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Abyssea - Empyreal Paradox

Table of Contents
Zone Information
Area Name Abyssea - Empyreal Paradox
Type Battlefield
Maps No Map
Map Acquisition No Map
Miscellaneous
Hobbies
Weather
None
Region Abyssea
Expansion Heroes of Abyssea
Requirements Rise of the Zilart
Wings of the Goddess
Scars of Abyssea
Vision of Abyssea
Heroes of Abyssea
Beneath a Blood-red Sky
Traverser Stone
Crimson Traverser Stone
Restrictions
Background music
Notes *A Crimson Traverser Stone is required to enter this area. If you do not possess one on entry, entering will expend one Traverser Stone and 10,000 Cruor to obtain one. It remains with you until you enter the battlefield The Wyrm God, after which it is lost.
Description

Located high above the looming Abyssean moon, this version of Al'Taieu's inter-dimensional juncture is the site of the final confrontation between those who would save Abyssea and those who would destroy it. Only adventurers in possession of a crimson traverser stone are able to enter this area.

Abyssea-EmpyrealParadox.jpg
Connections

Exit to Qufim Island: via Cavernous Maw

Entered via Transcendental Radiance at (F-7) of Qufim Island



[edit] Involved in Quests

Quest Type Starter Location
A Moonlight Requite General Prishe (A)    Abyssea - Empyreal Paradox
Meanwhile, Back on Abyssea General Prishe (A)    Abyssea - Empyreal Paradox
The Wyrm God General Prishe (A)    Abyssea - Empyreal Paradox

[edit] NPCs Found Here

Name Location Type
Atma Infusionist Atma Infusionist
Cruor Prospector Cruor Prospector
Prishe

[edit] Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Shinryu
?? Twilight Mail
Twilight Cloak
Twilight Helm
Twilight Torque
Twilight Knife
Twilight Belt
Twilight Scythe
Twilight Cape
Adaman Ore
Cerberus Claw
Zircon
?? Wyrm God 3 Despite appearances, Shinryu is not a member of the dragon family for the purpose of monster correlation.
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills;Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

(The spawns imply a limit of 3 parties in the BCNM area at a time)

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This article uses material from the "Abyssea - Empyreal Paradox" article on FFXIclopedia and is licensed under the CC-BY-SA License.
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