Difference between pages "Ephramadian Shade" and "Fafnir"

(Difference between pages)
*>Elfi Wolfe
 
*>Brysky
m (updated 4 faffy's worth of drops)
 
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[[Category:Bestiary]][[Category:Fomors]]
 
 
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{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' [[Corsair]], [[Ranger]], [[Red Mage]], [[Monk]]<br>
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<br>
'''Family:''' [[:Category:Fomors|Fomor]]<br>
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'''Job:''' <br>
'''Crystal:''' ''See below''<br>
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'''Family:''' [[:Category:Wyrm|Wyrm]]<br>
'''Weak to:''' {{Light|Light}}, {{Fire|Fire}}
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'''Crystal:''' {{Fire|Fire}}<br>
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'''Weak to:''' <br>
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{{Color|NM|Notorious Monster}}<br>
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'''Title Obtained:''' Fafnir Slayer ([[Dragon's Aery]])
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|width="50%" align="center"|
 
|width="50%" align="center"|
[[File:Ephramadian Shade RDM.JPG|thumb|Ephramadian Shade (Red Mage)]]
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[[Image:Fafnir.jpg|thumb|Fafnir]]
 
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|}
{| border="0" width="100%" cellpadding="2" cellspacing="2"
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{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns || <!-- newline to make header row taller -->
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! Zone !! Level !! Drops !! Steal !! Spawns !! Notes
Notes
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|- BGCOLOR="#ffd9d9"
|- BGCOLOR="#e3e6ff"
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|[[Dragon's Aery]]
|style="padding-left:1ex"|
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|align="center"|88-90
[[Arrapago Reef]]
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|
:({{Dark|Dark}})
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*[[Dragon Blood]]{{Drop Rate|0|14}}
|align="center"|
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*[[Dragon Heart]]{{Drop Rate|3|14}}
68 - 70
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*[[Dragon Meat]]{{Drop Rate|1|14}}
|<!--Add Items Dropped Here-->
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*[[Dragon Scales]]{{Drop Rate|7|14}}
*[[Revival Tree Root]] {{Drop Rate| 0|161}} {{verification}}
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*[[Dragon Talon]]{{Drop Rate|8|14}}
*[[Timeworn Talisman]] {{Drop Rate|44|161}}
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*[[Wyrm Beard]]{{Drop Rate|0|14}}
|<!--Add Items Stolen Here-->
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*[[Aegishjalmr]]{{Drop Rate|4|14}}
|align="center"|
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*[[Andvaranauts]]{{Drop Rate|10|14}}
8
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*[[Balmung]]{{Drop Rate|3|14}}
*16 Minute Respawn
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*[[Hrotti]]{{Drop Rate|0|14}}
|align="center"|
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*[[Ridill]]{{Drop Rate|0|14}}
A, L, H, HP, JA, WS
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*[[Aquarian Abjuration: Hands]]{{Drop Rate|4|14}}
 
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*[[Aquarian Abjuration: Feet]]{{Drop Rate|3|14}}
|- BGCOLOR="#e3e6ff"
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*[[Earthen Abjuration: Hands]]{{Drop Rate|2|14}}
|style="padding-left:1ex"|
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*[[Neptunal Abjuration: Head]]{{Drop Rate|7|14}}
<!--Add Zone Here-->[[Caedarva Mire]]
 
:({{Dark|Dark}})
 
|align="center"|
 
75 - 77
 
|<!--Add Items Dropped Here-->
 
*[[Revival Tree Root]] {{Drop Rate|0|141}} {{verification}}
 
*[[Timeworn Talisman]] {{Drop Rate|39|143}}
 
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
|align="center"|
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|align="center"|1
20
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|align="center"|A, T(S)
|align="center"|
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|- BGCOLOR="#ffd9d9" |
A, L, H, HP, JA, WS
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|[[Assault Mission - Nyzul Isle Investigation|Nyzul Isle Investigation]] (Floor 20)
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|align="center"|{{question}}
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|
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* [[Askar Gambieras]] {{Drop Rate|0|2}}
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* [[Denali Gamashes]] {{Drop Rate|0|2}}
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* [[Goliard Clogs]] {{Drop Rate|0|2}}
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|
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|align="center"| 1
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|align="center"| A, T(S)
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|- BGCOLOR="#ffd9d9" |
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|[[Assault Mission - Nyzul Isle Investigation|Nyzul Isle Investigation]] (Floor 40)
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|align="center"|{{question}}
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|
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* [[Askar Dirs]] {{Drop Rate|3|4}}
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* [[Denali Kecks]] {{Drop Rate|0|4}}
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* [[Goliard Trews]] {{Drop Rate|0|4}}
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|
 +
|align="center"| 1
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|align="center"| A, T(S)
 
|-
 
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
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|align="center" colspan="12" BGCOLOR="#ffdead"|
 
{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
*The Hume-types using [[Hand-to-Hand]] weapons are [[Monk]]s.
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:*[[Fafnir]] or [[Nidhogg]] spawn around (I-7 - I-8 / J-7 - J-8) approximately every 21-24 hours.
*The Hume-types using [[dagger]]s are [[Ranger]]s.
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[[image:Dragons-aery.jpg|right|70px]]
*The Elvaan-types using [[sword]]s are [[Corsair]]s.
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:*Fafnir TP Attacks:
*The Mithra-types using [[sword]]s are [[Red Mage]]s.
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::*'''[[Hurricane Wing]]''' - causes a severe but short-duration [[Blind]] effect. This [[AoE]] attack has a huge range which hits everyone in the alliance fighting.
*The MNK and RNG wear the same clothes.
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::*'''[[Horrid Roar]]''' - dispels a single buff at random which could be food.  It does not reset hate.
*Job Ability + Weapon Skill aggro has a longer range than Sound and Yellow HP Blood aggro.
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::*'''[[Absolute Terror]]''' - causes Terrorize, which causes the victim to be stunned for the duration of the effect, this can not be removed.
*Not all Job Abilities seem to draw aggro. For example, Berserk and Aggressor aren't detected, but Provoking a Shade will draw aggro from other Shades.
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::*'''[[Dragon Breath]]''' - frontal [[AoE]] attack that does a lot of damage.  It can be avoided by standing to either side of Fafnir's head.
*Any and all Weapon Skills will be detected by nearby Shades, leading to aggro.
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::*'''[[Spike Flail]]''' - massive [[AoE]] damage to entire alliance (generally wipes an alliance).
*The ones in [[Caedarva Mire]] seem to be very resistant to [[Lullaby]].
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:::*Spike Flail can only be performed by Fafnir if he has over 100% TP and is attacking a target with his tail, which happens when his current target is out of range of his neck.
*In [[Caedarva Mire]], shades are found primarily, if not exclusively, directly west of the tunnel leading to the [[Dvucca Isle Staging Point]]. Parties around 66-69 are said to have roaming potential here, and generally survive with ease.
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:::*The alliance fighting Fafnir should stand on his front feet to avoid moving him as much as possible.  Generally, the tanks and thieves stand on one side while the mages and other melee stand on the other side.  At no time should anyone move away from his front feet, regardless to MP and HP levels.
 +
:::* Due to Fafnir's [[Regain]], he will almost always use Spike Flail when someone behind him has hate.
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:::* It is a fairly common MPK tactic for someone to stand behind Fafnir and spam cures on the current tank, in order to draw hate and induce a Spike Flail. Thus, it is highly recommended to fight Fafnir with [[Command/blockaid|/blockaid]] on.
 +
:*More then one of the same [[Abjuration]] can drop from one [[Fafnir]] i.e. two [[Neptunal Abjuration: Head]], Drop rates may vary due to this.
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'''Strategy Notes:'''
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::*It is recommended to avoid the use of [[Damage Over Time|DoT]] spells ([[Frost]], [[Dia]], [[Bio]], etc.) because you may have to sleep him to recover MP.
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::*It is highly recommended to refrain from any spells that have an [[AoE]] effect (e.g. [[Thundaga III]], [[Sleepga]], etc...) to avoid hitting the surrounding [[Darter]].
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::*It is also recommended that all mages with a WHM subjob use [[Stoneskin]] and [[Curaga]] their parties after an [[AoE]] attack.
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::* Fafnir is nearly impossible to sleep without the use of [[Elemental Seal]]. Repeated use of sleep spells will eventually cause it to grow resistant to sleep.
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::* Highly resistant to {{Fire|Fire}} and {{Ice|Ice}} [[Elemental Magic]]. {{Water|Water}} and {{Lightning|Lightning}} magic are preferred.
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::*Fafnir's [[AoE]] abilities will not hit players who do not have hate with it.
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::*Fafnir will [[Rage]] after 60 minutes.
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=== Historical Background ===
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Fafnir was a dwarf in Norse mythology, appearing specifically in the ''Volsunga Saga'' and ''Nibelungenlied''. He was renowed for his fearlessness and great strength. He wore [[Aegishjalmr]] and guarded his father, King Hreidmar's, treasury, which was filled with gold and jewels. Hreidmar came into possession of [[Andvaranauts]]. Fafnir and his brother Regin killed their father to get the ring and all the gold, but Fafnir decided to take all the gold for himself. He turned into a dragon, a symbol for greed in Europe. Regin then sent Siegfried/Sigurd to kill Fafnir. Siegfried, wielding [[Balmung]] killed Fafnir and then killed Regin when he learned Regin planned to kill him once he brought all the gold back. [[Aegishjalmr]], [[Hrotti]], and [[Ridill]] were among the treasures in Fafnir's hoard.  
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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Hyper Notorious Monsters]][[category:Wyrms]]

Revision as of 00:16, 22 April 2008


Job:
Family: Wyrm
Crystal: Fire
Weak to:

Notorious Monster
Title Obtained: Fafnir Slayer (Dragon's Aery)

Zone Level Drops Steal Spawns Notes
Dragon's Aery 88-90 1 A, T(S)
Nyzul Isle Investigation (Floor 20) Unknown 1 A, T(S)
Nyzul Isle Investigation (Floor 40) Unknown 1 A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Fafnir or Nidhogg spawn around (I-7 - I-8 / J-7 - J-8) approximately every 21-24 hours.
  • Fafnir TP Attacks:
  • Hurricane Wing - causes a severe but short-duration Blind effect. This AoE attack has a huge range which hits everyone in the alliance fighting.
  • Horrid Roar - dispels a single buff at random which could be food. It does not reset hate.
  • Absolute Terror - causes Terrorize, which causes the victim to be stunned for the duration of the effect, this can not be removed.
  • Dragon Breath - frontal AoE attack that does a lot of damage. It can be avoided by standing to either side of Fafnir's head.
  • Spike Flail - massive AoE damage to entire alliance (generally wipes an alliance).
  • Spike Flail can only be performed by Fafnir if he has over 100% TP and is attacking a target with his tail, which happens when his current target is out of range of his neck.
  • The alliance fighting Fafnir should stand on his front feet to avoid moving him as much as possible. Generally, the tanks and thieves stand on one side while the mages and other melee stand on the other side. At no time should anyone move away from his front feet, regardless to MP and HP levels.
  • Due to Fafnir's Regain, he will almost always use Spike Flail when someone behind him has hate.
  • It is a fairly common MPK tactic for someone to stand behind Fafnir and spam cures on the current tank, in order to draw hate and induce a Spike Flail. Thus, it is highly recommended to fight Fafnir with /blockaid on.

Strategy Notes:

  • It is recommended to avoid the use of DoT spells (Frost, Dia, Bio, etc.) because you may have to sleep him to recover MP.
  • It is highly recommended to refrain from any spells that have an AoE effect (e.g. Thundaga III, Sleepga, etc...) to avoid hitting the surrounding Darter.
  • It is also recommended that all mages with a WHM subjob use Stoneskin and Curaga their parties after an AoE attack.
  • Fafnir is nearly impossible to sleep without the use of Elemental Seal. Repeated use of sleep spells will eventually cause it to grow resistant to sleep.
  • Highly resistant to Fire and Ice Elemental Magic. Water and Lightning magic are preferred.
  • Fafnir's AoE abilities will not hit players who do not have hate with it.
  • Fafnir will Rage after 60 minutes.

Historical Background

Fafnir was a dwarf in Norse mythology, appearing specifically in the Volsunga Saga and Nibelungenlied. He was renowed for his fearlessness and great strength. He wore Aegishjalmr and guarded his father, King Hreidmar's, treasury, which was filled with gold and jewels. Hreidmar came into possession of Andvaranauts. Fafnir and his brother Regin killed their father to get the ring and all the gold, but Fafnir decided to take all the gold for himself. He turned into a dragon, a symbol for greed in Europe. Regin then sent Siegfried/Sigurd to kill Fafnir. Siegfried, wielding Balmung killed Fafnir and then killed Regin when he learned Regin planned to kill him once he brought all the gold back. Aegishjalmr, Hrotti, and Ridill were among the treasures in Fafnir's hoard.