Blue Mage
From Gamer Escape, the free Final Fantasy XI encyclopedia
Job Overview
|
- After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of the Aht Urhgan Immortals, a unit of elite imperial special forces. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.
- Blue Mages are a versatile melee-mage hybrid job. Through the careful setting and application of blue magic spells, this job can adapt to almost any situation. They also have access to a wide range of Job Traits.
|
Job Abilities
- *Due to limited space on the menu, the job ability Unbridled Knowledge is named Unbridled Learning.
|
Job Traits
|
Group 1 Merits
|
Blue Magic
- Main article: Blue Magic
Using Blue Magic
- Unlike other magic spells, it is not possible to use Blue Magic as soon as it is acquired. First, the spells you wish to use must be set.
- Point Total/Maximum. Each Blue Magic spell is assigned a point value (Blue Magic Points). The level of the Blue Mage determines the maximum number of points available for setting spells.
- Maximum Number of Set Spells. The maximum number of Blue Magic spells that can be set to be active at one time is also determined by the Blue Mage's level. This maximum number may decrease when the Blue Mage is under a level restriction and so the set numbers are assigned a color for easy reference.
|
Blue Magic Limits
| Level
| Blue Magic Points
| Spell Set Max.
|
| 1 - 10
| 10
| 6
|
| 11 - 20
| 15
| 8
|
| 21 - 30
| 20
| 10
|
| 31 - 40
| 25
| 12
|
| 41 - 50
| 30
| 14
|
| 51 - 60
| 35
| 16
|
| 61 - 70
| 40
| 18
|
| 71 - 80
| 45
| 20
|
| 81 - 90
| 50
| 20
|
| 75+, with Assimilation
| +1~5 (max 55 at 81+)
| -
|
|
Spell List
|
|
|
※: Requires Unbridled Knowledge*(See above note about this ability) to be active.
|
| Legend
|
| M
| Magic
| B
| Blunt
| P
| Piercing
| S
| Slashing
|
| M
| Light Magic
| M
| Fire Magic
| M
| Lightning Magic
| M
| Wind Magic
|
| M
| Dark Magic
| M
| Earth Magic
| M
| Water Magic
| M
| Ice Magic
|
|
Acquiring Blue Magic
- Blue Mages may learn special abilities used by the monsters that they, or their allies, defeat.
- Blue Mage must be set as main job in order to learn Blue Magic.
- A Blue Magic spell can be learned 30 or less Blue Magic Skill points below the skill cap of the spell's job level. See Blue Magic Skill for an in-depth explanation.
- In order to learn a spell, the enemy must be claimed to the Blue Mage or his/her party or alliance at its time of death. If the enemy is not claimed to the Blue Mage, party or alliance at its time of death, the spell cannot be learned.
- The monster must attempt to use the ability ("The monster readies <Spell>.") in order for it to be learned.
- It is not necessary for the Blue Mage to be the target of the ability, for the Blue Mage to perform any action upon the enemy, nor for the ability to fully execute (it may miss, have no effect, be stunned, intimidated or paralyzed) in order for it to be learned.
- Blue Magic cannot be learned if the Blue Mage is K.O.'d at the time that the enemy is defeated. However, it is possible to learn the spell if the Blue Mage is raised before the monster is defeated.
- Blue Magic cannot be learned if the Blue Mage is outside of EXP range at the time that the monster is defeated ("You are too far receive experience points"). However, it is possible to enter EXP range, even from a different zone and even after the monster has used the ability, and still learn it.
- It is possible to learn spells from monsters that check as Too Weak.
- Blue Magic may be learned from enemies that appear during the following events: BCNM, Besieged, Assault, Salvage, Moblin Maze Mongers, Missions, Limbus and Quests. Blue Magic may be learned while a Campaign Battle is in progress, but due to a recent update, can no longer be learned from Campaign-specific enemies, nor while the Blue Mage is under the effect of Allied Tags. Note that to learn spells during these events, a member of one's party or alliance must deliver the finishing blow to the enemy that uses the spell.
- It is possible to learn Blue Magic from Dynamis, even if a member of your alliance did not land the killing blow.
- It is possible to learn Blue Magic if Call For Help has been used on the target.
- It is easier to learn a Blue Magic spell if you are a higher level than the monster you are fighting.
Combat Skill Ratings
| Skill
| Skill Ranking
| Cap at Level 1
| Cap at Level 45
| Cap at Level 90
|
| Sword
| A-
| 6
| 138
| 354
|
| Club
| B-
| 5
| 138
| 325
|
|
|
|
|
|
|
| Evasion
| C-
| 5
| 128
| 305
|
| Parrying
| D
| 4
| 122
| 280
|
|
Magic Skill Ratings
| Skill
| Skill Ranking
| Cap at Level 1
| Cap at Level 45
| Cap at Level 90
|
| Blue Magic
| A+
| 6
| 138
| 361
|
|
See Blue Mage Skill Caps for a by-level breakdown of Weapon Skill limits.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit Blue Mage Artifact/Relic Sets Comparison.
Blue Mage Guides