Enter the Talekeeper

Revision as of 09:15, 27 August 2008 by *>Gojiras

de:Bastok-Mission 8-2

  Mission Name:   Enter the Talekeeper
  Start NPC:   Any Bastok Gate Guard
  Requirements:   Mission: 8-1 Completed
  Suggested Level:   
  Title:   
  Repeatable:   No
  Reward:   Rank 9
  80,000g
     
  Previous Mission:   The Chains That Bind Us
  Next Mission:   The Salt of the Earth
     
  Replay Cutscene   
  Enter the Talekeeper (pt.1)   Goblin Footprint Zeruhn Mines (I-7)
  Enter the Talekeeper (pt.2)   Goblin Footprint Zeruhn Mines (I-7)
  Enter the Talekeeper   Gorvik Bastok Mines (I-9)

Walkthrough

  • Trade 5 stacks of crystals to the Bastok Gate Guard or complete Wading Beasts twelve times (trading one full stack of Lizard Eggs) to unlock the mission.
  • After getting the mission from the gate guard, talk to Drake Fang (H-6) in Zeruhn Mines for a cutscene.
  • Everyone who needs the mission must check the ???, however, if someone misses it, they can check the ??? at the top after the NM is killed, then check the ??? at the bottom and still get the key item.
  • Sneak the person who will pop the mobs. That person will then pop the 3 NM ghosts by touching the ??? @ H-7 at the bottom of the cliff, in Cancer pop room:
    Dervo's Ghost
    Gizerl's Ghost
    Gordov's Ghost
  • Pull Gordov's Ghost only and kill. Wait for the other two NMs to despawn before completely killing Gordov's Ghost!! If you do not wait for the other two NMs to despawn, respawn time is approx 5 mins.
    • Note: You don't have to kill just the one, you can kill them all, just make sure Gordov is dead.
    • This fight can easily be trio'd at 75with a tank, a melee, and a healer. A WHM is particularly effective with Banish III. Lower levels will want a larger party.
    • Once it casts Ice Spikes, the effect cannot be dispelled (at least not with a RDM's Dispel, untested with Finale or Blank Gaze).
    • A lv75SMN with good Avatar perpetuation minus gear (Yinyang Robe, Carbuncle Mitts, Light Staff will work just fine) will be able to solo Gordov's Ghost without any problems. Just it's gonna take a LONG time. Took about over an hour.
    • Duoed with BLM75/RDM37 and RDM74/WHM37 with some difficulty. The NM seems to build resistance to Gravity, but not so fast it's impossible to kill. The RDM was able to kite it while the BLM rested MP. Resists Elemental Seal + Sleep and all forms of ice magic (Paralyze and Bind), along with Silence. Since it's immune to Stun, it's necessary to run out of range during any dangerous spells, though none of its spells were too bad with Shell IV. Keep Stoneskin up whenever possible, as its attacks can do a lot of damage to a mage (taking most of your health bar if it hits you with a TP ability). Took roughly half an hour.
    • The person that pops and pulls Gordov's Ghost can also zone any mobs that agro while pulling. The party has to pluck Gordov's Ghost as he comes by. The puller only needs to be back before he is killed.
    • It may be worth it to have someone go watch for when the other two NMs despawn. (It can be very easy to kill him too quickly)
  • Have everyone check the ??? for a cutscene and a Key Item Old Piece of Wood. Checking the ??? will not respawn the NM ghosts no matter how much time has passed (leaving the zone means you will have to re-fight the NMs), so it's okay to raise any members who have died first.
  • Talk to Drake Fang again for a long cut scene and to complete the mission.
  • Not required: mini-cutscene with Gumbah and Iron Eater afterwards.

Game Description

Mission Orders
You are to investigate the Kuftal Tunnel which connects Zepwell Island with Cape Teriggan. Zeruhn Mines guard Drake Fang will provide you with further details.
This article uses material from the "Enter_the_Talekeeper" article on FFXIclopedia and is licensed under the CC-BY-SA License.