Base Damage
Base damage is the sum of these following things:
- Weapon Base Damage (D)
- Ammo Damage (if the calculation is for ranged attack) (aD)
- STR - VIT Difference Function (fSTR or fSTR2)
- Weapon Skill Secondary Attribute Modifier (WSC) (only for WS Calculation)
So, Base Damage = D + (aD) + fSTR(2) for normal attack
and Base Damage = floor((D + (aD) + fSTR(2) + WSC)* fTP) for WS
for THF Main, SATA + Normal hit is calculated as Base Damage = floor(D + fSTR) + Total AGI + Total DEX.
Similarly, THF Main SATA+WS is calculated as Base Damage = floor((D + fSTR + WSC)* fTP) + Total AGI + Total DEX
See also[edit]
This article uses material from the "Base_Damage" article on FFXIclopedia and is licensed under the CC-BY-SA License.