, stat enhancements, Forbidden Keys, and other things from him.
See Cruor Prospector for more details regarding available items.
The Atma Infusionist utilizes your collected Atma to augment your character's stats and abilities if you are in possession of at least one Lunar Abyssite key item and at least one Atma key item, for a small fee of 100 Cruor per Atma. Atma generally remains "infused" until leaving Abyssea and cannot normally be dispelled, although a small handful of Notorious Monsters possess the ability to dispel them. They may also be manually purged by the Atma Infusionist if the player so wishes (generally in order to infuse a different atma)
The Atma Fabricant generates "Synthetic Atma" for players based on their past adventuring memories and accomplishments, which can then be applied by an Atma Infusionist (see above) like standard Atma. Synthetic Atma requires a moderate cruor fee to be purchased. Many of the Synthetic Atma available is based on content outside of Abyssea, so even players new to Abyssea may still find themselves able to obtain Atma from these NPCs.
There are three "sets" of Atma Fabricants, one from each expansion, each possessing independent sets of Synthetic Atma available for purchase. Each set of Fabricants requires different criteria (i.e. NM kills/titles for Vision areas, mission line completions for Scars areas, event completions for Heroes areas) to synthesize an Atma.
Main Article: Weakness Targeting
Upon claiming/popping any NM within Abyssea, 3 types of weaknesses will be set. They will shift to a random new one on each battle, and this includes if the NM goes unclaimed and passive (deaggros). Weaknesses may only be triggered on Abyssean NMs, not on any standard enemy.
When a NM's weakness is struck, a pair of exclamation marks(
) appears over it, and the NM will be afflicted with a particular status effect for a period of time. The status effect is always applied, even if the NM is normally immune to other sources of the same effect. In addition, striking a weakness improves the drop rates on a particular type of treasure that the NM can drop. How to trigger each of the 3 types of weaknesses, and the effects of each one, are explained below. See Weakness Targeting for a list of specific trigger abilities.
It is generally unadvised to strike a particular weakness more than once unless it becomes necessary to do so to survive. Each time the same weakness is struck on the same NM, the duration of the applied status effect shortens. Additionally, according to NPC dialog, exploiting the weakness once will grant larger treasure rewards, potentially even ones normally unavailable, but hitting the same weakness repeatedly can negate the effect and remove the treasure bonus. (Exploiting each of the three types of weakness once incurs no penalties to drop rates.)
Visit Weakness Targeting for more information.
Each area in Abyssea has its own fame progression, with an NPC in each main encampment to list your current fame level.
See the Quick Reputation Guide for details on building fame posthaste in a particular area.
Upon defeating enemies within Abyssea, there is a chance for a treasure chest called a Sturdy Pyxis to appear where the enemy was defeated. There are three types of pyxides, each with a different puzzle mechanism used to open it. Players should take care to complete the challenges and open the chests before they disappear, because they may find such valuable commodities as cruor, experience points, and items. The frequency, type, and contents of the pyxides that appear depend on the Abyssea Lights values of the character that delivered the killing blow to the enemy.
Contains:
Building Azure Light will increase the frequency and the quality of Blue chests.
Except for restorations and individual temporary items, all contents are distributed automatically to the members of the party/alliance when the pyxis is opened. Such automatically-distributed contents are not divided among the group; each member receives the full value of whatever the pyxis contained. Restorations are granted only to the player who opens the pyxis. Individual temporary items can be taken by anyone in the party/alliance after the pyxis has been unlocked.
Higher tiers result in more temporary item sets over assorted singles, greater quantities of experience points or cruor, better restorations, and the addition of time extensions to the possible rewards.
Contains:
(light values can range from "faint" to "strong". Ruby, Azure, and Amber lights may also have an "intense" value)
Note that regardless of the actual light value reported by the chest, the chat log message will always report the lights granted by red pyxides as a "faint" or "feeble" light when the chest is opened.
Building Ruby Light will increase the frequency and the quality of Red chests.
All people in your party/alliance will have the light added/enhanced upon opening the chest.
Higher tiers result in higher potency lights, and more frequent occurrences of higher quality lights. Ebon, Silvery, and Golden lights are considered higher quality than Pearlescent, Ruby, Azure, and Amber.
See Abyssea Lights for more details.
Unlike other pyxides, gold pyxides come in varieties of small and large.
Contains:
Quality of the pyxis contents generally vary by size. In large gold pyxides, rarer and more valuable spoils may be found, higher quality temporary items such as Revitalizers will appear, and augmented equipment will carry more powerful augments.
Building Amber Light will increase the frequency and quality of Gold chests. When Amber Light value for a player is maxed, all gold pyxides that drop from his/her kills will be of the large variety.
Items within the chest must be retrieved directly from the chest after it is opened.
After the Sep. 2010 update, items that are not temporary items, augmented items, or key items may be placed into the treasure pool after the chest has been successfully opened.
See Gold Sturdy Pyxis for more information.
By traveling deep into Abyssea you will find Veridical Confluxes scattered about the land. These confluxes serve as teleporters between one another. In order to use each one you must first activate it by paying a fee in cruor and then another small cruor fee to teleport to it.
You have freedom over your actions within Abyssea. There is no specific objective to accomplish once inside. However, the game suggests three primary objectives, as follows:
Players can complete each of these objectives in each Abyssea area, as all Abyssea areas possess different quests, atmas, and abyssite. Note that regarding the abyssite objective, some of the Ivory abyssites (purchased via cruor) are shared between certain zones. Purchasing an abyssite in one zone will count toward the objective in any other Abyssea zone from which that abyssite can be purchased.
Upon completing all objectives within an area, the player is granted a new title based on how many zones have been completed. Current known titles in chronological order of achievement:
Unlocking Savior also unlocks Atma of the Savior which can be obtained from Synthetic Atma Fabricant.
Cruor works as Abyssea's currency. Cruor is obtained by defeating monsters, completing quests, and opening certain blue pyxides. Cruor can be exchanged for various products and services, including equipment, temporary items, key items that will help you in Abyssea, temporary stat boosts, Atma infusion, activating and using Veridical Confluxes to teleport around the area, and more.
While cruor will increase normally while XPing, due to silver/ebon lights being built up, it IS possible to cruor farm. Cruor farming works differently from XP farming. Whereas XP farming inside abyssea depends on you sticking to one specific mob family type, Cruor farming depends on you switching mob family EVERY kill. Agin, this VERY important, since killing 2 or more of the same mob family will "reset" the cruor chain.
Cruor may also be exchanged with Horst in Port Jeuno to utilize his teleportation service. He can teleport you to the Cavernous Maw leading to any Abyssea area you have previously entered for a fee of 200 cruor.
Martellos are structures set up around each Abyssea area and serve as sources of replenishment for adventurers within the harsh Abyssea environment. They are similar in appearance to Allied Mantelets. Each of them has a certain amount of energy and each of its restoration given to an adventurer will deplete its energy reserve. To replenish a martello, an adventure must agree to help a Machine Outfitter located at the camp site to participate in a replenishing errand. You will then obtain a key item. Once you check a martello, you will be given the choice to replenish its energy levels. The direction you face affects the amount replenished.
A martello can be used to fully restore either your HP or your MP, or to purge any negative status effects. (Only one of these services can be used at a time.) However, to conserve the energy reserves of the martellos, a player must wait for a maximum of 30 minutes after using a martello before being allowed to use any martello again. Possessing one or more "Abyssites of Expertise" will reduce the "cooldown" period for martello usage by 5 minutes each (minimum of 15 minutes). Additionally, in Scars of Abyssea areas or Heroes of Abyssea areas, the current state of the area's Pulse Martello, or the state of the Dominion Morale, may result in a further reduction of the "cooldown" period.
Restoring HP after Weakness wears off, or restoring MP during a critical fight (if the battle takes place near a martello) can prove to be useful to make the most out of your time spent in Abyssea.
Players may make use of a wide variety of Temporary Items while adventuring in Abyssea. Temporary items can be purchased from Cruor Prospectors, obtained from Blue and Gold Pyxides, and dropped directly from defeated enemies. Temporary items vary greatly in potency and effect (some items have similar names/effects yet grant a far stronger bonus than their low tier counterparts); low tier items can be obtained from Blue Pyxides or bought from Cruor Prospectors, but high tier items must be obtained from Notorious Monsters and Gold/Giant Pyxides.
Unlike temporary items in other areas, once a player acquires a particular temporary item in Abyssea, that item will remain with the player until it is used or discarded -- they cannot be taken outside of Abyssea, but upon the player's return to any Abyssea area, any temporary items retained from the previous visit will appear back in the player's inventory upon obtaining Visitant status. Players may only hold one of each type of temporary item at a time (multiple of similar types can be held at once, provided they are not the exact same item).
Upon defeating enemies in Abyssea or opening red pyxides, players may receive a message telling them that their body is radiating with a light of a certain color. This phenomenon is linked somehow to the Visitant status used by transdimensional travelers to Abyssea, and serves to enhance the fortune of adventurers in various ways for as long as their Visitant status lasts.
| Weaponskills that Activate Amber Light |
|---|
| Aeolian Edge |
| Blade: Ei |
| Blade: Yu |
| Cyclone |
| Gust Slash |
| Vidohunir |
| Seraph Strike |
| Flash Nova |
| Herculean Slash |
| Infernal Scythe |
| Raiden Thrust |
| Leaden Salute |
| Trueflight |
| Primal Rend |
| Red Lotus Blade |
| Sanguine Blade |
| Freezebite |
| Rock Crusher |
| Tachi: Jinpu |
| Tachi: Koki |
| Cataclysm |
| Garland of Bliss |
| Wildfire |
Ephemeral Monsters can be found roaming randomly around Abyssea, often alongside other monster families.
The rules for gaining experience points are altered in Abyssea:
Scattered throughout the lands of Abyssea are ancient stones of great power, known as Ancient Abyssite. Each abyssite is known to grant favorable bonuses to its possessor while they travel through Abyssea, and thus can be a valuable asset for adventurers to seek and acquire. Five ancient abyssite can be found in each Abyssean area. There are also nine abyssite (three each for Visions, Scars, and Heroes) which can be bought from Cruor Prospectors for varying amounts of Cruor. Finally, there are nine additional abyssite which are obtained through the completion of one or more special Abyssea quests. These nine, however, do not count as abyssite required by the goal tracking NPCs in each Abyssea area.
For a list of obtainable abyssite, please refer to Abyssites.
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