Black Mage/Equipment Sets

< Black Mage
CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Maverick's Equipment Guide by Set[edit]

The items listed are not necessarily the only equipment with that stat.

INT Equipment Set[edit]

INT is used in Calculating Magic Damage and is used to calculate a spells base damage before resistance.

Alkalurops Bugard Strap +1 <none> Phantom Tathlum
Demon Helm +1 Prudence Torque Abyssal Earring Phantom Earring +1
Mahatma Houppelande Mahatma Cuffs Tamas Ring Snow Ring
Gleeman's Cape Sorcerer's Belt Morrigan's Slops Goliard Clogs

Magic Attack Bonus[edit]

Magic Attack Bonus is used to calculate damage spell potency.

Elemental Staves <none> <none> <none>
Yigit Turban Uggalepih Pendant Moldavite Earring Novio Earring
Morgana's Cotehardie Zenith Mitts +1 Sorcerer's Ring <none>
Solitaire Cape <none> Valkyrie's Trews Cobra Crackows

Elemental Magic Equipment Set[edit]

Elemental Magic skill is used to determine resistance. It also determines spell interruption.

Aquilo's Staff <none> <none> <none>
Sorcerer's Petasos +1 Elemental Torque Elemental Earring <none>
Sorcerer's Coat +1 Wizard's Gloves +1 <none> <none>
Merciful Cape <none> Druid's Slops Nashira Crackows

Enfeebling Magic Set[edit]

Enfeebling Magic skill is used to determine resistance. It also determines spell interruption.

<none> <none> <none> <none>
Genie Tiara Enfeebling Torque Enfeebling Earring <none>
Wizard's Coat +1 Oracle's Gloves <none> <none>
Altruistic Cape <none> Genie Lappas Avocat Pigaches

Dark Magic Skill[edit]

Dark Magic skill is used to determine resistance. It also determines spell interruption.

Pluto's Staff <none> <none> <none>
<none> Dark Torque Abyssal Earring Dark Earring
Nashira Manteel Sorcerer's Gloves +1 <none> <none>
Merciful Cape <none> Wizard's Tonban +1 Genie Huaraches

Enhancing Magic Skill[edit]

Enhancing Magic skill is used to determine potency. It also determines spell interruption.

<none> <none> <none> <none>
<none> Enhancing Torque Augmenting Earring <none>
<none> <none> <none> <none>
Merciful Cape <none> <none> Genie Huaraches

Magic Burst Set[edit]

Magic Burst bonuses add an amount of damage to any spells involved in a burst.

<none> <none> <none> <none>
<none> <none> Static Earring <none>
<none> Sorcerer's Gloves +1 <none> <none>
<none> <none> <none> <none>

hMP Set[edit]

MP Recovered While Healing accumulates the amount of MP gained each tick while resting.

Pluto's Staff <none> <none> <none>
Goliard Chapeau Phi Necklace Relaxing Earring Antivenom Earring
Mahatma Houppelande Oracle's Gloves Celestial Ring Celestial Ring
Invigorating Cape Qiqirn Sash +1 Yigit Seraweels Goliard Clogs

MND Set[edit]

MND is used when casting Stoneskin or certain other buffs or debuffs.

Alkalurops <none> <none> <none>
Goliard Chapeau Morgana's Choker <none> <none>
Mahatma Houppelande Yigit Gages Tamas Ring Aqua Ring
Ixion Cape Penitent's Rope Mahatma Slops Goliard Clogs

Conserve MP Set[edit]

Conserve MP bonuses will get the job trait to kick in more.

Seveneyes <none> <none> <none>
Cobra Cloche <none> Magnetic Earring Carline Earring
Goliard Saio Cobra Gloves Water Ring <none>
<none> <none> Aries Subligar Sorcerer's Sabots +1

MP Set[edit]

MP will let you cast more.

Fourth Mace Astral Aspis <none> Hedgehog Bomb
<none> Beak Necklace +1 Astral Earring Antivenom Earring
<none> <none> Ether Ring Serket Ring
Mahatma Cape Hierarch Belt <none> <none>
This article uses material from the "Black_Mage/Equipment_Sets" article on FFXIclopedia and is licensed under the CC-BY-SA License.