Besieged is a form of defensive battle that takes place when enemy forces breach the gates of Al Zahbi. The Imperial army declares martial law, and the city is enveloped in conflict.
After martial law is declared, anyone in the area who can use a weapon is required to join the Imperial Army in combat and take charge of Al Zahbi's defense. However, repeated beastman attacks have nearly destroyed the city's fortifications, transforming the majority of these defensive battles into aggressive clashes on the streets themselves.
Al Zahbi's enemies are after one thing--the "Astral Candescence" located in the Hall of Binding. The fate of Aht Urhgan and the beastmen ride on this single item, which allegedly draws upon the infinite energy of the Astral Plane.
Five Serpent Generals hold the keys to the Hall of Binding. They must be protected at all costs while driving the beastmen from the city. The safety of the townspeople and the future of Al Zahbi rest in the hands of the adventurers!
The beastmen army will invade approximately 16-36 hours after their last invasion, and as early as 30 minutes after the Astral Candescence has been recovered from beastmen.
The Besieged map displays the state of the enemy armies. Each of them has a strength level, "Enemy Forces".
When the number is 100 or above, the enemy is "Preparing". Once the army starts Preparing, their force level cannot be lowered, and rises at a rate of 1 point per 1 to 3 minutes.
Preparing ends when the military force reaches 100 + [10 * the number of times it was consecutively defeated] to a maximum of 200. Level 1 forces prepare to 100, or 110, while level 8 forces may prepare to 180, 190, or 200. All other force levels prepare to 100 + [10 * force level].
When the beastmen have completed preparations, the army leaves its stronghold and starts "Advancing". At this point, players in Aht Urhgan will receive a log message ordering them to intercept the approaching army. The amount of time before the beastmen reach Al Zahbi varies:
If the army should reach Al Zahbi, they start "Attacking", and players in Aht Urhgan will receive another message "Defend Al Zahbi". If the army is successfully intercepted prior to reaching Al Zahbi, credit will be given for a successful defense.
If the enemy forces should gain control of the Astral Candescence, the enemy status changes to "Defending."
Mercenaries are not alone in Besieged. Imperial soldiers and other reinforcements also lend their skills to drive out the beastman hordes. In addition, there are five Serpent Generals who have been personally charged by the Empress with the defense of Al Zahbi. They are each allowed a name that corresponds with the symbols of the Empire.
The Imperial symbols consist of five serpents, each associated with an element--fire, water, earth, wind, and the heavens. Each general possesses a mirror used to open the Hall of Binding, so their protection in battle is crucial.
There are three invading forces in Besieged.
In contrast to their name, the Mamool Ja Savages are actually a highly disciplined military force. A specific military role is automatically assigned to every Mamool Ja citizen based on social classification, and their discipline is a direct result of the intensive training they receive in order to carry out their duties.
The army is comprised of units that specialize in one particular field of battle. Supposedly, to prevent infighting amongst the different classes, the soldiers are given no opportunities to learn skills outside of their specialization. However, this also means that troops trained to undertake a certain task cannot be easily replaced should they fall--a fatal chink in the Mamool Ja's armor.
Emerging from the recesses of Mount Zhayolm and Halvung, the Troll Mercenaries are a decently organized fighting force. The Trolls' ancestors served as a mercenary unit in the Imperial Army, and were afterwards hired by the Moblins. The reasons for their move to Mount Zhayolm are debatable, but they were able to maintain autonomy over their mercenary lands (also known as Halvung Territory) by paying tribute to the Empire until the conflict for the Astral Candescence began.
With the motivating force of recovering autonomy over their mercenary lands, the Troll Mercenaries are a highly determined fighting force. Their might and hostility towards Aht Urhgan make the Trolls the Imperial capital's greatest threat.
The Undead Swarm are very simply organized, consisting only of manipulators and the manipulated. The Lamiae and Merrows themselves created the undead, but have no misgivings about expending them in order to survive or accomplish a goal.
The undead can only follow the simplest instructions, and thus present very little threat when alone. In battle, however, the undead are so numerous that losses are of no concern, and storm tactics tend to prevail over sophisticated strategies.
In every Besieged, you receive a number of temporary items used to assist you in the fight (up to 35). However, if certain NPCs are taken prisoner, you will not obtain a specific item. You can receive up to 35 items total, some of which will be replenished after certain NMs are defeated over the course of the battle.
|Allard||Max-Potion +3||Restores 700 HP (leaves you Medicated for 15 minutes)|
|Dusty Potion||Recovers 300 HP|
|Chayaya||Remedy||Removes paralysis, silence, blindness, poison, and disease effects|
|Vicar's Drink||Instantly cures most status ailments|
|Shepherd's Drink||Instantly restores 50% of a pet's HP|
|Gnostic's Drink||Temporarily grants the effect of Pax (Lowers generation of Enmity)|
|Chochoroon (Appraiser)||Scroll of Instant Reraise||Gives "Reraise" effect|
|Champion's Drink||Temporarily grants the effect of Potency (Critical hit rate is increased)|
|Dabigo (Delivery Manager)||Lethe Water +1||Erases all buffs that can be removed with Dispel/Magic Finale from a single mob|
|Fighter's Drink||Temporarily increases accuracy|
|Dahaaba (Chocobo NPC)||Hermes Quencher||Gives "Flee" effect, 30 second duration (leaves you Medicated for 15 minutes)|
|Sprinter's Drink||Temporarily Boosts Movement speed for 1 minute|
|Spy's Drink||Temporarily gives the user the effect of Haste|
|Djinabaha (AH Manager)||Hi-Elixir||Restores 50% of your max HP and MP|
|Dusty Elixir||Restores 25% of your max HP and MP|
|Flameserpent General Gadalar||Spiritual Incense||Provides approximately 20 seconds of invulnerability to magic|
|Fool's Drink||Temporarily nullifies all magical damage|
|Oracle's Drink||Temporarily increases magic attack power|
|Galeserpent General Najelith||Revitalizer||Instantly restores all Job Abilities, including two-hours|
|Soldier's Drink||Temporarily increases all damage dealt to a target|
|Kahah Hobichai||Daedalus Wing||Gives 100% TP|
|Dusty Wing||Gives 300% TP.|
|Shihu-Danhu ("Warp Taru")||Wizard's Drink||Doubles Maximum MP, 15 minute duration|
|Assassin's Drink||Temporarily increases magic accuracy|
|Skyserpent General Rughadjeen||Carnal Incense||Provides approximately 20 seconds of invulnerability to physical attacks|
|Fanatic's Drink||Temporarily nullifies all physical damage|
|Braver's Drink||Temporarily increases all attributes by 15 points|
|Stoneserpent General Zazarg||Giant's Drink||Doubles Maximum HP, 15 minute duration|
|Barbarian's Drink||Temporarily increases attack power by 50%|
|Suldiran||Demoralizer +1||Heavily reduces a single mob's TP|
|Monarch's Drink||Temporarily grants the effect of Regain (Regains 3 TP per tick for 3 minutes)|
|Waterserpent General Mihli Aliapoh||Megalixir||Fully restores HP and MP|
|Cleric's Drink||Cures most status ailments of all nearby companions|
|Zafif||Dusty Ether||Recovers 150 MP.|
|Mana Powder||Airborne powder that restores the MP of anyone within a certain radius|
Characters participating in Besieged are awarded with Experience Points and Imperial Standing. If a character is Knocked Out and the battle ends, but is Raised afterwards, they will still be granted the rewards.
|Besieged Level||Max Experience Points||Max Imperial Standing Points|
|Beastmen Level 1||EXP||IS|
|Beastmen Level 2||EXP||IS|
|Beastmen Level 3||EXP||IS|
|Beastmen Level 4||EXP||IS|
|Beastmen Level 5||EXP||IS|
|Beastmen Level 6||EXP||IS|
|Beastmen Level 7||EXP||IS|
|Beastmen Level 8||15000 EXP||5000 IS|
The limits increase if certain NMs are defeated:
There is very little specific information still on how the experience reward is calculated exactly. Most players who melee usually get the maximum experience points rather effortlessly. Engaging an enemy by itself will not earn you any experience, but it does not seem to matter whether you're actually hitting the enemy or not. Healers need to do a lot of healing/raising to get maximum reward, but they don't need to deal any damage themselves.
If the Astral Candescence is taken:
During Besieged, prisoners will occasionally be taken captive, and it is up to adventurers to go and liberate them. Prisoners can be taken even if the beastmen are not victorious in capturing the Astral Candescence.
Although a beastmen base can hold up to 24 prisoners, beastmen may not capture more than 8 NPCs per besieged. If a Serpent General is defeated in Besieged, there is a 50% chance that general will be taken prisoner.
Upon freeing a hostage, the player will receive 100 Imperial Standing for a normal NPC or 500 Imperial Standing for a Serpent General. After you liberate an NPC, speak to them when you arrive back in town. The NPC will reward you with a ??? Item.
After a Besieged, captive Serpent Generals should be the top priority in being liberated as Beastmen forces are more likely to win the next besieged if they only have to defeat 2 or 3 Serpent Generals to break the seal.
If the beastmen are successful during the besieged event they will capture the Astral Candescence. Adventurers will have to attack the beastmen to recover it and regain its benefits. To recover the Astral Candescence, head to the region that has possession of the Astral Candescence. Note that runic portals will be unavailable.
When Besieged starts, a cutscene will play that varies depending on which Serpent Generals are in Al Zahbi, which beastman army is attacking, and whether or not a beastmen leader is present:
Rughadjeen : Fellow combatants!
Rughadjeen : The future of the Empire rests on your shoulders!
Rughadjeen : May we be victorious and bring glory to the Empress this day!
Zazarg : Gahahaha!
Zazarg : So our enemies think they've already won, do they?
Zazarg : I'll teach them a lesson!
Mihli Aliapoh : This is all you've got?
Mihli Aliapoh : Defenders of the Empire
Mihli Aliapoh : Shrrred our foes into meat jerky!
Gadalar : Will the Empire thrive, or fall into ruin?
Gadalar : Well? Fight and see!
Gadalar : War and perish, minions!
Feed all of your fury and desperation into the fray!
Najelith : Everyone, lend me your courage.
Najelith : If only we put our trust in each other...
Najelith : We can triumph over this threat!
With the Immortals (No Serpent Generals):
Mutarid : The Serpent Generals have been captured, and the fate of the Empire is now in your hands!
If we shall perish, we perish together!
For the Empress!
With Gulool Ja Ja:
Gulool Ja Ja (Fighter Head) : Grrrrrr!
Surrender to us, you shall!
Gulool Ja Ja (Mage Head) : Gahahahaha...
It matters not, where you run.
A safe place, there is not...
With Gurfurlur the Menacing:
Gurfurlur : (Who dares fight me?)
Megomak : Gurfurlor asks, "Is there no one strong enough to fight me?"
Megomak : Gurfurlor is mighty!
Megomak : If you can defeat him, maybe I'll use his salary to employ you instead!
Gurfurlur : Raaaaaawr...!
Medusa : Well, well...
Medusa : Look at all these adorable two-legs...
Medusa : Come, dance with me mortals!
Rughadjeen : Excellent work, fellow combatants!
Rughadjeen : Bask in the victory of the Imperial Army!
Rughadjeen : Let us raise a triumphant cheer for Her Magnificence the Empress!
Zazarg : Gahahaha!
Zazarg : It's time to rejoice!
Zazarg : The beastmen got a taste of our army ran off with their tails between their legs! Rich!
Mihli Aliapoh : Phew...We...we finally won...
Mihli Aliapoh : My brrrave defenders...
Mihli Aliapoh : You have earned your rrrest...
Gadalar : Damn, they retreated...
Gadalar : Well, what are you waiting for? After them!
Gadalar : And don't stop until the beastmen have no safe place to turn to!
Najelith : Everyone, rejoice!
Najelith : We have defeated the beastmen!
Najelith : Let us celebrate our victory!
With the Immortals (No Serpent Generals):
Syaid : Our enemies have retreated behind the Balrahn Line.
The Imperial Army is victorious! I am sure the Empress is most pleased.
Which Serpent General appears in the opening and closing events vary for each participating mercenary, but the general must be present in Al Zahbi in order to appear.