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Beast Strength Chart

Creatures.jpg

All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. What the below charts mean is that, for example, Beasts are better at killing Lizards, which are better at killing Vermin, etc. You can see that it loops at the end.

[edit] Beastmaster

As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

[edit] Blue Mage

As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.

[edit] First Ecosystem

[edit] Beasts

Behemoths
Buffalo
Cerberus
Coeurls
Dhalmels
Gnoles
Manticores
Marids
Opo-opos
Rabbits
Rams
Sheep
Tigers
Monoceros

Beasts > Lizards

[edit] Lizards

Adamantoise
Bugards
Efts
Lizards
Peistes
Raptors
Wivres

Lizards > Vermin

[edit] Vermin

Antlions
Bees
Beetles
Chigoes
Crawlers
Diremites
Flies
Gnats
Ladybugs
Scorpions
Spiders
Wamoura
Wamouracampa

Vermin > Plantoids

[edit] Plantoids

Flytraps
Funguars
Goobbues
Mandragoras
Morbols
Rafflesias
Sabotenders
Saplings
Treants

Plantoids > Beasts

[edit] Second Ecosystem

[edit] Aquans

Crabs
Orobons
Pugils
Ruszors
Sea Monks
Uragnites

Aquans > Amorpha

[edit] Amorphs

Flans
Hecteyes
Leeches
Slimes
Slugs
Worms

Amorpha > Birds

[edit] Birds

Apkallu
Bat Trios
Birds
Cockatrice
Colibri
Giant Bats
Hippogryphs
Rocs
Amphipteres

Birds > Aquans

[edit] Third Ecosystem

[edit] Undead

Corses
Doomed
Fomor
Ghosts
Hounds
Qutrubs
Shadows
Skeletons
Corpselights
Vampyrs

Undead <=> ArcanaUndead <=> Arcana

[edit] Arcana

Acroliths
Bombs
Cardians
Clusters
Djinn
Dolls
Evil Weapons
Golems
Khimairas
Magic Pots
Mimics
Snolls
Spheroids
Caturae

[edit] Fourth Ecosystem

[edit] Dragon

Dragons
Hydras
Puks
Wyrms
Wyverns (Monster)
Wyverns (Player Character's Pet)

Dragon <=> DemonDragon <=> Demon

[edit] Demon

Ahriman
Automatons
Demons
Dvergr
Gargouilles
Imps
Soulflayers
Tauri

[edit] Fifth Ecosystem

[edit] Lumorian

Aerns
Euvhis
Hpemdes
Phuabos
Yovras
Xzomits

Luminian <=> LuminionLuminian <=> Luminion

[edit] Luminion

Ghrah
Zdei

[edit] Unknown Ecosystem

[edit] Vorageans

Clionid
Limule
Murex
Amoebans

[edit] Not affected by Ecosystem

All beastmen (orcs, goblins, poroggos, etc)
All elementals and avatars (fire elementals, Ifrit, etc)
All archaic machinery (gears, chariots, ramparts and mirrors)
All player races

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This article uses material from the "Beast Strength Chart" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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