A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills;Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Self-Destruct: AoE fire damage ; destroys 1 bomb forming the cluster. May destroy all 3 at once if below 20% HP (approx. 1500~ damage maximum with no magic defenses) Self-Destruct Will hit a Dragoons wyvern for over 25,000dmg.
High degree of Fast Cast; however its nukes still have a long enough cast time to fit stun attempts in easily.
Can cast Fire V on itself to heal itself (approx. 900+). Tends to attempt this if one of the bombs forming the cluster has been lost due to Self-Destruct, and it will restore one bomb to the cluster if it succeeds. Fire V will not always be targeted at itself though, even if one of the bombs in the cluster is missing.
Self-Destruct at high HP is extremely powerful and has a good chance of killing party members with a small HP pool. HP boosts, Shell, and other forms of magic defense highly recommended for anyone within AoE range.
In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to Talk:Weakness Targeting regarding weakness triggers and add your data to that form.