Ancient Bat

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Job: Warrior
Family: Giant Bat
Crystal: Wind
Weak to: Wind, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

Ancient Bat
Zone Level Drops Steal Spawns Notes
Ordelle's Caves 26 - 28 8
Respawn: ~12 minutes
A, L, H
649~722 HP
The Sanctuary of Zi'Tah
During 16:00 - 8:00
26 - 28 38
Respawn: 5 minutes
A, L, H
??? HP
Maze of Shakhrami 26 - 29 29
Respawn: ~12 minutes
A, L, H
~700 HP
Lower Delkfutt's Tower 27 - 29 24
Respawn: 12 minutes
A, L, H
??? HP
Qufim Island 27 - 29 6
Respawn: 5 minutes
A, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • The Ancient Bats in Qufim Island are only found in the tunnel leading to Behemoth's Dominion. They should not be confused with the nocturnal Glow Bats.
This article uses material from the "Ancient_Bat" article on FFXIclopedia and is licensed under the CC-BY-SA License.