Ballista is one of the forms of Conflict in Final Fantasy XI. With the recent wave of patriotism sweeping Vana'diel, the decision was made to reintroduce Conflict as a form of friendly rivalry between the three nations. Ballista is based upon San d'Orian military training exercises that involve participants digging up small stones called Petras to toss into goals called Rooks scattered around the battlefield.
The prerequisite for a Ballista License is Rank 3 in your current nation. You do not need to re-obtain your license if you switch nations.
To obtain your license, complete the following steps:
Ballista follows a set schedule according to the Vana'diel calendar. Matches alternate between areas, nations participation, and level cap according to the calendar on the right. The entry day for each match proceeds as follows:
Once at the match location, talk to the Herald to sign up for Ballista. A participation fee is required upon signing up; the fee varies according to the level cap of the match:
At 22:00, the teams will be balanced based on players' jobs and all participating adventurers will line up facing each other. The Herald will then conduct the opening ceremony. Once the opening ceremony has concluded, all players will automatically gain the effects of sneak and invisible to allow for both teams to get into an appropriate position. At 0:00, the match will begin and Sneak/Invisible will wear off.
The main objective of Ballista is to /quarry for Petras in order to toss them into the Rooks scattered around the battlefield. Note that /quarry is not always successful at this: it may dig up a temporary item, a Petra, or nothing at all.
Petras may be found anywhere on the battlefield, but your chances of digging up one will increase the more distant from a Rook you are. /quarry's success rate is also affected by the current score; members of the winning team will have a lower probability of finding a Petra.
In order to score, you must first gain Gate Breach. Gate Breach can be accomplished by either defeating another player, or being in the immediate vicinity when a member of your party defeats another player.
Once you have gained Gate Breach, you must now find a Rook to toss the Petras in. The distance and direction of the nearest Rook can be found by using /scout. The act of scoring can be interrupted by any number of actions (both beneficial and hostile), so be sure to have a clear shot at a Rook. You may score up to five Petras at a time, with each Petra counting as one point. If a majority of the opposing team has left the battle area, however, all Rooks' gates will open, allowing anyone to score without gaining Gate Breach.
If you have managed to successfully score for your team, Gate Breach status will be disengaged and you must regain it before being able to score again. The first petra you attempt to score will have an extra 3-5 second delay before throwing it into the rook. From there on, even if your shot is canceled, your throwing time will be shortened to ~5 seconds. This will be reset if you go back to camp or zone, but being revived will not reset this.
No experience points loss is incurred for being K.O.'d in Ballista. If you are defeated, you will be automatically revived after a certain amount of time (determined by the number of times you have been defeated since you last chose to return to camp). Each defeat carries a +5 second penalty to your next revival timer (with the timer initially set at 15 seconds); this revival timer has no maximum limit. Once you are revived, you will be at 100% HP, your current MP or 50% MP, whichever is greater, and your current TP or 50% TP, whichever is lesser. Additionally, you will be considered as "preparing for battle": invisible, unable to use items, job abilities, ballista commands, and unable to attack or be attacked.
Alternatively, you may choose to return to camp and reset the revival timer while spawning at 100% HP and MP. In either case, you will lose all accumulated Petras; the only way to retain Petras after K.O. is to be Raised and suffer its associated Weakened state.
At 0:00, the match will conclude, all players HP and MP will be restored to the maximum allowed, and the team who has scored the most Petras will be declared the winner.
Matches played in Meriphataud Mountains are divided into three 7-hour (Vana'diel time) matches, each with a 90-minute interval between them. Winning a match earns the victors one match point. The nation with the most points at the end of the series is declared the champion.
All adventurers who have actively participated in Ballista are awarded the appropriate amount of experience points corresponding to their level during Ballista.
The gil reward for the winning team is equal to double the participation fee. If the match is a draw, both teams will have their entry fee refunded. The losing team gets nothing. Also, if the winning team has fewer members than the other there is a slight gil increase for winning.
Ballista Points are awarded after each match, based on your participation (earning match points, defeating opponents, or helping other members of your team). These points are used to reserve access to the Dioramas, purchase item vouchers, and teleport to upcoming Ballista matches.
The Ballista Points Ranking system ranks players from the last 10 matches, based on the number of Ballista points gained during a single match. Ranking information is separate for each Ballista location.
Players can sign up for Ballista Ranking by talking to the Marshal in the area after a match.
You can view Ballista Rankings for all locations by speaking to the Marshal in Ru'Lude Gardens. However, as this Marshal may not have the most current data, players wishing to see the latest rankings are advised to talk to the Marshals stationed in each Ballista area.
Chevrons are awarded to the top scorer for each job, and the top scorers overall. A player can check the number of chevrons accumulated to date by talking to a Marshal. Also, /checking other players during a match will reveal the total number of chevrons they have received.
Chevrons have the following caveats:
The title granted according to the chevron awarded varies:
|1st||Gold Ballista Chevron||Gold Balli☆☆☆☆star|
|2nd||Mythril Ballista Chevron||Mythril Balli☆☆☆star|
|3rd||Silver Ballista Chevron||Silver Balli☆☆star|
|4 - 10th||Bronze Ballista Chevron||Bronze Balli☆star|
|Warrior||Bloody Ballista Chevron||Searing★Star|
|Monk||Orange Ballista Chevron||Striking★Star|
|White Mage||White Ballista Chevron||Soothing★Star|
|Black Mage||Black Ballista Chevron||Sable★Star|
|Red Mage||Red Ballista Chevron||Scarlet★Star|
|Thief||Green Ballista Chevron||Sonic★Star|
|Paladin||Sparking Ballista Chevron||Saintly★Star|
|Dark Knight||Ebon Ballista Chevron||Shadowy★Star|
|Beastmaster||Furry Ballista Chevron||Savage★Star|
|Bard||Brown Ballista Chevron||Singing★Star|
|Ranger||Ochre Ballista Chevron||Sniping★Star|
|Samurai||Jade Ballista Chevron||Slicing★Star|
|Ninja||Transparent Ballista Chevron||Sneaking★Star|
|Dragoon||Purple Ballista Chevron||Spearing★Star|
|Summoner||Rainbow Ballista Chevron||Summoning★Star|
|Puppetmaster||Silk Ballista Chevron||Swaying★Star|
|Corsair||Coral Ballista Chevron||Surging★Star|
|Blue Mage||Sapphire Ballista Chevron||Sapphire★Star|
|Dancer||Sequined Ballista Chevron||Sprightly★Star|
|Scholar||Velvet Ballista Chevron||Sagacious★Star|
|Geomancer||Gossamer Ballista Chevron||Spiritual★Star|
|Rune Fencer||Steel Ballista Chevron||Stippling★Star|
A number of adjustments have been made to keep Conflict (and by extension, Ballista) play reasonably balanced.
The following job abilities are altered:
The following commands are only available during Ballista:
The following commands are altered during Ballista:
The following actions are prohibited while participating in a Ballista match:
Additionally, all non-participants and monsters will become invisible during the match; however, /say, /shout, and /tell are unrestricted.
All players can carry 10 temporary items (15 in Pashhow Marshlands and Jugner Forest matches, where normal item use is restricted). Players may buy items from a Marshal by trading Ballista points for tickets that can be redeemed for items. Note that some items can only be obtained under certain conditions.
When participating in Pashhow Marshlands, you will be provided with several random temporary items at the start of the match.
The following items can only be obtained through /quarry: