Beastmaster Solo Leveling Guide
CAUTION! | ||
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone. |
WORK IN PROGRESS
Since Beastmasters can solo throughout their entire career, the question that is most often asked is "Where can I go at level X". This document is here to try and answer that question.
Levels 1-10
Levels | Area | Pets | Prey | Additional Info |
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1-10 | Starting Areas | Everything | Everything | Split of opinion about whether to just solo like a regular melee job or to practice charms. Selbina Milk helps lessen downtime either way. XP will likely be faster without pets but some argue that this is a good time to practice charming and learning about the mobs. |
8-13 | Tahrongi Canyon |
When leveling here, just remember the Beast Strength Chart and charm Even Matches when you can. | ||
9-14 | La Theine Plateau |
Akbaba |
Rock Eater |
When levelling here, just remember the Beast Strength Chart and charm Even Matches when you can. |
9-11 | Konschtat Highlands |
Rock Eater |
When levelling here, just remember the Beast Strength Chart and charm Even Matches when you can. |
Levels 11-20
Levels | Area | Pets | Prey | Additional Info |
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11-14 | Konschtat Highlands |
When leveling here, just remember the Beast Strength Chart and charm Even Matches when you can. | ||
14-16 | Tahrongi Canyon |
Wild Dhalmel |
Wild Dhalmel |
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12-16 | Inner Horutoto Ruins |
Go through the "cracked wall" in (G-8) and then on the new map go to (I-9). Can be a difficult spot (close quarters, all mobs agro/link and a longish run to the zone). Rarely camped. Bats are bat triplets. | ||
15-18 | Valkurm Dunes |
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15-18 | Buburimu Peninsula |
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15-18 | Ordelle's Caves |
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15-20 | Pashhow Marshlands |
Be careful using a WHM subjob during weather effects - elementals spawn and travel across almost the entire map. | ||
16-19 | Carpenters' Landing |
Camp near the Northern San d'Oria zone. | ||
17-20 | Jugner Forest |
Camp near the lake in the northwest. If you're using Snippers as prey, watch out for Metallic Skin and Scissor Guard - they may make the fight extremely difficult to finish. Also, watch out for the undead that spawn between 20:00 and 4:00. | ||
18-20 | Maze of Shakhrami |
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18-21 | Ordelle's Caves |
Stink Bats |
Snipper |
Bear west as you enter Ordelle's and follow the path around to the camp. There are second tier goblins all along the path, so either fight your way there or take Prism Powders with you. |
18-22 | Meriphataud Mountains |
Camp around the outpost. | ||
19-25 | Jugner Forest |
Charm a leech and primarily kill funguars along the main road. Leeches are charm-resistant, but have incredibly high longevity. Note: At 19, most of the pets will be Tough. It may be better to wait until 20. | ||
20-23 | Valkurm Dunes |
Brutal Sheep |
Camp along the secret beach (B-7) | |
20-23 | Buburimu Peninsula |
Carnivorous Crawler |
Camp near the beach west of Mhaura, or on the east side of the map | |
20-23 | Pashhow Marshlands |
Camp in the northwest portion of the map |
Levels 21-30
Levels | Area | Pets | Prey | Additional Info |
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22-25 | Maze of Shakhrami |
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23-26 | Batallia Downs |
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23-26 | Ordelle's Caves |
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25-27 | Qufim Island |
You can stay in the first clearing, and on the northeast side. One clipper can take two worms, but watch out for lost charms. Also, watch for aggro from Giants, Evil Weapons, and Wights (night only). | ||
25-28 | Rolanberry Fields |
Berry Grub |
You can stay (F-7). | |
26-32 | Maze of Shakhrami |
Ancient Bat 26-29 |
Goblin's Bat 24-26 |
Enter from Buburimu Peninsula @ F-6 - you need to approach from the East which will bring you into the Maze of Shakhrami @ M-10 and almost at camp! Initially, camp at the zone till you get the hang of it, then move down to the first large room (M-8 where the gobs are) and have at it from the tunnel. There is a second tunnel to your left with a couple more bats.
This is an all-aggro camp - even the pets aggro and link so take care! |
Levels 31-40
Levels | Area | Pets | Prey | Additional Info |
---|---|---|---|---|
32-34 | Eastern Altepa Desert |
Start near Korroloka Tunnel entrance and move out from there slowly. No aggro from beetles, spiders or dhalmals. | ||
33-36 | Gusgen Mines |
Go here and fight Feu Follet. These are bombs and use self-destruct. Stand clear and don't worry about pet being alive at end of fight. Dangerous place to XP but 200+ chains are the reward. | ||
34-36 | Bibiki Bay |
Great place to level if you don't like the aggro in Gusgen. 34 will be on the docks, Eft vs. Eft. Once you have leave at level 35, more of the wildlife will be EM to you. None of your pets aggro, but they do link, so have fun levelling off the gobbies and wildlife. | ||
37-40 | Sea Serpent Grotto |
Leeches are amazing lil' creatures. One should be enough per fight. | ||
40-43 | Yuhtunga Jungle |
Two locations, one by the Southeast corner (H-11/I-11) zone to Yhoator Jungle and one in the open areas on the west side. Great XP. |
Levels 41-50
Levels | Area | Pets | Prey | Additional Info |
---|---|---|---|---|
41-43 | Garlaige Citadel |
Siege Bat |
Very nice EXP, be careful as Puroburos will aggro magic, even if your not in the room, and Fallen Evacuees will aggro HP just as easily. | |
41-44 | Western Altepa Desert |
Fight outside the Rabao zone (K-5) | ||
44-47 | Yhoator Jungle |
By the SW zone to Yuhtunga Jungle. More great gobbie XP. Be careful if charming Young Opo-Opo, they are strong and are fairly hard to charm. | ||
45-48 | Labyrinth of Onzozo |
Go to the passageway just past the first room when entering from Buburimu Peninsula. Watch out for Air Elemental. | ||
46-48 | Gustav Tunnel |
Labyrinth Leech |
Goblin Poacher |
Go to the large room where Bune spawns. When he is not around the area is great. |
49-51 | Crawlers' Nest |
Labyrinth Lizard |
Go to the two rooms at H/I-8 and H-7 on this map. Lizards link and aggro and detect by sound. Pulling to the path connecting the two rooms is recommended. |
Levels 51-60
Levels | Area | Pets | Prey | Additional Info |
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51-53 | Sea Serpent Grotto |
Behind the Mythril Beastcoin door at J-5. Beware Hydro Shot - it resets hate. Convert the Sahagin Parasite to D or EM before you start. | ||
52-55 | Bostaunieux Oubliette |
Pull a Dark Aspic to the West Ronfaure zone exit. Fights will be VERY long, try and have + Charm Equipment on.
Note: After the MPK patch, pulling pets to a chosen camp is no longer feasible. Find a place where both Dark Aspics and Werebats pop and be careful about aggro. | ||
55-59 | Garlaige Citadel |
Two locations, one in basement, one past banishing gate #2. Stand clear of bombs. | ||
55-58 | Toraimarai Canal |
Pull a Dark Aspic from the lower level areas to the Windurst Walls exit | ||
58-61 | Uleguerand Range |
Prey is mostly Snoll at 58. Variable Hares don't link nor aggro, and is easy to charm T's. Once you hit 59, follow the right-hand wall at the zone until you get to the first tunnel entrance. There are two rabbits here, convert them to Even Match and kill everything else that moves. | ||
59-60 | Toraimarai Canal |
Make a zoo of Even Match Impish Bats and pull skeletons to Windurst Walls exit | ||
60-63 | Boyahda Tree |
Camp in the tunnels before the first pond. Spiders drop Boyahda Coffer Key for the map of the area. At 61 an Even Match Funguar will solo any Spider so think of this as aggressive Spider Web farming. |
Levels 61-70
Levels | Area | Pets | Prey | Additional Info |
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62-64 | Ifrit's Cauldron |
Depending on your Charm gear, opo-opo's will rock the bombs' worlds. Bring Pickaxes for the random Mining Point. | ||
62-63 | Sea Serpent Grotto |
Go past the Gold Beastcoin door in SSG. Hope and pray that one of the Mousse's is Decent Challenge or Even Match. Either way, bring your Light Staff and be prepared to kite the Slime when you mis-charm. Note: If the slime is NOT DC or EM, you can use a jug to pull it out of its normal radius and then /logout. It'll despawn and you have a random chance to pop a Mousse of a different level. | ||
63-65 | Cape Teriggan |
Goblin Bandit |
Camp a little north of the outpost. Gobbies love exploding. | |
65-66 | Delkfutt's Upper Tower |
Magic Pot |
Between 11th and 12th floors, camp is at the staircase. Only two Dire Bat spawns, but that's all you'll need. | |
65-69 | Den of Rancor | Follow a party or go yourself past both Granite Doors in the Temple of Uggalepih to get to the Den of Rancor. This Allakhazam thread has an in-depth guide to the camp. | ||
66-67 | Attohwa Chasm |
Corse are 66-68, but they drop Iolite for money. Camp is on the western side. Watch out for cracks in the ground: Trench Antlion love popping up and surprising you. | ||
66-68 | Pso'Xja |
Enter Pso'Xja through (F-7) of Beaucedine Glacier. Cast Sneak and fall through either the (G-8) or (I-8) holes. In the (G-8) hole, charm Thousand Eyes and Dire Bats and fight Maledict Millstones and Dire Bats. In the (I-8) hole, charm Dire Bats and Snow Lizards and fight Diremite Assaulters, Dire Bats and Snow Lizards. | ||
67-70 | Uleguerand Range |
Go to the north open part of map. Take path from eastern tunnel, invis/sneak up. Walk west past ahriman and taurus enemies. fall through hole to lower tunnel network. There are two bomb and one bat spawns to the east of the drop point. Pull Bomb or Bat back to eastern tunnel - there will be a drop off to the original eastern tunnel for you to get more pets to finish off your prey. | ||
68-71 | Bhaflau Thickets |
The main map (from Al Zahbi or Aht Urhgan Whitegate) around the pond at G-7/G-8.
Wajaom Tiger from H-7 can also be used, if neccessary, but must be charmed using Light Staff. | ||
68-71 | Bhaflau Thickets |
The main map (from Al Zahbi or Aht Urhgan Whitegate) in the narrow passageway at F-6/F-7.
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69-71 | Ifrit's Cauldron |
Find your way to the part of the map that looks like a reversed capital "E". There are 4 bat spawns here and 6 bomb spawns here. Bats will be 68-72, bombs will be 71-78. Bats are very easily charmed, even as T. They also don't last very long against the bombs. By level 69 you should know this, but remember to stay clear of Self-Destruct! 15 Minute respawn timer for the bombs. | ||
69-72 | Boyahda Tree |
For the best XP, fight with a trio of BSTs. You can duo here but it can be rough finishing off the mobs. | ||
69-72 | Caedarva Mire (J-8) |
At levels 69-70 Wild Karakul should be your primary pets. At level 71 use the Oil Slicks. With Karakul you will need to swap once per fight, so it is best to engage with your second pet only to avoid aggro on the swap. Oil Slicks will often survive the fight. |
Levels 71-75
Levels | Area | Pets | Prey | Additional Info |
---|---|---|---|---|
71-73 | Bibiki Bay |
Hobgoblin Fascinator |
There is a ledge with 4 Tragopan spawn locations early on. This is your zoo. Goblin levels are 72-75/76. Watch for competition from local parties. If in a duo, Catoblepas are an option. | |
72-75 | Ru'Aun Gardens |
Beastmaster heaven. Flamingo don't aggro, Sprinkler and Groundskeeper aggro only to magic. Nothing links. Watch out for Groundskeeper's "Meltdown" move. | ||
75 | Boyahda Tree |
Call it "Farming with XP on the side". Camp is under the waterfall to Cloister of Storms. An EM Korrigan should tear through any of the Goobues at this level. |