Black Mage/Equipment Sets
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This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone. |
Maverick's Equipment Guide by Set[edit]
The items listed are not necessarily the only equipment with that stat.
INT Equipment Set[edit]
INT is used in Calculating Magic Damage and is used to calculate a spells base damage before resistance.
Magic Attack Bonus[edit]
Magic Attack Bonus is used to calculate damage spell potency.
Elemental Staves | <none> | <none> | <none> |
Yigit Turban | Uggalepih Pendant | Moldavite Earring | Novio Earring |
Morgana's Cotehardie | Zenith Mitts +1 | Sorcerer's Ring | <none> |
Solitaire Cape | <none> | Valkyrie's Trews | Cobra Crackows |
Elemental Magic Equipment Set[edit]
Elemental Magic skill is used to determine resistance. It also determines spell interruption.
Aquilo's Staff | <none> | <none> | <none> |
Sorcerer's Petasos +1 | Elemental Torque | Elemental Earring | <none> |
Sorcerer's Coat +1 | Wizard's Gloves +1 | <none> | <none> |
Merciful Cape | <none> | Druid's Slops | Nashira Crackows |
Enfeebling Magic Set[edit]
Enfeebling Magic skill is used to determine resistance. It also determines spell interruption.
<none> | <none> | <none> | <none> |
Genie Tiara | Enfeebling Torque | Enfeebling Earring | <none> |
Wizard's Coat +1 | Oracle's Gloves | <none> | <none> |
Altruistic Cape | <none> | Genie Lappas | Avocat Pigaches |
Dark Magic Skill[edit]
Dark Magic skill is used to determine resistance. It also determines spell interruption.
Pluto's Staff | <none> | <none> | <none> |
<none> | Dark Torque | Abyssal Earring | Dark Earring |
Nashira Manteel | Sorcerer's Gloves +1 | <none> | <none> |
Merciful Cape | <none> | Wizard's Tonban +1 | Genie Huaraches |
Enhancing Magic Skill[edit]
Enhancing Magic skill is used to determine potency. It also determines spell interruption.
<none> | <none> | <none> | <none> |
<none> | Enhancing Torque | Augmenting Earring | <none> |
<none> | <none> | <none> | <none> |
Merciful Cape | <none> | <none> | Genie Huaraches |
Magic Burst Set[edit]
Magic Burst bonuses add an amount of damage to any spells involved in a burst.
<none> | <none> | <none> | <none> |
<none> | <none> | Static Earring | <none> |
<none> | Sorcerer's Gloves +1 | <none> | <none> |
<none> | <none> | <none> | <none> |
hMP Set[edit]
MP Recovered While Healing accumulates the amount of MP gained each tick while resting.
MND Set[edit]
MND is used when casting Stoneskin or certain other buffs or debuffs.
Alkalurops | <none> | <none> | <none> |
Goliard Chapeau | Morgana's Choker | <none> | <none> |
Mahatma Houppelande | Yigit Gages | Tamas Ring | Aqua Ring |
Ixion Cape | Penitent's Rope | Mahatma Slops | Goliard Clogs |
Conserve MP Set[edit]
Conserve MP bonuses will get the job trait to kick in more.
Seveneyes | <none> | <none> | <none> |
Cobra Cloche | <none> | Magnetic Earring | Carline Earring |
Goliard Saio | Cobra Gloves | Water Ring | <none> |
<none> | <none> | Aries Subligar | Sorcerer's Sabots +1 |
MP Set[edit]
MP will let you cast more.
Fourth Mace | Astral Aspis | <none> | Hedgehog Bomb |
<none> | Beak Necklace +1 | Astral Earring | Antivenom Earring |
<none> | <none> | Ether Ring | Serket Ring |
Mahatma Cape | Hierarch Belt | <none> | <none> |