This Avatar is automatically obtained upon completing the Summoner job flag quest.
Casting Time:7 seconds
Carbuncle's Blood Pacts are all light-based.
|Searing Light||1||LVx2||T||Required MP: Caster's level x2. Uses all MP and delivers light elemental damage to enemies within Area of Effect.||Available only while Astral Flow is active. Potency is significantly lower than other Astral Flow abilities.|
|Poison Nails||5||11||S||Poisons target.||Poison effect can be resisted|
|Meteorite||55||108||T||Deals light elemental damage. (Damage varies with TP)|
|Holy Mist||76||152||T||Deals light elemental damage. (Damage varies with TP)|
|Healing Ruby||1||6||T||Restores target party member's HP (8 + Level x 2).||TP increases the amount healed.|
|Shining Ruby||24||44||Gives party members within Area of Effect the effects of "Protect" and "Shell" (both a boost of 10%). The effects are combined as one effect. Lasts 180 seconds.||Because this grants a unique status effect, it stacks with other effects that increase defense or Magic Defense Bonus.|
|Glittering Ruby||44||62||Randomly enhances one attribute by 18 for party members within Area of Effect. Lasts 90 seconds. Each point of Summoning magic skill over your current cap increases the duration by 3 seconds (Maximum 3 minutes). Effect weakens over time.||The effect is randomly selected for each recipent of the ability- Each player within the area of effect may end up with a different stat bonus.|
|Healing Ruby II||65||124||T||Restores HP for party members within Area of Effect (28 + level x 4 [at 0 TP]).||TP increases the amount healed.|
|Soothing Ruby||94||74||Removes multiple status ailments from party members within Area of Effect.|
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.