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Ancient Bat

Job: Warrior
Family: Giant Bat
Crystal: Wind
Weak to: Wind, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

Ancient Bat
Zone Level Drops Steal Spawns Notes
Ordelle's Caves 26 - 28 8
Respawn: ~12 minutes
A, L, H
649~722 HP
The Sanctuary of Zi'Tah
During 16:00 - 8:00
26 - 28 38
Respawn: 5 minutes
A, L, H
??? HP
Maze of Shakhrami 26 - 29 29
Respawn: ~12 minutes
A, L, H
~700 HP
Lower Delkfutt's Tower 27 - 29 24
Respawn: 12 minutes
A, L, H
??? HP
Qufim Island 27 - 29 6
Respawn: 5 minutes
A, H
??? HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills;Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

[edit] Notes:

  • The Ancient Bats in Qufim Island are only found in the tunnel leading to Behemoth's Dominion. They should not be confused with the nocturnal Glow Bats.
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This article uses material from the "Ancient Bat" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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