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Arrapago Remnants

Table of Contents
Zone Information
Area Name Arrapago Remnants
Type Dungeon
Maps
Map Acquisition Automatically granted on entrance, automatically revoked upon exit.
Miscellaneous Able to use escape Able to use tractor
Hobbies None
Weather
Trans Dark.gif Trans Ice.gif
Region Ruins of Alzadaal
Expansion Treasures of Aht Urhgan
Requirements Aht Urhgan Mission 17: Guests of the Empire; Minimum of three party members to enter, all must possess a Remnants Permit; Level 65 or higher to enter
Restrictions Encumberment, Omerta, Obliviscence, Debilitation, and Impairment inflicted upon entry.
Background music "Forbidden Seal"
Notes A cage of Arrapago Remnants Fireflies is given to all participating mercenaries who enter. They can be used to return to the Arrapago Remnants section of the Alzadaal Undersea Ruins.
Description

The Arrapago Remnants are one of the areas of Salvage.

Connections

Alzadaal Undersea Ruins



[edit] Involved in Quests/Missions

Quest Type Starter Location
An Imperial Heist Mythic Naja Salaheem    Aht Urhgan Whitegate I-10
Duties, Tasks, and Deeds Mythic Paparoon    Nashmau G-7

[edit] Imbued Item Attainment

Arrapago Remnants Cell Attainment
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Undead Qutrub CheckCheck CheckCheck
Gespenst CheckCheck
Reserve Draugar CheckCheck
Psycheflayer
Deviate Bhoot
Lamiae Dartist/Fatedealer/Icedancer CheckCheck
Graverobber/Dancer
Shadowdancer
Kabukidancer
Chantress CheckCheck
Archaic Machinery Archaic Rampart CheckCheck
Archaic Gear CheckCheck CheckCheck
Archaic Gears CheckCheck CheckCheck
Archaic Chariot CheckCheck CheckCheck CheckCheck
Reinforcements Demonic Rose CheckCheck CheckCheck
Demonic Pugil
Devil Manta CheckCheck CheckCheck
Goobbue Wanderer
Korrigan
Migrant Russula CheckCheck
Mourioche
Nipper
Orobon CheckCheck CheckCheck
Sabotender Maestro CheckCheck
Seasonal Treant
Staggering Sapling
Qiqirn Qiqirn Treasure Hunter CheckCheck Check blue.gif
Qiqirn Astrologer CheckCheck Check blue.gif
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Summary Undead CheckCheck CheckCheck CheckCheck CheckCheck
Lamiae CheckCheck
Archaic Machinery CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Reinforcements CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Qiqirn CheckCheck Check blue.gif CheckCheck Check blue.gif
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Undead Qutrub
Gespenst CheckCheck CheckCheck
Reserve Draugar CheckCheck CheckCheck CheckCheck CheckCheck
Psycheflayer CheckCheck CheckCheck CheckCheck
Deviate Bhoot CheckCheck CheckCheck CheckCheck
Lamiae Dartist/Fatedealer/Icedancer CheckCheck
Graverobber/Dancer CheckCheck CheckCheck
Shadowdancer CheckCheck CheckCheck
Kabukidancer CheckCheck CheckCheck
Chantress CheckCheck
Archaic Machinery Archaic Rampart CheckCheck CheckCheck
Archaic Gear
Archaic Gears
Archaic Chariot
Reinforcements Demonic Rose
Demonic Pugil
Devil Manta
Goobbue Wanderer CheckCheck CheckCheck
Korrigan CheckCheck CheckCheck CheckCheck
Migrant Russula CheckCheck CheckCheck
Mourioche CheckCheck
Nipper CheckCheck CheckCheck
Orobon
Sabotender Maestro CheckCheck CheckCheck CheckCheck
Seasonal Treant CheckCheck CheckCheck CheckCheck
Staggering Sapling CheckCheck CheckCheck CheckCheck
Qiqirn Qiqirn Treasure Hunter CheckCheck CheckCheck
Qiqirn Astrologer CheckCheck CheckCheck
Summary Undead CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Lamiae CheckCheck CheckCheck CheckCheck
Archaic Machinery CheckCheck CheckCheck
Reinforcements CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Qiqirn CheckCheck CheckCheck CheckCheck CheckCheck

Note: A blue check indicates that the item can only be stolen from the respective enemy.

[edit] Monster Notes

  • Qutrub aggro by Sight and Sound.
  • Lamia aggro by Sight. They do not link with Qutrub.
  • Psycheflayer aggro by True Hearing with a range of 10 units.
  • The drop rates for cells from all mobs is considerably lower than other Remnants zones. Liberal use of Treasure Hunter is strongly recommended.

[edit] First Floor

First Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Northwest CheckCheck CheckCheck CheckCheck
Southwest CheckCheck CheckCheck CheckCheck
Northeast CheckCheck CheckCheck CheckCheck
Southeast CheckCheck
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Northwest CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Southwest CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Northeast CheckCheck CheckCheck CheckCheck CheckCheck
Southeast CheckCheck CheckCheck CheckCheck
Arrapago Remnants
Map 1

Note: Cell drops on floors one through five are highly affected by Treasure Hunter. It is highly recommended to have a thief present when running in this area.

Suggested Strategy

  • Drop rate on Qutrub is low (1/4 - 1/3) for both Head/Neck and Weapon cells, it is not recommended to kill more than a handful. Plan wisely to conserve your time on future floors; if you teleport up from either of the west paths here you will be able to fight up to six more Qutrub on the second floor. Additionally, the west path on the third floor has seven more Qutrub.
  • An armoury crate appears near the entrance which contains 10 cells deposited into the treasure pool upon opening.
  • Suggested to farm Lamia only for magic, MP, abilities and WS, using Sneak and Invisible (and ensuring no one is below white HP) to avoid Qutrubs after killing the amount desired.
  • Red Mage should get the first magic cell to dispel Ice Spikes and Phalanx II (if possible). Second magic to White Mage (for Erase) or Bard (for Minuet). If you have a Thief, he should get first ability cell so he can steal a SJ Cell from the 2nd floor Qiqirn Astrologer. Additional ability cells to Monk.
  • If enough Monks are present, you can divide into two groups, one for east wing farming and one for west wing farming.
  • Treasure Chests contain mainly Dusty Ethers, Strange Milk and many of Hermes Quenchers. This flee is very useful for when you need to flee to the teleport after farming, and even more useful for keeping up with Qiqirn Treasure Hunter on the following floors. Like the other temporary items, each person can only hold one at a time.
  • An Archaic Rampart spawns in the entranceway

[edit] Second Floor

Second Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Northwest CheckCheck CheckCheck CheckCheck Check blue.gif
Southwest CheckCheck CheckCheck CheckCheck Check blue.gif
Northeast CheckCheck CheckCheck CheckCheck Check blue.gif
Southeast CheckCheck Check blue.gif
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Northwest CheckCheck CheckCheck CheckCheck
Southwest CheckCheck CheckCheck CheckCheck
Northeast CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Southeast CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck
Arrapago Remnants
Map 2

Note: A blue checkbox indicates that the item can only be stolen.

  • Slot - Located in the southeast room. Trade a Bhaflau Card to pop NM: Princess Pudding, always drops Hoshikazu Gi
    • One strategy that works with the Princess Pudding is to clear the room first then kite him around the 4 pillars in the room. He is a BLM mob and will occasionally stop and start casting Quake. Just don't get caught. Odds are that you won't have anyone with Provoke unlocked yet, so this is an interesting kite opportunity. DoT spells are quite useful.
  • Socket - Located in the southwest room. Trade 1-5 cells to pop Vile Wahzil, always drops twice the cells traded.
  • Qiqirn Astrologer BLM NM with ~6k HP, aggro sight.
    • If meleed, he runs away, then stops periodically to use a WS and cast another spell, gradually making his way up onto the teleporter to the next level and eventually warping out. Saving TP helps to defeat him in time.
    • If the player with hate runs out of casting range, he will follow rather than move toward the teleporter, which makes soloing him with DoT possible.
    • Sometimes he will move to teleporter and warps away, even if you are out of range.
    • Immune to Bind,Sleep, Silence and Stun.
    • NOT Immune to Gravity Resistant?
    • Drop: Virga Cell, Stratus Cell, Deimos's Cuirass (<Rare Drop)
    • Steal: Duplicatus Cell (Note: This is the only chance in the zone to obtain a Duplicatus Cell before the 4th floor)
    • Will drop a blue treasure chest that contains high quality besieged drinks, such as spy's drink, fighter's drink, dusty wings, etc.


[edit] Third Floor

Third Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
West/South Path CheckCheck CheckCheck CheckCheck Check blue.gif
East/North Path CheckCheck Check blue.gif CheckCheck CheckCheck
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
West/South Path CheckCheck CheckCheck CheckCheck CheckCheck
East/North Path CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck CheckCheck

Note: A blue checkbox indicates that the item can only be stolen.

Arrapago Remnants
Map 3
  • Qiqirn Treasure Hunter THF NMs at the teleporters to the next level.
    • They hit hard but deaggro and run away quickly.
    • When not attacking they move back and forth on a (very long) path between their starting location and the teleport you enter from.
    • Hermes Quenchers from chests are useful for hitting the NM as it runs or catching up to it once it starts running.
    • DoT spells are important to prevent the NM from regenerating while it is unclaimed. Note that recasting Bio II before it wears off will not extend the duration, you need to wait for it to wear first.
    • Typical strategy involves sending one or more mages to the teleporter up to aggro the NM with synchronized nukes and then DoT while the rest of the group waits for the NM to come to them, either at the start of the level or ideally further in if some of the rooms have been cleared.
    • Another strategy involves the entire party going to the teleporter room. After engaging the Qiqirn Treasure Hunter, the party lines up along the North wall (on North Path, South wall on South Path) in the teleporter room, with no one following. The qiqirn will run away, then turn around and come back to you (DoT must be kept on). As long as no one leaves the room, the qiqirn will return every time until it dies.
    • Frequently drops Qiqirn Mines along its route which do 50 AoE damage (reduced by Shell) upon exploding.
    • This NM is susceptible to Elemental Seal Gravity; by doing this you can quickly kill him where he starts.
    • Drop: Fractus Cell, Nimbus Cell, rarely Macha's Coat
    • Steal: Cumulus Cell, Cirrocumulus Cell
    • Can also drop a chest that contains higher tier of drinks, such as spy's drink.


[edit] Fourth Floor

Fourth Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
North Path Deviate Bhoot
Migrant Russula CheckCheck
Demonic Rose CheckCheck CheckCheck
Both Paths Archaic Gear CheckCheck CheckCheck
Qiqirn Treasure Hunter CheckCheck Check blue.gif
Archaic Rampart CheckCheck
South Path Psycheflayer
Nipper
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
North Path Deviate Bhoot CheckCheck CheckCheck CheckCheck
Migrant Russula CheckCheck CheckCheck
Demonic Rose
Both Paths Archaic Gear
Qiqirn Treasure Hunter CheckCheck CheckCheck CheckCheck
Archaic Rampart CheckCheck
South Path Psycheflayer CheckCheck CheckCheck CheckCheck
Nipper CheckCheck CheckCheck
Arrapago Remnants
Map 4

North Area

South Area


[edit] Fifth Floor

Fifth Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Qiqirn Astrologer CheckCheck Check blue.gif
Archaic Gear CheckCheck CheckCheck
Archaic Gears CheckCheck CheckCheck
Archaic Chariot CheckCheck CheckCheck CheckCheck
Archaic Rampart CheckCheck
Devil Manta CheckCheck CheckCheck
Orobon CheckCheck CheckCheck
Demonic Pugil
Mourioche
Goobbue Wanderer
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Qiqirn Astrologer CheckCheck CheckCheck
Archaic Gear
Archaic Gears
Archaic Chariot
Archaic Rampart CheckCheck CheckCheck
Devil Manta
Orobon
Demonic Pugil
Mourioche CheckCheck
Goobbue Wanderer CheckCheck CheckCheck
Arrapago Remnants
Map 5

South side

North side

[edit] Sixth Floor

Sixth Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Qiqirn Treasure Hunter CheckCheck Check blue.gif
Archaic Gear CheckCheck CheckCheck
Archaic Gears CheckCheck CheckCheck
Archaic Rampart CheckCheck
Seasonal Treant
Korrigan
Staggering Sapling
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Qiqirn Treasure Hunter CheckCheck CheckCheck CheckCheck
Archaic Gear
Archaic Gears
Archaic Rampart CheckCheck CheckCheck
Seasonal Treant CheckCheck CheckCheck CheckCheck
Korrigan CheckCheck CheckCheck CheckCheck
Staggering Sapling CheckCheck CheckCheck CheckCheck
Arrapago Remnants
Map 6

Clearing the main room is necessary to open the door to the 7th floor. This includes any summoned reinforcements, but not the ramparts in the side rooms.


[edit] Seventh Floor

Arrapago Remnants
Map 7





[edit] Equipment

[edit] Area Drop Theme

[edit] Availability

Set Tier 1 (Lv.15) Tier 2 (Lv.25) Tier 3 (Lv.35)
Head Body Hands Legs Feet Head Body Hands Legs Feet Head Body Hands Legs Feet
Ares
Skadi
Usukane
Marduk
Morrigan

[edit] Locations

Enemy Classification Floor Enemy Name Set Lv. Item Name
Archaic Gear
Low Drop Rate
Ares 15 Enyo's Cuisses
Skadi 15 Njord's Gloves
Usukane 15 Hoshikazu Hachimaki
Marduk 15 Anu's Gaiters
Morrigan 15 Nemain's Slops
Bhaflau Card NM
100% Drop
2nd Princess Pudding Usukane 15 Hoshikazu Gi
Boss
2 drops, 100%
7th Armored Chariot Ares 25 Phobos's Sabatons
Skadi 25 Freyr's Trousers
Usukane 25 Tsukikazu Gote
Marduk 25 Ea's Doublet
25 Ea's Tiara
Morrigan 25 Bodb's Pigaches
NM
Low Drop Rate
2nd Qiqirn Astrologer Ares 35 Deimos's Cuirass
3rd N&S Qiqirn Treasure Hunter Morrigan 35 Macha's Coat
4th N Deviate Bhoot NM Ares 35 Deimos's Mask
Qiqirn Treasure Hunter Morrigan 35 Macha's Coat
4th S Psycheflayer NM Morrigan 35 Macha's Crown
Qiqirn Treasure Hunter Morrigan 35 Macha's Coat
5th N&S Qiqirn Astrologer Ares 35 Deimos's Cuirass
Archaic Chariot Skadi 35 Freya's Ledelsens
Usukane 35 Hikazu Hakama
Marduk 35 Enlil's Kolluks
6th Qiqirn Treasure Hunter Morrigan 35 Macha's Coat
Qiqirn Treasure Hunter Morrigan 35 Macha's Coat

[edit] See Also

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This article uses material from the "Arrapago Remnants" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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